Difference between revisions of "Rituals (4E)"

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= Monster Creation Rituals =
 
==Animate Boneclaw==
 
{{4E ritual
 
|fluff=Binds a powerful evil soul to a specially prepared amalgamation of undead flesh and bone.
 
|level=14
 
|category= Creation
 
|time=10 minutes
 
|duration=Instant
 
|componentcost=4200 gp
 
|marketprice=10,000 gp
 
|keyskill=Religion
 
|text=Animates a boneclaw and binds it to service. Each round of combat the boneclaw makes a Wisdom check against the result of the ritual check. On a success, it can do whatever it likes that round, which makes many masters loathe to be around when they fight.
 
This ritual is a closely guarded secret, and getting to copy it is an adventure in itself.
 
}}
 
 
==Animate Eidolon==
 
{{4E ritual
 
|fluff=You summon a divine spark to animate a guardian statue.
 
|level=13
 
|category= Creation
 
|time=6 hours
 
|duration=Instant
 
|componentcost=
 
|marketprice=
 
|keyskill=Religion
 
|text=Creates an Eidolon that will serve faithfully as a guardian of a site. If the ritual check is less than 30, there is a 5% chance the Eidolon is corrupted. Check once upon creation, once each year, and once at the end of each combat in which the eidolon kills someone.
 
}}
 
==Animate Golem==
 
{{4E ritual
 
|fluff=In a complex arcane process, dead matter is given a semblance of life.
 
|level=12 (flesh golem), 17 (stone golem)
 
|category= Creation
 
|time=1 hour
 
|duration=Instant
 
|componentcost=2,600 (flesh), 13,000 (stone)
 
|marketprice=3,000 (flesh), 25,000 (stone)
 
|keyskill=Arcana (no check)
 
|text=Creates a flesh golem. A variant creates a stone golem instead.
 
}}
 
==Animate Homunculus==
 
{{4E ritual
 
|fluff=Adding a drop of your blood to the crucible, it stirs and rises. The homunculus is finished!
 
|level=3 (clay scout), 3 (iron defender), 6 (iron cobra)
 
|category= Creation
 
|time=8 hours
 
|duration=Instant
 
|componentcost=72 (clay scout), 72 (iron defender), 136 (iron cobra)
 
|marketprice=200 (clay scout), 200 (iron defender), 45 (iron cobra)
 
|keyskill=Arcana
 
|text=You create a homunculus, which can be instructed to guard a place, person, or item.
 
}}
 
==Animate Mummy==
 
{{4E ritual
 
|fluff=After days of ritual preparations you wrap the final bandage, and the mummy arises!
 
|level=8 (mummy guardian), 21 (giant mummy)
 
|category= Creation
 
|time=3 days
 
|duration=Instant
 
|componentcost=680 (guardian), 45,000 (giant)
 
|marketprice=600 (guardian), 100,000 (giant)
 
|keyskill=Religion (no check)
 
|text=You animate a corpse as a mummy guardian. A variant creates a giant mummy.
 
}}
 
==Animate Skeleton==
 
{{4E ritual
 
|fluff=As you finish chanting, the dead rise on creaking bones.
 
|level=3 (skeleton), 5 (blazing skeleton), 5 (boneshard skeleton), 10 (skeletal tomb guardian)
 
|category= Creation
 
|time=10 minutes
 
|duration=Instant
 
|componentcost=136 (skeleton), 200 (blazing), 200 (boneshard), 1,000 (guardian)
 
|marketprice=150 (skeleton), 200 (blazing), 200 (boneshard), 800 (guardian)
 
|keyskill=Religion (no check)
 
|text=You create a skeleton of the appropriate type.
 
}}
 
==Animate Skull Lord==
 
{{4E ritual
 
|fluff=Placing the three skulls together you take a step back and see evil intelligence awaken in their eyes.
 
|level=10
 
|category= Creation
 
|time=1 hour
 
|duration=Instant
 
|componentcost=1,000
 
|marketprice=1,100
 
|keyskill=Religion (no check)
 
|text=You create a skull lord who will serve you willingly and intelligently as long as your purposes agree.
 
}}
 
==Animate Zombie==
 
{{4E ritual
 
|fluff=Sluggishly, the zombie obeys your command to rise.
 
|level=2 (zombie), 3 (gravehound), 4 (corruption corpse), 4 (rotwing zombie), 6 (chillborn zombie), 8 (zombie hulk)
 
|category= Creation
 
|time=10 minutes
 
|duration=Instant
 
|componentcost=104 (zombie), 136 (gravehound), 168 (corruption corpse), 168 (rotwing), 360 (chillborn), 680 (hulk)
 
|marketprice=80 (zombie), 150 (gravehound), 175 (corruption corpse), 175 (rotwing), 360 (chillborn), 500 (hulk)
 
|keyskill=Religion (no check)
 
|text=You animate a corpse as a zombie.
 
}}
 
==Awaken Treeant==
 
{{4E ritual
 
|fluff=You enter a deep meditative trance and reach out in spirit, awakening the spark of life in a tree into sentience.
 
|level=16
 
|category= Exploration
 
|time=24 hours
 
|duration=1 hour
 
|componentcost=3,600
 
|marketprice=12,000
 
|keyskill=Nature (no check)
 
|text=You awaken a huge tree to movement and sentience, turning it into a treeant. It will feel great empathy for the forest it grew up in and be ready to assume a role as its guardian. It has vague memories of what transpired while it was a tree.
 
