Shapeshift Animal (Action Powers)

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Main article: Powers (Action)

Animal Form

Limit Break

You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.

You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.

You can only assume the form on an Animal with this version of the power.

Balancing Tail

Inherent

You have a tail you can use for balance, like that of a squirrel, monkey, or cat. As long as this is free and unobstructed it allows you to make Maneuver tasks without rolling; if your skill is sufficient to succeed, success is automatic. Does not apply to opposed rolls or interaction stunts, but it makes many acrobatic feats into routine maneuvers.

Carapace

Stance

You can create a carapace that gives you natural armor, giving you a Toughness equal to your Body +3. Any armor or clothes you are wearing meld into your new form.

Cricket Legs

Stance

When you move, you can do so through the air in great leaps, instead of normal running. You can jump horizontally or vertically up to your normal speed as a part of a normal action, or twice that if you concentrate on leaping to the exclusion of other actions (a full move).

Silent Paws

Basic Action

You can Sneak, and not become visible because of normal movement, tough you still need cover. Double moves still make you visible.

Wallcrawler

Stance

You can crawl along vertical or inverted walls or surfaces at your normal movement speed and with no penalty to actions. You can ignore difficult ground based on uneven or sticky surfaces.