Shapeshift Animal (Action Powers)

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Revision as of 11:55, 27 May 2011 by Starfox (talk | contribs) (Animal Form, Beast Form separation)
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Main article: Powers (Action)

Animal Form

Basic Action

You assume the form of any mundane animal. You keep your own skills and gain attributes typical of the selected animal. You gain whatever natural attacks, armor, senses, and movement abilities the animal has. You also get the Tool Ignorant limitation and suffer from Power Loss while changed, but you can still use your Animal Form powers normally.

Beast Form

Limit Break

You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.

You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.

You can only assume the form on an Animal with this version of the power, but this includes all kinds of fantastic animals and beasts.

Balancing Tail

Inherent

You have a tail you can use for balance, like that of a squirrel, monkey, or cat. As long as this is free and unobstructed it allows you to make Maneuver tasks without rolling; if your skill is sufficient to succeed, success is automatic. Does not apply to opposed rolls or interaction stunts, but it makes many acrobatic feats into routine maneuvers.

Beast Wings

Basic Action or Inherent

You grow wings that let you fly through the air at your normal Move for the rest of the scene or until you spend a basic action to transform back. The wings are impractically large in cramped spaces, you can stunt to move trough a narrow space but cannot stay airborne unless you have wingroom at some point of your move.

When you take this power, you can choose it to be Inherent instead of a Basic Action, in which case you always have wings and can fly.

Carapace

Stance

You can create a carapace that gives you natural armor, giving you a Toughness equal to your Body +3. Any armor or clothes you are wearing meld into your new form.

Cricket Legs

Stance

When you move, you can do so through the air in great leaps, instead of normal running. You can jump horizontally or vertically up to your normal speed as a part of a normal action, or twice that if you concentrate on leaping to the exclusion of other actions (a full move).

Silent Paws

Basic Action

You can Sneak and make a full move without becoming visible, as well as climb, swim, jump, and perform similar stunts. You still need cover.

Wallcrawler

Stance

You can crawl along vertical or inverted walls or surfaces at your normal movement speed and with no penalty to actions. You can ignore difficult ground based on uneven or sticky surfaces.