}}
 
==Bind Aboleth Servitor==
 
{{4E ritual
 
|fluff=The aboleth mucus turns the target’s skin transparent and enslaves the mind.
 
|level=16
 
|category= Binding
 
|time=1 hour
 
|duration=Instant
 
|componentcost=3500
 
|marketprice=9000
 
|keyskill=Arcana
 
|text=One helpless creature, plus another helpless creature for each ritual helper is turned into an Aboleth Servitor. If the main caster is an aboleth, the component cost can be ignored.
 
}}
 
==Bind Archon==
 
{{4E ritual
 
|fluff=Mimicking the primordials of yore, you focus your will on the elemental chaos, creating an archon to serve you.
 
|level=12
 
|category= Creation
 
|time=10 minutes
 
|duration=6 hours
 
|componentcost=Variable
 
|marketprice=9,000
 
|keyskill=Arcana (no check)
 
|text=The first time you cast this ritual must be in the elemental chaos, and it stirs up trouble there, making it likely you will face opposition. This always involves a skill challenge, combat encounter, or both. Facing such challenges does not disrupt the ritual, in fact it is required.
 
Once you have bound an archon, you can use the ritual again anywhere to summon the archon to serve you, even if it has been slain in a previous summoning.
 
An archon created by this ritual advances in level as you do. When your level is sufficient, it can even morph into another type of archon. Each time you summon it, it grows a little more real, developing a chaotic evil personality that is a crude primordial parody of your own. It knows that it is linked to you and dependent on you for its growth, but can be quite merciless to your allies unless carefully ordered.
 
The cost to cast this ritual varies by level, it costs 1/5 of the price on a magic item of your level.
 
}}
 
==Bind Sphinx==
 
{{4E ritual
 
|fluff=Speaking the whole incantation but the final holy word, you bind the sphinx by the power of your incomplete enchantment.
 
|level=16
 
|category= Binding
 
|time=1 hour
 
|duration=Until broken
 
|componentcost=3,500
 
|marketprice=8,000
 
|keyskill=Religion
 
|text=You summon and bind a sphinx as a guardian. You must specify what it is to guard and a condition under which it will be released.
 
}}
 
==Bodak Transformation==
 
{{4E ritual
 
|fluff=Briefly possessing the corpse, the dark shadow you leave behind animates it as a bodak.
 
|level=16 (bodak skulk), 18 (bodak reaver)
 
|category= Binding
 
|time=1 hour
 
|duration=Instant
 
|componentcost=4,000 (skulk), 5,000 (reaver)
 
|marketprice=10,000 (skulk), 17,000 (reaver)
 
|keyskill=Religion
 
|text=You turn a freshly slain corpse of an evil, willing humanoid into a bodak. Nightwalkers can perform this ritual without using any ritual components.
 
}}
 
==Call Angel==
 
{{4E ritual
 
|fluff=You send out a clarion call through the astral sea, calling an angel sympathetic to your cause.
 
|level=8 (angel of valor), 14 (angel of protection), 15 (angel of battle), 19 (angel of vengeance)
 
|category= Binding
 
|time=10 minutes
 
|duration=6 hours
 
|componentcost=200 (angel of valor), 1,800 (angel of protection), 2,600 (angel of battle), 9,000 (angel of vengeance)
 
|marketprice=500 (angel of valor), 4,000 (angel of protection), 5,000 (angel of battle), 21,000 (angel of vengeance)
 
|keyskill=Religion
 
|text=You broadcast your case through the angelic hierarchies. An angel always comes to your aid, but you have to make a Religion check with a DC depending on your standing in the astral sea. If this check fails, you are found unworthy and the angel will demand a quest or special service in return for its intervention.
 
 
}}
 
 
{|style="width:40em;"
 
|-style="background:#eee;"
 
||'''Standing'''||align="left" |'''Religion Check DC'''
 
|-
 
||Divine origin in good standing||align="left" |10
 
|-
 
||Non-divine origin in good standing||align="left" |20
 
|-
 
||Non-divine origin in poor standing||align="left" |30
 
|-
 
||Divine class in poor standing||align="left" |40
 
|-}
 
 
==Call Angelic Host==
 
{{4E ritual
 
|fluff=You call for a marshalling of angels, blowing a fanfare in the astral sea.
 
|level=11 (angel of valor cohort), 16 (angel of valor veteran), 21 (angel of valor legionnaire)
 
|category= Binding
 
|time=1 hour
 
|duration=3 days
 
|componentcost=600 (angel of valor cohort), 4,000 (angel of valor veteran), 20,000 (angel of valor legionnaire)
 
|marketprice=1,300 (angel of valor cohort), 9,000 (angel of valor veteran), 50,000 (angel of valor legionnaire)
 
|keyskill=Religion (needs an angel)
 
|text=An angel must be involved in this ritual, either as caster or as an assistant. If the ritual succeeds, any participating angels become leaders in the summoned host. If the commanding angel(s) are themselves summoned creatures, their time of service is extended to that of the angelic host.
 
This ritual calls the service of an angelic host. Compare your Religion check against the level of the angel you are summoning. If the result is equal or less, on angel arrives. If it is greater, a number of angels equal to the margin arrive.
 
}}
 
==Contact Marut==
 
{{4E ritual
 
|fluff=You send out a call for the immortal marut.
 
|level=21
 
|category= Binding
 
|time=10 minutes
 
|duration=1 hour
 
|componentcost=6,000
 
|marketprice=22,000
 
|keyskill=Religion
 
|text=You contact a marut citadel and can bargain with the lords there for the service of marut mercenaries. Marut always demand payment in the form of services to be rendered in the future.
 
