Difference between revisions of "Rokugan Ninja (D&D class)"
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==== Magic Ninja ==== | ==== Magic Ninja ==== | ||
− | Magic Ninja have limited spellcasting abilities, using the Assassin spell list. | + | Magic Ninja have limited spellcasting abilities, using the Assassin spell list. Magic Ninja have a spellbook, just like wizards. They lack the Ninja Dodge ability. |
{| class="wikitable" | {| class="wikitable" | ||
− | |rowspan=2| '''Ninja Level||colspan=4|'''Spells Per | + | |rowspan=2| '''Ninja Level'''||colspan=4|'''Spells Per Day''' |
|- | |- | ||
||1st|||2nd|||3rd|||4th | ||1st|||2nd|||3rd|||4th |
Revision as of 10:54, 10 March 2007
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
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Basically a rogue with less skill points and some special abilities, the Rokugan Ninja has quite a historical feel. As written, it is quite weak, gaining no real compensation for its lack or armor and skill points. The options below illustrate this.
Note that while ninja lack armor proficiency, they can still use armor as long as it has no armor penalty.
Options
Elusive Ninja
Elusive Ninja get to apply their Ninja Dodge bonus against all opponents. Combined with
Magic Ninja
Magic Ninja have limited spellcasting abilities, using the Assassin spell list. Magic Ninja have a spellbook, just like wizards. They lack the Ninja Dodge ability.
Ninja Level | Spells Per Day | |||
1st | 2nd | 3rd | 4th | |
1 | 0 | | | |
2 | 0 | | | |
3 | 1 | | | |
4 | 1 | | | |
5 | 2 | 0 | | |
6 | 2 | 0 | | |
7 | 3 | 1 | | |
8 | 3 | 1 | | |
9 | 3 | 2 | 0 | |
10 | 3 | 2 | 0 | |
11 | 3 | 3 | 1 | |
12 | 3 | 3 | 1 | |
13 | 3 | 3 | 2 | 0 |
14 | 3 | 3 | 2 | 0 |
15 | 3 | 3 | 3 | 1 |
16 | 3 | 3 | 3 | 1 |
17 | 3 | 3 | 3 | 2 |
18 | 3 | 3 | 3 | 2 |
19 | 3 | 3 | 3 | 3 |
20 | 3 | 3 | 3 | 3 |
Skilled Ninja
Skilled Ninja gain eight skill points per level.