Difference between revisions of "Shapeshift Air (Action Powers)"

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{{Template:Form (Action)}}
 
{{Template:Form (Action)}}
  
You can only assume the form on an [[Air Emementals (Action Creatures) | Air Elemental]] with this version of the power.
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You can only assume the form on an [[Air Elementals (Action Creatures) | Air Elemental]] with this version of the power.
 
 
  
 
===Mist Form===
 
===Mist Form===

Revision as of 12:51, 20 November 2007

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Main article: Powers (Action)

Air Elemental Form

Limit Break

You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.

You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.

You can only assume the form on an Air Elemental with this version of the power.

Mist Form

Stance

You an assume mist form as a stance. In this form, you can fly, and you can move through holes and small openings, though this last stunt takes time and is uncomfortable. You become very vulnerable to gusts of wind, but are otherwise almost immune to attacks, adding your Chi when soaking damage. Energy damage affects you normally.