}}
 
==Contact Orcus==
 
{{4E ritual
 
|fluff=You call out into the abyss, shouting a secret name that reeks of death. In the darkness, something stirs.
 
|level=24
 
|category= Binding
 
|time=10 minutes
 
|duration=1 hour
 
|componentcost=30,000
 
|marketprice=65,000
 
|keyskill=Arcana
 
|text=Your mind reaches out to call on Orcus, the demon prince of undead. Your minds touch, and if he likes what he sees, he will send an aspect of orcus your way. You have no control over the actions of the aspect of orcus, but it will usually not kill you. Orcus also takes notice of you, and might make demands on you at a later time.
 
}}
 
==Create Colossus==
 
{{4E ritual
 
|fluff=Reaching out for a spark of true creation, you place the gift from the astral sea into the gigantic statue. Lo! It moves!
 
|level=29
 
|category= Creation
 
|time=1 hour
 
|duration=Instant
 
|componentcost=1,625,000
 
|marketprice=2,200,000
 
|keyskill=Religion (no check)
 
|text=You create a godforged colossus, who will eternally serve as a guardian of the place where it was created.
 
}}
 
==Create Death Knight==
 
{{4E ritual
 
|fluff=“Live by the sword, die by the sword!” You shout as you plunge his own weapon into the heart of the knight. Immediately, his body blackens and shivers even as the dark miasma that is his soul coalesces around the weapon.
 
|level=16
 
|category= Creation
 
|time=10 minutes
 
|duration=Instant
 
|componentcost=75,000 gp
 
|marketprice=150,000 gp
 
|keyskill=Arcana (no check)
 
|text=The target willing humanoid npc or corpse gains the death knight template.
 
}}
 
 
==Create Flameskull==
 
{{4E ritual
 
|fluff=Finishing the incantation, you smirk as green fire engulfs the skull of your new servant.
 
|level=8 (flameskull), 24 (greater flameskull)
 
|category= Creation
 
|time=6 hours
 
|duration=Instant
 
|componentcost=520 gp (flameskull), 425,000 gp (greater flameskull)
 
|marketprice=800 gp (flameskull), 150,000 gp (greater flameskull)
 
|keyskill=Religion (no check)
 
|text=You create a flameskull and give it instructions. The flameskull is an intelligent servant, but its instructions cannot later be changed, so it does best with a concrete mission like guarding an area. You need the skull of an arcane character with a level equal to or greater than the flameskull’s level to cast this ritual; if the skull is not adequate, you learn this as soon as you begin the ritual and can abandon the effort at no cost.
 
}}
 
==Create Guardian==
 
{{4E ritual
 
|fluff=Binding a spirit to the construct and the amulet that’s part of it, you finish the ritual by removing the amulet, splitting the spirit in two.
 
|level=14 (shield guardian), 17 (battle guardian)
 
|category= Creation
 
|time=4 hours
 
|duration=Instant
 
|componentcost=4,200 gp (shield guardian), 13,000 gp (battle guardian)
 
|marketprice=8,000 gp (shield guardian), 25,000 gp (battle guardian)
 
|keyskill=Arcana or Religion (no check)
 
|text=Creates a shield guardian, who will protect and obey whoever wears its amulet. A variant creates a battle guardian instead.
 
}}
 
==Create Helmed Horror==
 
{{4E ritual
 
|fluff=And lo, the helmet floats, animated by a primordial spirit of the elements.
 
|level=13 (helmed horror), 18 (greater helmed horror)
 
|category= Creation
 
|time=1 hour
 
|duration=Instant
 
|componentcost=3,400 gp (helmed horror), 85,000 gp (greater helmed horror)
 
|marketprice=5,000 gp (helmed horror), 100,000 gp (greater helmed horror)
 
|keyskill=Arcana (no check)
 
|text=Creates a helmed horror. It will initially serve faithfully, but might develop a crude personality over time. A variant creates a greater helmed horror instead.
 
}}
 
==Create Warforged==
 
{{4E ritual
 
|fluff=You assemble the pieces; each part fitting perfectly together. Only one piece is missing. Invoking the pattern you have been taught, you see the newly warforged’s eyes glimmer.
 
|level=4
 
|category= Creation
 
|time=10 minutes
 
|duration=Instant
 
|componentcost=168
 
|marketprice=428
 
|keyskill=Arcana
 
|text=You imbue the body of a warforged with sentience. If the arcane check is 20 or higher, this results in a warforged soldier. If it is lower, the result is a warforged NPC of first level. The newly created warforged falls in line and will obey orders, but warforged are fully sentient creatures and its personality will develop over time, especially if it advances in level.
 
}}
 
==Dance Macabre==
 
{{4E ritual
 
|fluff=The fallen rise to fight again!
 
|level=1
 
|category= Creation
 
|time=10 minutes
 
|duration=Instant
 
|componentcost=100 gp
 
|marketprice=150 gp.
 
|keyskill=Religion
 
|text=Perform this ritual at a cemetary, mass grave, battle site, or on a heap of bones and weapons. The number of decrepit skeletons animated depends on the Religion check result.
 
{{4E ritual table
 
|keyskill=Religion
 
|resultheader=Number of skeletons
 
|result9=1
 
|result10=3
 
|result20=9
 
|result30=27
 
|result40=81
 
}}
 
}}
 
==Dawn of the Dead==
 
{{4E ritual
 
|fluff=You create a fell zone where the dead walk again.
 
|level=3
 
|category= Binding
 
|time=1 hour
 
|duration=24 hours
 
|componentcost=500 gp
 
|marketprice=1,000 gp
 
|keyskill=Religion
 
|text=When you cast this ritual, you create an area where fresh corpses rise as zombie rotters. Any mostly whole medium or small humanoid corpse less than a week old (or somehow preserved) in the area is affected, including the corpses of those slain during the duration. The area is a close burst with a size depending on the ritual check. Zombies created by this rite will obey your orders, but if not ordered will simply attack the living. Any zombies surviving the end of the ritual return to where they came from and become corpses again.
 
