Shapeshift Earth (Action Powers)

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Revision as of 10:45, 26 November 2010 by Starfox (talk | contribs) (Earthy Guise)
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Main article: Powers (Action)

Earth Skin

Stance

You grow a thick, stony skin and gain armor, increasing your Toughness. Decide how much armor you want in multiples of 2 up to 10 points. Each point of armor gained in this fashion reduces your Reflexes by 1, but since you normally do this after rolling for initiative, you do not lose any shots.

Earth Elemental Form

Limit Break

You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.

You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.

You can only assume the form on an Earth Elemental with this power.

Earthy Guise

Stance

You can be as still as a rock and meld into the terrain. You can take on the coloring and texture of earth, either local or a specific type of stone you are thinking of. When you are in contact with earth or stone, you can Sneak as if you had concealment. You can also mimic a statue or large rock and use these forms as camoflage.

Petrification

Basic Action or Trigger Action (Finisher)

You can turn yourself to stone as a basic action or turn an opponent to stone as a finishing move. This can either be a stone statue, a basic lump of rock, or a merger with existing stone or rock. In either case size remains the same, but mass is increased.

Someone who is petrified can take no actions and has only very basic sensory impressions of the surrounding. Biological functions and needs stop and this dulls the sense of time; if there are no stimuli to remember, eons seem to pass in moments. Add your skill value to the soak attribute against all types of damage.

You can use a basic action to break the effect at any time, but to others it is considered a Curse.