Difference between revisions of "Shapeshift Chi (Action Powers)"

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Basic Action
 
Basic Action
  
You can overcome the limitations of your mind trough yoga, bodily harmony becoming universal harmony. Once, when you use another power of the [[Chi_(Action_Powers_Form)|Chi]] origin before the end of the round, you can base any roll or stunt using that power on your Know skill instead of whatever skill the power would normally be based on. Effectively you are spending extra time in order to substitute what skill is used.  
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You can overcome the limitations of your mind trough yoga, bodily harmony becoming universal harmony. Once, before the end of the round, when you use another power, you can base any roll or stunt using that power on your [[Maneuver (Action)|Maneuver]] instead of whatever skill the power would normally be based on. Effectively you are spending extra time in order to substitute what skill is used.
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{{:Meta Power (Action)}}
  
 
=== Combination Stance ===
 
=== Combination Stance ===
 
Stance
 
Stance
  
Select up to three stances that you know each time you use this power. These three stances activate, just as if you had spent shots to activate each of them. You can only do this once each round.
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''A Chi practitioner has trained combinations of stances that he can swiftly switch between''.
 
 
=== Disciplined Training ===
 
Inherent
 
 
 
''Discipline and training have allowed you better control of your powers.''
 
 
 
You must have an [[Power Rules (Action)#Origin |Origin]] other than [[Chi_(Action_Powers_Form)|Chi]] to take this power. You now have both your old origin and the [[Chi_(Action_Powers_Form)|Chi]] origin; your powers count as both origins when determining what other powers can affect them.
 
  
The GM might change or add to your [[Methods (Action)|Methods]] when you take this power.
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First, all currently active stances you are using end. Then select up to three stances that you know when you use this power. These three stances activate, just as if you had spent shots to activate each of them.
  
 
=== Power Imitation ===
 
=== Power Imitation ===
 
Basic Action
 
Basic Action
  
Make an opposed [[Maneuver (Action)|Maneuver]] check against a creature you have seen using a power. If successful, you can use that same power for the rest of the scene. You can only imitate one power at a time in this way.
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Make an opposed [[Maneuver (Action)|Maneuver]] check against a creature adjacent to you and that you have seen using a power in this scene. If successful, you can use that same power for the rest of the scene. You can only imitate one power at a time in this way.
  
=== Suppress Aura ===
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=== Self Focus ===
 
Inherent
 
Inherent
  
When you are [[Sneak (Action)|Sneaking]] or are otherwise unnoticed, you cannot be perceived by [[Spot (Action)|Spot]] powers unless your enemy beats your [[Maneuver (Action)|Maneuver]] with his [[Spot (Action)|Spot]] roll. You still cannot sneak in conditions you ordinarily couldn't, such as in plain sight, unless you have other powers or make appropriate stunts.
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You can use a Limit Break that affects only yourself, even when you are not focused. This only works in combat and action scenes; out of detailed time all limit break actions take their normal time.
  
 
=== Weight of the World ===
 
=== Weight of the World ===
 
Stance
 
Stance
  
You become effectively weightless, trowing off the shackles of the material world. You can walk on any surface, no matter how thin. You ignore obstructions such as difficult terrain, brambles, and webs. You can fly at your normal speed, but land at the end of each round.
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You become effectively weightless, trowing off the shackles of the material world. You can walk on any surface, no matter how thin.
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This includes walking on liquids.  
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You can fly at your normal speed, but land at the end of each round.

Latest revision as of 14:38, 30 June 2018

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Main article: Powers (Action)

Bodily Harmony

Basic Action

You can overcome the limitations of your mind trough yoga, bodily harmony becoming universal harmony. Once, before the end of the round, when you use another power, you can base any roll or stunt using that power on your Maneuver instead of whatever skill the power would normally be based on. Effectively you are spending extra time in order to substitute what skill is used.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.

Combination Stance

Stance

A Chi practitioner has trained combinations of stances that he can swiftly switch between.

First, all currently active stances you are using end. Then select up to three stances that you know when you use this power. These three stances activate, just as if you had spent shots to activate each of them.

Power Imitation

Basic Action

Make an opposed Maneuver check against a creature adjacent to you and that you have seen using a power in this scene. If successful, you can use that same power for the rest of the scene. You can only imitate one power at a time in this way.

Self Focus

Inherent

You can use a Limit Break that affects only yourself, even when you are not focused. This only works in combat and action scenes; out of detailed time all limit break actions take their normal time.

Weight of the World

Stance

You become effectively weightless, trowing off the shackles of the material world. You can walk on any surface, no matter how thin. This includes walking on liquids. You can fly at your normal speed, but land at the end of each round.