{{4E ritual table
 
|keyskill=Religion
 
|resultheader=Size of the close burst
 
|result9=5 (cottage)
 
|result10=20 (farm)
 
|result20=100 (village)
 
|result30=500 (town)
 
|result40=2,000 (city)
 
}}
 
}}
 
==Elemental Invasion==
 
{{4E ritual
 
|fluff=You rip a hole in the fabric of space, opening a rift to the elemental chaos.
 
|level=15
 
|category= Binding
 
|time=10 minutes
 
|duration=10 minutes
 
|componentcost=3,000 gp
 
|marketprice=6,000 gp
 
|keyskill=Arcana
 
|text=This ritual only works in the natural world, Feywild, or Shadowfell. You open a conduit to the elemental chaos through which elementals can arrive. The gate is a conjuration, which occupies a single square and does not otherwise enable any kind of travel. As long as the gate is open, you can use the following power as long as you can target the gate.
 
}}
 
 
{{4E power
 
|name=Elemental Invasion
 
|class=Ritual
 
|type=Power
 
|level=15
 
|fluff=You call an elemental trough the planar rift.
 
|use=At-Will
 
|keywords=Arcane, Implement
 
|action=Standard Action
 
|target= The elemental invasion conduit and an elemental of a type of your choice in the elemental chaos
 
|range=Ranged 15
 
|text='''Attack''': Charisma vs. Will<br>
 
'''Damage''': One elemental of a type of your choice is pulled through the conduit and arrives angry and ready for combat. It will attack the nearest non-elemental creature and proceeds normally from there. You have no control over it, but it does not know who summoned and will not specifically seek you out. You cannot summon a specific individual this way.
 
}}
 
 
==True Embalming==
 
{{4E ritual
 
|fluff=The embalming process is complete, and the lord rises to eternal unlife!
 
|level=13
 
|category= Creation
 
|time=21 days
 
|duration=Instant
 
|componentcost=7,000 gp
 
|marketprice=35,000 gp
 
|keyskill=Religion (no check)
 
|text=The target corpse rises again and gains the mummy lord template.
 
}}
 
 
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Revision as of 12:35, 22 September 2008

4ED&D 4E
4th Edition Dungeons & Dragons

Utility Rituals

Air Walk

Ritual name

The ritual makes everyone in the ritual tread on air as if walking on solid ground.
Level: 13 Component Cost: 5,000 gp
Category: Exploration Market Price: 75,000 gp
Time: 10 minutes Key Skill: Nature
Duration: 1 hour

Animal Shapes

Ritual name

Everyone in the ritual changes into an animal.
Level: 3 Component Cost: 40 gp
Category: Exploration Market Price: 120 gp
Time: 10 minutes Key Skill: Nature
Duration: See text

Animate Rope

Ritual name

A rope comes to life and moves on your command.
Level: 1 Component Cost: 10
Category: Exploration Market Price: 40
Time: 10 minutes Key Skill: Arcana
Duration: 10 minutes

Antipathy

Ritual name

You cause a location to emanate magical vibrations that repel a specific kind of intelligent creature.
Level: 15 Component Cost: 1,500
Category: Deception Market Price: 4,000
Time: 1 hour Key Skill: Arcana
Duration: 24 hours

Arcane Mark

Ritual name

The rune you place glows, then fades. You know it is still there.
Level: 1 Component Cost: 5 gp
Category: Exploration Market Price: 25 gp
Time: 10 minutes Key Skill: Arcana (no check)
Duration: 1 hour

Arcane Sight

Ritual name

You close your eyes and open your magical senses.
Level: 5 Component Cost: 100
Category: Exploration Market Price: 250
Time: 10 minutes Key Skill: Arcana (no check)
Duration: 1 hour

Arcane Smite

Ritual name

Arcane force pulverizes everything in a small area.
Level: 10 Component Cost: 550
Category: Exploration Market Price: 1,600
Time: 10 minutes Key Skill: Arcana
Duration: 1 round

Assume Appearance

Ritual name

Everyone in the ritual changes appearance.
Level: 3 Component Cost: 15
Category: Deception Market Price: 40
Time: 10 minutes Key Skill: Arcana
Duration: 4 hours

Assume Shape

Ritual name

Everyone in the ritual changes into another race.
Level: 10 Component Cost: 550
Category: Exploration Market Price: 1,450
Time: 10 minutes Key Skill: Arcana
Duration: See text

Astral Projection

Ritual name

You project all the participants in the ritual into the Astral Sea, leaving inert bodies behind.
Level: 18 Component Cost: 5,000
Category: Exploration Market Price: 16,000
Time: 1 hour Key Skill: Religion (no check)
Duration: Special

Binding

Ritual name

The demon lord is sure to return to wreak havoc. To avoid this, you enshrine it and hope other will continue to keep it bound forever.
Level: 1 Component Cost: 25
Category: Binding Market Price: 50
Time: 10 minutes Key Skill: Religion
Duration: Special

Call Lightning

Ritual name

You call the wrath of nature to strike like a siege engine.
Level: 5 Component Cost: 100
Category: Exploration Market Price: 250
Time: 10 minutes Key Skill: Nature
Duration: 1 minute

