Difference between revisions of "Shapeshift Animal (Action Powers)"

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You can [[Maneuver (Action)#Sneak|Sneak]], and not become visible because of normal movement, tough you still need cover. Double moves still make you visible.
 
You can [[Maneuver (Action)#Sneak|Sneak]], and not become visible because of normal movement, tough you still need cover. Double moves still make you visible.
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=== Wallcrawler ===
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Stance
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You can crawl along vertical or inverted walls or surfaces at your normal movement speed and with no penalty to actions. You can ignore difficult ground based on uneven or sticky surfaces.

Revision as of 15:29, 30 December 2009

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Main article: Powers (Action)

Animal Form

Limit Break

You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.

You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.

You can only assume the form on an Animal with this version of the power.

Balancing Tail

Inherent

You have a balancing tail like that of a monkey or cat. As long as this is free and unobstructed it allows you to make Maneuver tasks without rolling; if your skill is sufficient to succeed, success is automatic. Does not apply to opposed rolls or interaction stunts, but it makes many acrobatic feats into routine maneuvers.

Carapace

Stance

You can create natural armor on your body. Such armor provides protection, but can have drawbacks. Every two points of protection gives one drawback. Carapace cannot provide more than ten points of armor.

You decide upon protection value and drawbacks when creating the shield. Typical drawbacks include the following; each can be taken several times.

  • Armor takes a Limit Break to create.
  • Armor does not protect against one of the following types of damage: Disruption, Energy, Impact, or Physical .
  • Armor gives a -1 Reflex penalty.
  • Armor has a weak angle and does not protect against attacks from the rear (or one other 90˚ angle, as appropriate).

Cricket Legs

Stance

When you move, you can do so through the air in great leaps, instead of normal running. You can jump horizontally or vertically up to your normal speed as a part of a normal action, or twice that if you concentrate on leaping to the exclusion of other actions (a full move).

Silent Paws

Stance

You can Sneak, and not become visible because of normal movement, tough you still need cover. Double moves still make you visible.

Wallcrawler

Stance

You can crawl along vertical or inverted walls or surfaces at your normal movement speed and with no penalty to actions. You can ignore difficult ground based on uneven or sticky surfaces.