Difference between revisions of "Rogue Cleric (Apath)"

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m (→‎Evasion (Ex): delit +1/4 levels on reflex)
m (→‎Class Skills: -Disguse (becasue of Trickery domain))
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Diplomacy (Cha),
 
Diplomacy (Cha),
 
Disable Device (Dex),
 
Disable Device (Dex),
Disguise (Cha),
 
 
Escape Artist (Dex),
 
Escape Artist (Dex),
 
Heal (Wis),
 
Heal (Wis),

Revision as of 08:06, 22 October 2013

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Unofficial rules compendium

The rogue cleric is an outsider, either working for a god of rogues or being a rogue in a more regular church. His focus is less on divine magic and more on mundane intrusion skills.

Class Abilities

The rogue cleric has all the standard cleric's class abilities except as noted below.

Class Skills

Acrobatics (Dex), Appraise (Int), Bluff (Int), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (Local) (Int), Knowledge (Religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight Of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Swim (Str).

6 skill points per level.

Weapon and Armor Proficiency

Proficient with the club, dagger, sap, quarterstaff, the favored weapon of his patron, and with light armor but not with shields.

Diminished Spellcasting

A rogue cleric may cast one fewer spell of each level than normal. If this reduces the number to 0, he may cast spells of that level only if his Wisdom allows bonus spells of that level.

Divine Disable (Su)

A rogue cleric can use Disable Device to disarm magic traps.

Saving Throws

Thee rogue cleric has Reflex saving throws in the good category and Fortitude saving throws in the poor category.

Sneak Channel

When a rogue clerics hits an opponent whom he flanks or who is denied it's Dexterity bonus to armor class against here, she can use Channel Smite feat in conjunction with the attack. This use of channel energy does not count against his daily limit, but cannot be used to heal.

Evasion (Ex)

At 4rd level and higher, a rogue cleric can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage.

Rogue Talent (Ex)

At level 8, and every 4 levels thereafter, the rogue cleric learns a rogue talent. She uses these talents as a rogue five levels lower than her rogue cleric level. He can learn advanced talents from level 15 onwards. Rouge talents can be found here. If using the revised Apath rogue, changes to rogue talents also apply to rogue clerics, as shown Here.

Table: Rogue Cleric

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
0+1 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +2 +2 Aura, channel energy 1d6, divine disable, domains, orisons, sneak channel, spontaneous casting 2 0+1 — — — — — — — —
2nd +1 +0 +3 +3 3 1+1 — — — — — — — —
3rd +1 +1 +3 +3 Channel energy 2d6 3 1+1 0+1 — — — — — — —
4th +2 +1 +4 +4 Evasion 4 2+1 1+1 — — — — — — —
5th +2 +1 +4 +4 Channel energy 3d6 4 2+1 1+1 0+1 — — — — — —
6th +3 +1 +5 +5 4 2+1 2+1 1+1 — — — — — —
7th +3 +1 +5 +5 Channel energy 4d6 5 3+1 2+1 1+1 0+1 — — — — —
8th +4 +1 +6 +6 Rogue talent 5 3+1 2+1 2+1 1+1 — — — — —
9th +4 +3 +6 +6 Channel energy 5d6 5 3+1 3+1 2+1 1+1 0+1 — — — —
10th +5 +3 +7 +7 5 3+1 3+1 2+1 2+1 1+1 — — — —
11th +5 +3 +7 +7 Channel energy 6d6 5 4+1 3+1 3+1 2+1 1+1 0+1 — — —
12th +6/+1 +4 +8 +8 Rogue talent 5 4+1 3+1 3+1 2+1 2+1 1+1 — — —
13th +6/+1 +4 +8 +8 Channel energy 7d6 5 4+1 4+1 3+1 3+1 2+1 1+1 0+1 — —
14th +7/+2 +4 +9 +9 5 4+1 4+1 3+1 3+1 2+1 2+1 1+1 — —
15th +7/+2 +5 +9 +9 Channel energy 8d6 5 4+1 4+1 4+1 3+1 3+1 2+1 1+1 0+1 —
16th +8/+3 +5 +10 +10 Advanced rogue talent 5 4+1 4+1 4+1 3+1 3+1 2+1 2+1 1+1 —
17th +8/+3 +5 +10 +10 Channel energy 9d6 5 4+1 4+1 4+1 4+1 3+1 3+1 2+1 1+1 0+1
18th +9/+4 +6 +11 +11 5 4+1 4+1 4+1 4+1 3+1 3+1 2+1 2+1 1+1
19th +9/+4 +6 +11 +11 Channel energy 10d6 5 4+1 4+1 4+1 4+1 4+1 3+1 3+1 2+1 2+1
20th +10/+5 +6 +12 +12 Advanced rogue talent 5 4+1 4+1 4+1 4+1 4+1 3+1 3+1 3+1 3+1

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Skill points per level
  • Weapon and Armor Proficiency
  • Spells