Capture Image

Ritual name

You capture an image for later use.
Level: 1 Component Cost: 10
Category: Deception Market Price: 25
Time: 10 minutes Key Skill: Arcana
Duration: Permanent

Cloak of Shadows

Ritual name

You collect a pool of shadow and drape it around yourself and your friends.
Level: 14 Component Cost: 1,800
Category: Deception Market Price: 5,000
Time: 10 minutes Key Skill: Arcana (no check)
Duration: 1 hour

Clone

Ritual name

Cutting a bloody chunk out of yourself and putting it in a huge vat you ignore the pain and think of your enemies and how you will fool them all with this life insurance.
Level: 17 Component Cost: 50,000 gp.
Category: Restoration Market Price: 12,000
Time: 1 week Key Skill: Healing (no check)
Duration: Instantaneous

Consecrate

Ritual name

You call upon your god to ward and protect an area.
Level: 3 Component Cost: 100
Category: Binding Market Price: 150
Time: 10 minutes Key Skill: Religion
Duration: 6 hours

Contagion

Ritual name

You consecrate the carrier with rotting flesh and rat’s tails. Soon, it will bear bitter fruit!
Level: 6 Component Cost: 250
Category: Binding Market Price: 300
Time: 10 minutes Key Skill: Religion
Duration: Until removed

Continual Flame

Ritual name

At your touch, the objects burst into heatless flame.
Level: 1 Component Cost: 50
Category: Exploration Market Price: 150
Time: 10 minutes Key Skill: Arcana (no check)
Duration: Permanent

Control Crops

Ritual name

The earth will return your sacrifices tenfold – or return only dust.
Level: 1 Component Cost: 10
Category: Exploration Market Price: 50
Time: 1 hour Key Skill: Nature
Duration: 1 growing season

Control Winds

Ritual name

With a whirling motion you force the wind to obey your commands.
Level: 9 Component Cost: 500
Category: Exploration Market Price: 1,200
Time: 10 minutes Key Skill: Nature
Duration: 6 hours

Cornucopia

Ritual name

You walk through the crowd with your cornucopia, pouring fresh delicacies into each of their hands.
Level: 9 Component Cost: 300
Category: Creation Market Price: 1,000
Time: 10 minutes Key Skill: Nature
Duration: 2 hours

Creation

Ritual name

You shape objects out of ephemeral energies.
Level: 8 Component Cost: Special
Category: Creation Market Price: 600 gp
Time: 10 minutes Key Skill: Arcana
Duration: Instant

Dancing Lights

Ritual name

You finish the ritual, and an army of witchfires moves out under your command.
Level: 1 Component Cost: 5 gp
Category: Deception Market Price: 25 gp
Time: 10 minutes Key Skill: Arcana
Duration: 1 hour

Darkvision

Ritual name

You stare into the dark, and shadowy patterns emerge.
Level: 12 Component Cost: 1,200 gp
Category: Exploration Market Price: 3,600 gp
Time: 10 minutes Key Skill: Nature (no check)
Duration: 1 hour

Daylight

Ritual name

Calling upon the sun, you bind some of its light.
Level: 3 Component Cost: 20 gp.
Category: Exploration Market Price: 150 gp.
Time: 10 minutes Key Skill: Arcana or Religion.
Duration: 1 hour

Desecrate

Ritual name

You invoke the power of shadow and imbue it in an area.
Level: 3 Component Cost: 100 gp
Category: Binding Market Price: 150 gp.
Time: 10 minutes Key Skill: Religion
Duration: 6 hours

Detect Plant or Beast

Ritual name

Holding your dowsing stick, you think of deer. The stick pulls to towards one, then another.
Level: 1 Component Cost: 10 gp
Category: Divination Market Price: 25 gp
Time: 10 minutes Key Skill: Nature
Duration: Instant

Detect Undead

Ritual name

The incense burns steadily, but suddenly eddies appear in the smoke, disturbing shapes indicating the presence of undead.
Level: 1 Component Cost: 10 gp
Category: Divination Market Price: 25 gp
Time: 10 minutes Key Skill: Religion
Duration: Instant

Dimensional Anchor

Ritual name

A loadstone about your neck weights down on anyone trying to teleport nearby.
Level: 7 Component Cost: 180 gp
Category: Warding Market Price: 500 gp
Time: 10 minutes Key Skill: Arcana
Duration: 1 hour

Dimensional Barrier

Ritual name

You hedge an area with ritual markers, creating a boundary between the planes.
Level: 13 Component Cost: 600 gp
Category: Warding Market Price: 3,500 gp
Time: 10 minutes Key Skill: Arcana
Duration: 24 hours

Dismissal

Ritual name

With a flourish, you banish the defeated foe back to its home plane.
Level: 7 Component Cost: 135 gp.
Category: Binding Market Price: 200 gp.
Time: 10 minutes Key Skill: Religion or Arcana
Duration: Instantaneous

Dream Sending

Ritual name

You enter a trance visualizing your friend, and find yourself face-to-face with him in his dream world.
Level: 9 Component Cost: 150 gp.
Category: Exploration Market Price: 800 gp
Time: 10 minutes Key Skill: Arcana (no check)
Duration: Special

Earthquake

Ritual name

With clashing cymbals and stomping fee the ritual reaches a crescendo, and the very earth shakes in unison with your calls.
Level: 15 Component Cost: 2,800 gp
Category: Exploration Market Price: 8,000 gp
Time: 15 minutes Key Skill: Nature
Duration: Instant

Excavate

Ritual name

You make a great excavation in the earth.
Level: 16 Component Cost: 2,900 gp
Category: Exploration Market Price: 8,600 gp
Time: 4 hours and more, see text Key Skill: Arcana
Duration: Instant

