Shapeshift Earth (Action Powers)

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Revision as of 10:20, 9 April 2010 by Starfox (talk | contribs) (Earth Armor rewrite)
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Main article: Powers (Action)

Earth Armor

Stance

You grow a thick, stony skin and gain armor, increasing your Toughness. Decide how much armor you want in multiples of 2 up to 10 points. Each point of armor gained in this fashion reduces your Reflexes by 1, but since you normally do this after rolling for initiative, you do not lose any shots.

Earth Elemental Form

Limit Break

You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.

You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.

You can only assume the form on an Earth Elemental with this version of the power.

Petrification

Basic Action or Trigger Action (Finisher)

You can turn yourself to stone as a basic action or turn an opponent to stone as a finishing move. This can either be a stone statue, a basic lumb of rock, or a merger with exisitng stone or rock. In either case size remains the same, but mass is increased.

Someone who is petrified can take no actions and has only very basic sensory impressions of the surrounding. Biological functions and needs stop and this dulls the sense of time; if there are no stimuli to remember, eons seem to pass in moments. Add your skill value to the soak attribute against all types of damage.

You can use a basic action to break the effect at any time, but to others it is considered a Curse.