Difference between revisions of "Shapeshift Earth (Action Powers)"

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m (Earth Armor)
m (→‎Petrification: Curse link)
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Someone who is petrified can take no actions and has only very basic sensory impressions of the surrounding. Biological functions and needs stop and this dulls the sense of time; if there are no stimuli to remember, eons seem to pass in moments. Add your skill value to the soak attribute against all types of damage.
 
Someone who is petrified can take no actions and has only very basic sensory impressions of the surrounding. Biological functions and needs stop and this dulls the sense of time; if there are no stimuli to remember, eons seem to pass in moments. Add your skill value to the soak attribute against all types of damage.
  
You can use a basic action to break the effect at any time, but to others it is considered a [[ | Curse]].
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You can use a basic action to break the effect at any time, but to others it is considered a [[Curse (Action) | Curse]].

Revision as of 13:06, 25 October 2007

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Earth Armor

Stance

You can create a protective barrier, be it a shield, suit of armor or whatever. This power cannot provide more than ten points of armor.

The basic protection value is two points. You can increase the protection by purhasing the power again or by accepting drawbacks. Each adds an additional two points of armor, up to a maximum of +10 armor.

You decide upon protection value and drawbacks when purchasing the power. Typical drawbacks include the following; each can be taken several times.

  • Armor takes a Limit Break to activate.
  • Armor does not protect against one of the following types of damage: Disruption, Energy, Impact, or Physical.
  • Armor gives a -1 Reflex penalty.
  • Armor is immobile, if you move, you leave it behind (can only be taken once).
  • The armor is in fact a carried shield, and you need to use one hand to use it (an only be taken once)
  • Armor has a weak angle and does not protect against attacks from the rear (or one other angle, as appropriate).
  • Armor is ablative. Each time you take a Hit from an attack the armor protects against, the protective value of the armor is reduced by two. Does not apply to unnamed characters.
  • Armor is reactive. Each time you take any damage from an attack the armor protects against, even if the attack does not penetrate, the protective value of the armor is reduced by one. Does not apply to unnamed characters.
  • Armor lacks flexibility, having only one set protective value that cannot be altered.

Petrification

Basic Action or Trigger Action (Finisher)

You can turn yourself to stone as a basic action or turn an opponent to stone as a finishing move. This can either be a stone statue, a basic lumb of rock, or a merger with exisitng stone or rock. In either case size remains the same, but mass is increased.

Someone who is petrified can take no actions and has only very basic sensory impressions of the surrounding. Biological functions and needs stop and this dulls the sense of time; if there are no stimuli to remember, eons seem to pass in moments. Add your skill value to the soak attribute against all types of damage.

You can use a basic action to break the effect at any time, but to others it is considered a Curse.