False Vision

Ritual name

You create an image in your mind, then superimpose it on reality, making sure any scrying will lock on to the image.
Level: 9 Component Cost: 160 gp
Category: Deception Market Price: 600 gp
Time: 10 minutes Key Skill: Arcana
Duration: 24 hours

Gaseous Form

Ritual name

You and your allies whirl in a ritual dance, your forms gradually softening until all that can be seen is a fine mist.
Level: 12 Component Cost: 1,000 gp
Category: Exploration Market Price: 3,000 gp
Time: 10 minutes Key Skill: Arcana
Duration: 1 hour

Geas

Ritual name

You negotiate an agreement with your enemies, then bind everyone to it with a geas. Breaking the agreement now has dire consequences.
Level: 11 Component Cost: 700 gp
Category: Binding Market Price: 1,500 gp
Time: 10 minutes Key Skill: Arcana (no check)
Duration: Special

Hallucinatory Sound

Ritual name

You direct, and its like an unseen orchestra is playing.
Level: 2 Component Cost: 10 gp
Category: Deception Market Price: 40 gp
Time: 10 minutes Key Skill: Arcana
Duration: 4 hours

Hallucinatory Terrain

Ritual name

You make terrain feel, look, sound, and smell like some other sort of terrain.
Level: 7 Component Cost: 65 gp
Category: Deception Market Price: 250 gp
Time: 10 minutes Key Skill: Arcana
Duration: 24 hours

Hallucinatory Wall

Ritual name

You make a solid illusory wall.
Level: 4 Component Cost: 30 gp
Category: Deception Market Price: 150 gp
Time: 10 minutes Key Skill: Arcana
Duration: 24 hours

Helping Hand

Ritual name

You create the ghostly image of a hand, which can find a creature and lead it to you.
Level: 5 Component Cost: 100 gp
Category: Divination Market Price: 180 gp
Time: 10 minutes Key Skill: Religion
Duration: 24 hours or until dismissed

Hero’s Feast

Ritual name

You attend a splendid banquet, waited upon by radiant beings and consuming nectar and ambrosia. After the meal, you are refreshed and ready for further heroics.
Level: 13 Component Cost: 2,600 gp
Category: Exploration Market Price: 4,200 gp
Time: 1 hour Key Skill: Religion (no check)
Duration: Instant

Illusory Scrying

Ritual name

Having heard of his miraculous rescue by an unknown hero, you show the young king a vision in which the secret savior is revealed to be you.
Level: 1 Component Cost: 10 gp
Category: Deception Market Price: 25 gp
Time: 10 minutes Key Skill: Arcana
Duration: 1 hour

Imbue With Power

Ritual name

You imbue another with power, lending you a piece of your spirit for a limited time.
Level: 7 Component Cost: 180 gp
Category: Binding Market Price: 400 gp
Time: 10 minutes Key Skill: Arcana (no check)
Duration: 6 hours

Imprisonment

Ritual name

You send your defeated foe into eternal imprisonment from which he flee or be resurrected.
Level: 17 Component Cost: 5,000 gp
Category: Binding Market Price: 15,000 gp
Time: 10 minutes Key Skill: Arcana
Duration: Permanent

Investiture

Ritual name

You call out to your god to make a compact with a new devotee.
Level: 1 Component Cost: Free
Category: Binding Market Price: Free
Time: 6 hours Key Skill: Religion (no check), user must be of a divine origin class
Duration: Instant

Leomund’s Secure Shelter

Ritual name

The cottage suddenly is there, like a natural extension of the terrain.
Level: 8 Component Cost: 5 gp
Category: Creation Market Price: 35 gp
Time: 10 minutes Key Skill: Arcana (no check)
Duration: 24 hours

Longstrider

Ritual name

After joining together in a quick marching ditty, you set off walking at a frisk pace.
Level: 1 Component Cost: 5 gp
Category: Exploration Market Price: 35 gp
Time: 10 minutes Key Skill: Nature
Duration: 10 hours or until broken

Lord of the Land

Ritual name

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Level: 10 Component Cost: 400 gp
Category: Exploration Market Price: 800 gp
Time: 1 hour Key Skill: Nature
Duration: 1 year

Low-Light Vision

Ritual name

You close your eyes, and when you open them again they gleam like a cat’s.
Level: 5 Component Cost: 100 gp
Category: Exploration Market Price: 250 gp
Time: 10 minutes Key Skill: Nature (no check)
Duration: 1 hour

Mark of Justice

Ritual name

You mark a prisoner with a mark that shows his sins to the world.
Level: 5 Component Cost: 75 gp
Category: Binding Market Price: 150 gp
Time: 10 minutes Key Skill: Religion
Duration: Permanent

Message

Ritual name

Gentle breezes carry your words to your friends.
Level: 1 Component Cost: 10 gp
Category: Exploration Market Price: 50 gp
Time: 10 minutes Key Skill: Arcana
Duration: 1 hour

Miasma of Shadows

Ritual name

With a dramatic gesture, you open your cloak, and a dark fog envelops the area.
Level: 3 Component Cost: 150 gp
Category: Deception Market Price: 250 gp
Time: 10 minutes Key Skill: Arcana
Duration: 4 hours

Mimic Shape

Ritual name

Everyone in the ritual becomes the race of one participant.
Level: 5 Component Cost: 80 gp
Category: Exploration Market Price: 250 gp
Time: 10 minutes Key Skill: Arcana
Duration: See text

