Difference between revisions of "Shapeshift Death (Action Powers)"

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=== Blood Drain ===
 
=== Blood Drain ===
Trigger Action (Finisher)
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Finisher
  
Select one attribute of the target. If that attribute is higher than your score in the same attribute, you temporarily increase your own attribute by two points, but not to a value higher than the target's. The attribute boost lasts one day. You can only use Blood Drain once per day on any particular creature.
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The target takes a [[Damage_(Action)#Mortal_Wound|Mortal Wound]], quite likely killing him.
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Select one attribute of a living target. You temporarily increase your own attribute by two points, but not to a value higher than the target's. The attribute boost lasts the rest of the session, possibly more if the story merits it. You can only use Blood Drain once per session on any particular creature.
  
 
=== False Life ===
 
=== False Life ===
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You can take three additional [[Damage_(Action)#Hits|Hits]] before being defeated. If you drop this stance while having taken more hits than you can normally do, you are knocked out.
 
You can take three additional [[Damage_(Action)#Hits|Hits]] before being defeated. If you drop this stance while having taken more hits than you can normally do, you are knocked out.
  
=== Life Drain ===
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=== Flutter ===
Trigger Action (Finisher)
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Stance
  
The target takes a [[Damage_(Action)#Damage_Setbacks|Damage Setback]], quite likely killing it. You recover either one [[Damage_(Action)#Hits|Hits]], one [[Fortune (Action)|Fortune]] point, or become [[Actions_(Action)#Trigger_Action_.28Focus.29|Focused]]. If the target's [[Mind (Action)|Mind]] is the same or higher than your own, you can instead opt to become a year younger. You can only use Life Drain once per day on any particular creature.
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You seem to not be affected by gravity, wind, and similar gross physical forces. You can move through the air instead of along the ground, and often does this in a strange manner, as if walking, drifting, or simply appearing in a new position.
  
=== Life Immunity ===
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=== Life Drain ===
Stance
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Finisher
 
 
Become resistant to extremes of temperature, disease, poison, lack of food water or air and other discomforting environmental conditions. Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage Types (Action)#Biological| biological damage]]. The same bonus applies to your [[Body (Action)| Body]] when doing endurance feats, such as resisting uncomfortable environments. In an environment where you could not normally survive at all, such as if there is no air, you can still survive a number of minutes equal to your modified [[Body (Action)| Body]].
 
  
This power is commonly inherent in nonliving creatures, such as robots [[Robots (Action Creatures) | Robots]] or [[Undead (Action Creatures) | Undead]].
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The target takes a [[Damage_(Action)#Mortal_Wound|Mortal Wound]], quite likely killing him. You recover one [[Damage_(Action)#Hits|Hit]], one [[Fortune (Action)|Fortune]] point, and become [[Actions_(Action)#Trigger_Action_.28Focus.29|Focused]]. If the target's [[Mind (Action)|Mind]] is the same or higher than your own, you can instead opt to become a year younger. You can only use Life Drain once per day on any particular creature.
  
 
=== Steal Skill ===
 
=== Steal Skill ===
Trigger Action (Finisher)
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Finisher
  
The target takes a [[Damage_(Action)#Damage_Setbacks|Damage Setback]], quite likely killing it. You gain temporary access to one skill and two related schticks the victim had. For the duration of the current story, you can use his skill value instead of your own (if it is better) and learn two schticks related to that skill the target had. If you know the proper forms, you can learn powers instead of schticks. This power does not stack, when you use it any previously stolen skill is lost.
+
The target takes a [[Damage_(Action)#Mortal_Wound|Mortal Wound]], quite likely killing it. You gain temporary access to one skill and two related schticks the victim had. For the duration of the current story, you can use his skill value instead of your own (if it is better) and learn two schticks related to that skill the target had. If you know the proper forms, you can learn powers instead of schticks. This power does not stack, when you use it any previously stolen skill is lost.
  
 
===Undead Form===
 
===Undead Form===

Latest revision as of 11:17, 15 April 2021

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Main article: Powers (Action)

Blood Drain

Finisher

The target takes a Mortal Wound, quite likely killing him. Select one attribute of a living target. You temporarily increase your own attribute by two points, but not to a value higher than the target's. The attribute boost lasts the rest of the session, possibly more if the story merits it. You can only use Blood Drain once per session on any particular creature.

False Life

Stance

You can take three additional Hits before being defeated. If you drop this stance while having taken more hits than you can normally do, you are knocked out.

Flutter

Stance

You seem to not be affected by gravity, wind, and similar gross physical forces. You can move through the air instead of along the ground, and often does this in a strange manner, as if walking, drifting, or simply appearing in a new position.

Life Drain

Finisher

The target takes a Mortal Wound, quite likely killing him. You recover one Hit, one Fortune point, and become Focused. If the target's Mind is the same or higher than your own, you can instead opt to become a year younger. You can only use Life Drain once per day on any particular creature.

Steal Skill

Finisher

The target takes a Mortal Wound, quite likely killing it. You gain temporary access to one skill and two related schticks the victim had. For the duration of the current story, you can use his skill value instead of your own (if it is better) and learn two schticks related to that skill the target had. If you know the proper forms, you can learn powers instead of schticks. This power does not stack, when you use it any previously stolen skill is lost.

Undead Form

Limit Break

You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.

You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.

You can only assume the form on an Undead with this version of the power.