Rogue (Apath)

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Unofficial rules compendium

Perceived as a weak class, the rogue has been spruced up.

Skills

As the ultimate skill monkeys, rogues have all skills as class skills. Any limitation on skills limits the rogue too much.

Alternate Skill Bonuses

Rogues benefit from having alternate attribute modifiers to all skills they are trained in; choose either one. This ability is free for rogues and available as the Alternate Skill Technique talent to others.

This should allow the rogue to focus more on a few attributes, reducing multi-attribute dependency.

Skill (Subskill) Normal Key Ability Alternate Key Ability
Acrobatics Dex Str
Appraise Int Wis
Bluff Cha Int
Climb Str Dex
Craft (Smith of any kind) Int Str
Craft (Fermenting) Int Wis
Craft (Any other) Int Dex
Diplomacy Cha Wis
Disable Device Dex Int
Disguise Cha Wis
Escape Artist Dex Con
Fly Dex Con
Handle Animal Cha Wis
Heal Wis Int
Intimidate Cha Str
Knowledge Int Wis
Linguistics Int Wis
Perception Wis Int
Perform (comedy, dance, keyboard, string) Cha Dex
Perform (act, percussion, oratory, wind, sing) Cha Con
Profession (courtesan, gambler, innkeeper) Wis Cha
Profession (farmer, miner, soldier, woodcutter) Wis Str
Profession (other) Wis Int
Ride Dex Cha
Sense Motive Wis Cha
Sleight of Hand Dex Cha
Spellcraft Int Wis
Stealth Dex Con
Survival Wis Con
Swim Str Con
Use Magic Device Cha Int
  1. You can't add the same ability score to a particular skill twice. This limits the combinations with effects like the Intimidating Prowess feat.
  2. A skill that changes what attribute it is connected to is counted as a skill of the new attribute when making skill checks, but not for other purposes. See Paizo errata. Note that a skill that has a primary key attribute that is Strength, Dexterity, or Constitution suffers from armor check penalties, even if used with another attribute as an alternate key ability. An effect (such as rage) that prevents the use of skills tied to a certain attribute always refers to the original attribute of the skill.
  3. Skills with several subskills (Craft, Knowledge, Perform and Profession) have certain subskills with different alternate key abilities. If a specific subskill has a different alternate key ability, you cannot use it with the common alternate key ability.

Rogue Talents

Many rogue talents have been consolidated or modified. The current table can be found here: Rogue Talents.

[b]Sneak Attack (Ex) (Clarification)

When a rogue makes a sneak attack, the additional damage is of the same type as that of the attack used. When using an attack that inflicts several different types of damage, such as a torch, the rogue decides what kind of damage the sneak attack does, selecting any of the damage types the attack already does. Total the damage of each type before applying reductions for hardness, damage reduction, or energy resistance.

Rogue's Retraining (Ex) (New)

Rogues are adaptable and focus their training on the skills and abilities they actually use. At level 2 and every level after, the rogue can move around a number of skill points allocated to skills equal to her class level. Reduce the skill ranks the rogue has and redistribute these skill ranks along with those gained from advancing in level. No skill can ever have more ranks than the rogue's Hit Dice. At level 4, and every two rogue levels thereafter, the rogue can replace one rogue talent she knows with another rogue talent she fulfils the prerequisites for. She cannot replace a rogue talent with an advanced rogue talent. At level 12, she can replace an advanced rogue talent with another advanced rogue talent. If the rogue uses retraining so that she no longer fulfils the prerequisites of some other ability, she cannot use that ability until she once again fulfils the prerequisites.

Rogue’s Edge (Ex) (Modified)

In addition to the other benefits given by the unchained rogue's edge ability, a rogue gains a number of virtual skill ranks equal to half her rogue level in each skill she has rogue's edge in. These virtual skill ranks are not restricted by Hit Dice and their only function is to calculate the abilities of skill unlocks. Rogues edge also adds half the rogue's class level to skill checks with each skill it applies to. The skill bonus does not stack with the benefits of trapfinding and similar rogue abilities or talents that add half the rogue's class level to skill checks. These benefits apply to rogue's edge gained as a class feature or from the Signature Skill feat, but only to the rogue class.

Table: Rogue

This is the original unchained rogue table, with alternate skill bonuses at first level.

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +0 +0 +2 +0 Alternate skill bonuses, finesse training, sneak attack +1d6, trapfinding
2nd +1 +0 +3 +0 Evasion, rogue talent
3rd +2 +1 +3 +1 Danger sense +1, finesse training, sneak attack +2d6
4th +3 +1 +4 +1 Debilitating injury, rogue talent, uncanny dodge
5th +3 +1 +4 +1 Rogue's edge, sneak attack +3d6
6th +4 +2 +5 +2 Danger sense +2, rogue talent
7th +5 +2 +5 +2 Sneak attack +4d6
8th +6/+1 +2 +6 +2 Improved uncanny dodge, rogue talent
9th +6/+1 +3 +6 +3 Danger sense +3, sneak attack +5d6
10th +7/+2 +3 +7 +3 Advanced talents, debilitating injury, rogue talent, rogue's edge
11th +8/+3 +3 +7 +3 Finesse training, sneak attack +6d6
12th +9/+4 +4 +8 +4 Danger sense +4, rogue talent
13th +9/+4 +4 +8 +4 Sneak attack +7d6
14th +10/+5 +4 +9 +4 Rogue talent
15th +11/+6/+1 +5 +9 +5 Danger sense +5, rogue's edge, sneak attack +8d6
16th +12/+7/+2 +5 +10 +5 Debilitating injury, rogue talent
17th +12/+7/+2 +5 +10 +5 Sneak attack +9d6
18th +13/+8/+3 +6 +11 +6 Danger sense +6, rogue talent
19th +14/+9/+4 +6 +11 +6 Finesse training, sneak attack +10d6
20th +15/+10/+5 +6 +12 +6 Master strike, rogue talent, rogue's edge

External Links

External Archetypes

The following Paizo rogue archetypes are still relevant to the unchained rogue:

Racial Archetypes

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