Difference between revisions of "Shapeshift Gifts (Action Powers)"

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<noinclude>{{Action Power Templates}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{tocright}}</noinclude>
  
=== Alternate Self ===
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=== Beast Cloak ===
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Basic Action
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You can assume the form of an animal similar to yourself in size, as decided when you use the power. This does not change any of your skills or ability scores, but you gain a natural [[Melee (Action)|Melee]] attack doing [[Body (Action)|Body]] +2 damage of an appropriate type.
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=== Bestial Self ===
 
Limit Beak
 
Limit Beak
  
You assume the form of another creature. You must build a variant for for yourself using your normal points and limits. This can be any type of creature. You cannot automatically change back - you must either take this power for your new form or break the transformation as if it was a [[Curse (Action)|Curse]]. Your alternate self becomes your natural form, and cannot be detected as a shapeshift except with very close study, powers notwithstanding.
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You free your inner monstrous nature. You must build a monstrous variant for for yourself on the same point total. This is usually a hulking monstrosity, but is some cases it can be small and stealthy. It is never [[Folk_(Action_Creatures)|Folk]] or [[Animals_(Action_Creatures)|Animal]].
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The bestial self and you share [[Damage_(Action)#Hits|Hits]] and [[All_Attributes_%28Action%29#Fortune|Fortune]] points. When the bestial self runs out of  [[Damage_(Action)#Hits|Hits]], it runs away until it gets away or until it has taken [[Damage_(Action)#Hits|Hits]] equal to your [[Body (Action)|Body]], which causes it to be defeated. After successfully running away, when defeated, or at the end of the scene, you transform back into your normal form. Any hits and other effect taken remain with you, possibly leaving you unconscious.
  
You can learn this power several times to learn to transform into several different kinds of creatures. There is a limit on what forms you can assume if you use an ability that lets you temporarily learn new powers, such as [[All_Attributes_(Action)#Form_Mastery|Form Mastery]] or [[Magic_(Action_Powers_Form)#Spell_Preparation|Spell preparation]]. Each time you temporarily gain this power, you transform into the same type of creature.
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Your bestial self is different enough that observers will not recognize you without some stunt. The transformation is shocking and distracting, which protects your identity; your normal form is assumed to be hiding or to have run away by casual observers.
  
=== Instant Change ===
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=== Duplication ===
Basic Action
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Limit Break
  
You can assume a mundane form and back again. The mundane form is normally human, but can be any [[Folk_(Action_Creatures)|Folk]] or a normal [[Animals_(Action_Creatures)|Animal]]. In this form, you have normal attribute maxima of your race. This is tied to the [[Methods (Action)#Mark of Power| Mark of Power]] method.
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You create a copy of yourself.  
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This copy is a separate creature and has the same skills, attributes, and schticks you do, but is not [[Actions_(Action)#Focus|Focused]] and
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lacks [[Hit (Action)|Hits]] and [[Fortune (Action)|Fortune]] points. Whenever the duplicate spends one of these resources, you spend that resource instead. As an alternative, the Duplicate is defeated.
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When you use this power, make an [[Actions_(Action)#Initiative|Initiative]] check to see when it can act, but this can never be earlier than the current shot.
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At the end of the scene you absorb the duplicate, only in exceptional circumstances will it remain a separate creature as required in the plot.
  
 
=== Mutation ===
 
=== Mutation ===
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Pick one Stance power. Your body mutates to accommodate this power, and it becomes inherent, always on, and a part of your body. This often changes your physical appearance and works well with the [[Methods (Action)#Mark of Power| Mark of Power]] method.  
 
Pick one Stance power. Your body mutates to accommodate this power, and it becomes inherent, always on, and a part of your body. This often changes your physical appearance and works well with the [[Methods (Action)#Mark of Power| Mark of Power]] method.  
  
The stance affected by Mutation is considered a [[Powers_(Action)|Power]] of your [[Power_Rules_(Action)#Tradition|Tradition]] even if it normally is not. If your powers fail for some reason, so does any stances maintained by Mutation; they cannot be used as ordinary stances are.
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You can take this power several times, each time it applies to a separate power that is a stance.
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=== Ride the Blast ===
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Trigger Action (Combo)
  
You can take this power several times, each time it applies to a separate power.
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When you hit a target using a [[Blast_(Action_Powers_Technique)|Shoot]], you can use this power to [[Teleport (Action)|Teleport]] to a spot adjacent to the target.

Latest revision as of 14:08, 3 September 2021

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Templates for Action

Beast Cloak

Basic Action

You can assume the form of an animal similar to yourself in size, as decided when you use the power. This does not change any of your skills or ability scores, but you gain a natural Melee attack doing Body +2 damage of an appropriate type.

Bestial Self

Limit Beak

You free your inner monstrous nature. You must build a monstrous variant for for yourself on the same point total. This is usually a hulking monstrosity, but is some cases it can be small and stealthy. It is never Folk or Animal.

The bestial self and you share Hits and Fortune points. When the bestial self runs out of Hits, it runs away until it gets away or until it has taken Hits equal to your Body, which causes it to be defeated. After successfully running away, when defeated, or at the end of the scene, you transform back into your normal form. Any hits and other effect taken remain with you, possibly leaving you unconscious.

Your bestial self is different enough that observers will not recognize you without some stunt. The transformation is shocking and distracting, which protects your identity; your normal form is assumed to be hiding or to have run away by casual observers.

Duplication

Limit Break

You create a copy of yourself. This copy is a separate creature and has the same skills, attributes, and schticks you do, but is not Focused and lacks Hits and Fortune points. Whenever the duplicate spends one of these resources, you spend that resource instead. As an alternative, the Duplicate is defeated. When you use this power, make an Initiative check to see when it can act, but this can never be earlier than the current shot. At the end of the scene you absorb the duplicate, only in exceptional circumstances will it remain a separate creature as required in the plot.

Mutation

Inherent

Pick one Stance power. Your body mutates to accommodate this power, and it becomes inherent, always on, and a part of your body. This often changes your physical appearance and works well with the Mark of Power method.

You can take this power several times, each time it applies to a separate power that is a stance.

Ride the Blast

Trigger Action (Combo)

When you hit a target using a Shoot, you can use this power to Teleport to a spot adjacent to the target.