Difference between revisions of "Scoundrel (5A)"

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Starting at 7th level, you can use a bonus action on your turn to gain advantage on the next  Dexterity (Acrobatics) or Strength (Athletics) check you make during the same turn.
 
Starting at 7th level, you can use a bonus action on your turn to gain advantage on the next  Dexterity (Acrobatics) or Strength (Athletics) check you make during the same turn.
  
=== Charge Back ===
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=== Reverse Charge ===
 
At 11th level your quick thinking allows you to run forward or back, as your luck requires.  
 
At 11th level your quick thinking allows you to run forward or back, as your luck requires.  
 
You can use a bonus action to take both the Dash and Disengage actions.
 
You can use a bonus action to take both the Dash and Disengage actions.

Latest revision as of 20:23, 10 January 2024

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This is a Fencer subclass for 5A.

A scoundrel is a happy-go lucky fencer, meeting their days as they come.

Make Your Luck

When you choose this archetype at 3rd level, you gain proficiency with thieves’ tools and learn the Deception and Stealth skills. For each skill you already know, pick another skill of your choice. If you are already proficient with thieves’ tools, pick a language, tool, or vehicle of your choice instead.

Catch the Moment

Starting at 7th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check you make during the same turn.

Reverse Charge

At 11th level your quick thinking allows you to run forward or back, as your luck requires. You can use a bonus action to take both the Dash and Disengage actions.

Street Savvy

At 15th level you gain proficiency with Intelligence and Charisma saving throws.