Mind Blank

Ritual name

You put a perfectly white and smooth clay mask over the target’s face, which gradually grows transparent and forms a shield around his mind.
Level: 24 Component Cost: 60,000 gp
Category: Warding Market Price: 120,000 gp
Time: 10 minutes Key Skill: Arcana
Duration: 24 hours

Mirage Arcana

Ritual name

You paint in broad strokes, imagination your brush, reality your canvas.
Level: 15 Component Cost: 1,600 gp
Category: Deception Market Price: 3,000 gp
Time: 10 minutes Key Skill: Arcana
Duration: 24 hours

Modify Magical Terrain

Ritual name

With great rumbling of earth, you change one type of terrain into another.
Level: 22 Component Cost: 20,000 gp
Category: Exploration Market Price: 41,000 gp
Time: 10 minutes Key Skill: Arcana
Duration: Instant

Modify Memory

Ritual name

Reaching into the mind of the target, you pluck the strands of memory like the strings of a lute.
Level: 10 Component Cost: 250 gp
Category: Deception Market Price: 800 gp
Time: 10 minutes Key Skill: Arcana
Duration: 1 hour

Modify Terrain

Ritual name

With great rumbling of earth, you change one type of terrain into another.
Level: 12 Component Cost: 800 gp
Category: Exploration Market Price: 2,200 gp
Time: 10 minutes Key Skill: Arcana
Duration: Instant

Naming

Ritual name

You can make a creature put a mortgage on its spirit, allowing it to be summoned to serve later.
Level: 7 Component Cost: 150 gp
Category: Binding Market Price: 250 gp
Time: 10 minutes Key Skill: Arcana
Duration: Instant or 1 hour

Nightmare

Ritual name

You send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate.
Level: 7 Component Cost: 150 gp
Category: Deception Market Price: 250 gp
Time: 1 hour Key Skill: Arcana
Duration: Instant

Object Portal

Ritual name

The shimmering expands, causing objects in the area to disappear.
Level: 3 Component Cost: 45 gp
Category: Transport Market Price: 120 gp
Time: 10 minutes Key Skill: Arcana
Duration: 1 hour

Obscuring Mist

Ritual name

Swirling tendrils of mist rise out of the ground, obscuring everything.
Level: 8 Component Cost: 180 gp
Category: Exploration Market Price: 750 gp
Time: 10 minutes Key Skill: Nature
Duration: 4 hours

Overland Flight

Ritual name

Dealing with the wind spirits, you negotiate passage for you and your friends.
Level: 17 Component Cost: 5,200 gp
Category: Exploration Market Price: 15,000 gp
Time: 10 minutes Key Skill: Arcana
Duration: 10 hours

Passwall

Ritual name

You twist the nature of the earth, temporarily opening a passage trough still-solid rock.
Level: 10 Component Cost: 480 gp
Category: Exploration Market Price: 960 gp
Time: 10 minutes Key Skill: Arcana
Duration: 1 hour

Permanent Illusion

Ritual name

You craft an elaborate alternate reality.
Level: 21 Component Cost: 8,000 gp
Category: Deception Market Price: 4,000 gp
Time: 1 hour Key Skill: Arcana
Duration: Permanent

Phantom Trap

Ritual name

You imagine the worst trap you can and then make an illusion of it.
Level: 3 Component Cost: 25 gp
Category: Deception Market Price: 100 gp
Time: 10 minutes Key Skill: Arcana
Duration: 24 hours

Portal Beacon

Ritual name

You teleport to a known location, and leave the link open so you can return.
Level: 13 Component Cost: 1,000 gp
Category: Travel Market Price: 3,400 gp
Time: 10 minutes Key Skill: Arcana
Duration: Special

Programmed Illusion

Ritual name

You craft an elaborate scene in your mind, then hide it away until it is needed.
Level: 18 Component Cost: 2.400 gp
Category: Deception Market Price: 12,000 gp
Time: 1 hour Key Skill: Arcana
Duration: Until triggered, then 24 hours

Programmed Scrying

Ritual name

Looking into the mirror, the onlooker sees his horrible demise at the hands of the baron, who appears to be vampire in disguise.
Level: 7 Component Cost: 75 gp
Category: Deception Market Price: 300 gp
Time: 10 minutes Key Skill: Arcana
Duration: Until triggered

Quest

Ritual name

Raising your blade in salute, you dedicate yourself to a sacred mission.
Level: 8 Component Cost: 150 gp
Category: Binding Market Price: 500 gp
Time: 10 minutes Key Skill: Religion (no check)
Duration: One year or until fulfilled

Raise Tower

Ritual name

You cause the earth to raise into a great tower
Level: 12 Component Cost: 900 gp
Category: Exploration Market Price: 2,000 gp
Time: 24 hours Key Skill: Arcana
Duration: Special

Resist Energy

Ritual name

You say the final word of the ritual and pour a drop of acid on your skin. At first, it burns, but the feeling quickly fades and it fizzles away harmlessly.
Level: 5 Component Cost: 100 gp
Category: Warding Market Price: 220 gp
Time: 10 minutes Key Skill: Arcana
Duration: 1 hour

Resist Energy, Contingent

Ritual name

Wearing a brace of seven gemstones, you link their magic so that one of them can steal the magic of all of the others.
Level: 20 Component Cost: 15,000 gp
Category: Warding Market Price: 30,000 gp
Time: 10 minutes Key Skill: Arcana
Duration: 1 hour

Resist Energy, Mass

Ritual name

You send three gemstones into orbit around your head, ready to absorb any incoming energy.
Level: 10 Component Cost: 500 gp
Category: Warding Market Price: 1,000 gp
Time: 10 minutes Key Skill: Arcana
Duration: 1 hour

