Difference between revisions of "School of Mentalism (5A)"

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(Psionic Wizardry)
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=== Psionic Wizardry ===
 
=== Psionic Wizardry ===
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At second level, when you join this college, you learn to use Psionic Wizardry.
 
By focusing the power of a spell inwards you can cast it inside your mind before releasing it into the world outside. Doing so removes the spell from your mind, burning out the pattern of the spell from your mind. But the spell is still safe in your spellbook.
 
By focusing the power of a spell inwards you can cast it inside your mind before releasing it into the world outside. Doing so removes the spell from your mind, burning out the pattern of the spell from your mind. But the spell is still safe in your spellbook.
  

Revision as of 18:21, 25 November 2021

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This is an original Wizard subclass for 5A.

Mentalists, students of the School of Mentalism, form patterns in their mind that they use to channel energies of the cosmos. This is a more conscious development of what all wizards do, and it allows mentalists to cast of the crutches used by other traditions. Mentalism is a magic that can be made pure, without resort to strange words, gestures, and other mumbo-jumbo. Well, so say the mentalists.

In practice mentalism is a subtle art and can cast spells without obvious outward signs—which makes them scary and unreliable even in a society used to magic. In places where magic is suppressed and persecuted, mentalism are able to survive better than their peers, but this creates rumors of their scary powers.

Psionic Sublasses

Psionic Sublasses (5A)

Subclass features

Notepad.png This is a work in progress.

Psionic Wizardry

At second level, when you join this college, you learn to use Psionic Wizardry. By focusing the power of a spell inwards you can cast it inside your mind before releasing it into the world outside. Doing so removes the spell from your mind, burning out the pattern of the spell from your mind. But the spell is still safe in your spellbook.

When you cast a spell using Psionic Wizardry, that spell ceases to be prepared. The spell requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell.

Undead Thralls

At 6th level, you

Inured to Undeath

Beginning at 10th level, you

Command Undead

Starting at 14th level, you

Designer's Notes