Shapeshift Chi (Action Powers)

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Revision as of 10:58, 17 February 2011 by Starfox (talk | contribs) (Weight of the World)
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Main article: Powers (Action)

Bodily Harmony

Basic Action

You can overcome the limitations of your mind trough yoga, bodily harmony becoming universal harmony. Once, when you use another power of the Chi origin before the end of the round, you can base any roll or stunt using that power on your Know skill instead of whatever skill the power would normally be based on. Effectively you are spending extra time in order to substitute what skill is used.

Combination Stance

Stance

Select up to three stances that you know each time you use this power. These three stances activate, just as if you had spent shots to activate each of them. You can only do this once each round.

Disciplined Training

Inherent

Discipline and training have allowed you better control of your powers.

You must have an Origin other than Chi to take this power. You now have both your old origin and the Chi origin; your powers count as both origins when determining what other powers can affect them.

The GM might change or add to your Methods when you take this power.

Power Imitation

Basic Action

Make an opposed Maneuver check against a creature you have seen using a power. If successful, you can use that same power for the rest of the scene. You can only imitate one power at a time in this way.

Suppress Aura

Inherent

When you are Sneaking or are otherwise unnoticed, you cannot be perceived by Spot powers unless your enemy beats your Maneuver with his Spot roll. You still cannot sneak in conditions you ordinarily couldn't, such as in plain sight, unless you have other powers or make appropriate stunts.

Weight of the World

Stance

You become effectively weightless, trowing off the shackles of the material world. You can walk on any surface, no matter how thin. You ignore obstructions such as difficult terrain, brambles, and webs. You can fly at your normal speed, but land at the end of each round.