Resist Energy, Prismatic

Ritual name

Wearing a brace of seven gemstones, you link their magic so that all of them are active at once.
Level: 15 Component Cost: 2800 gp
Category: Warding Market Price: 5200 gp
Time: 10 minutes Key Skill: Arcana
Duration: 1 hour

Resist Energy, Triad

Ritual name

You send three gemstones into orbit around your head, ready to absorb any incoming energy.
Level: 25 Component Cost: 65,000 gp
Category: Warding Market Price: 125,000 gp
Time: 10 minutes Key Skill: Arcana
Duration: 1 hour

Shape Magic Item

Ritual name

You take the ugly red shoes off and invoke the ritual, finding delicious lime sandals in their place. Red is so last week!
Level: 1 Component Cost: 25 gp
Category: Creation Market Price: 50 gp
Time: 1 hour Key Skill: Arcana (no roll)
Duration: Instant

Shrink Item

Ritual name

You peer at the item through a crystal lens, noting how it becomes smaller and smaller. When you remove the lens, it remains shrunk.
Level: 5 Component Cost: 80 gp
Category: Creation Market Price: 200 gp
Time: 10 minutes Key Skill: Arcana
Duration: Until restored

Simulacrum

Ritual name

Shaping an rough form of snow and ice, you add a body part from your victim and a strong whiff of shadow energy. Suddenly, your victim is at your command.
Level: 15 Component Cost: 4,000 gp
Category: Deception Market Price: 25,000 gp
Time: 10 minutes Key Skill: Arcana
Duration: Permanent until destroyed

Sound of Doom

Ritual name

Angelic trumpets blast the target area.
Level: 15 Component Cost: 3,900 gp
Category: Exploration Market Price: 7,500 gp
Time: 15 minutes Key Skill: Religion
Duration: 1 round

Spectral Army

Ritual name

You create the illusion of a creature, then imbue it with a shadow of sentience.
Level: 25 Component Cost: 80,000 gp
Category: Deception Market Price: 185, 000 gp
Time: 1 hour Key Skill: Arcana
Duration: Variable

Spectral Horde

Ritual name

Imagining a host of creatures, you let your mental phantoms take on a semblance of life.
Level: 15 Component Cost: 1,800 gp
Category: Deception Market Price: 4,000 gp
Time: 10 minutes Key Skill: Arcana
Duration: Variable

Spectral Monster

Ritual name

You create the illusion of a creature, then imbue it with a shadow of sentience.
Level: 5 Component Cost: 50 gp
Category: Deception Market Price: 200 gp
Time: 10 minutes Key Skill: Arcana
Duration: Variable

Spectral Squad

Ritual name

Imagining a host of creatures, you let your mental phantoms take on a semblance of life.
Level: 10 Component Cost: 300 gp
Category: Deception Market Price: 900 gp
Time: {{{time}}} Key Skill: Arcana
Duration: Variable

Sympathy

Ritual name

You set up an irresistible lure drawing a particular kind of creature closer.
Level: 15 Component Cost: 1,500
Category: Deception Market Price: 4,000
Time: 1 hour Key Skill: Arcana
Duration: 24 hours

Tame Beasts

Ritual name

Chanting softly, you tame wild beasts in the vicinity and ask them to serve you.
Level: 2 Component Cost: 10 gp
Category: Exploration Market Price: 25 gp
Time: 10 minutes Key Skill: Nature
Duration: 1 week

Telepathic Bond

Ritual name

You mix your blood with that of the others and feel how your thoughts mix as well.
Level: 12 Component Cost: 600 gp
Category: Exploration Market Price: 2,000 gp
Time: 10 minutes Key Skill: Arcana
Duration: 24 hours

Telepathic Message

Ritual name

You put your heads together and temporarily break the wall between minds.
Level: 7 Component Cost: 80 gp
Category: Exploration Market Price: 500 gp
Time: 10 minutes Key Skill: Arcana (no roll)
Duration: 1 hour

Teleportation Beacon

Ritual name

You set up a temporary beacon for others to teleport to.
Level: 16 Component Cost: 3,400 gp
Category: Travel Market Price: 9,000 gp
Time: 10 minutes Key Skill: Arcana (no check)
Duration: 1 hour

Teleportation Circle

Ritual name

Over time, you craft a magical beacon for others to teleport to.
Level: 11 Component Cost: 680 gp
Category: Travel Market Price: 900 gp
Time: 1 month Key Skill: Arcana (no check)
Duration: Permanent

Unity of Purpose

Ritual name

You make a pledge to certain ideals and seek unity of purpose with your friends.
Level: 5 Component Cost: 100 gp
Category: Binding Market Price: 250 gp
Time: 10 minutes Key Skill: Religion (no check)
Duration: 1 hour

Wall of Stone

Ritual name

You create a solid stone wall
Level: 10 Component Cost: 500 gp
Category: Exploration Market Price: 1,000 gp
Time: 1 hour Key Skill: Arcana
Duration: Instant

Wall of Thorns

Ritual name

A wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing needle-sharp thorns as long as a human’s finger.
Level: 10 Component Cost: 400 gp.
Category: Exploration Market Price: 800 gp.
Time: 10 minutes Key Skill: Nature
Duration: Instant

Water Walk, Group

Ritual name

The ritual makes everyone in the ritual tread on water as if walking on solid ground.
Level: 5 Component Cost: 100 gp.
Category: Exploration Market Price: 250 gp.
Time: 10 minutes Key Skill: Nature
Duration: 1 hour

Whispering Wind

Ritual name

A quiet zephyr carries your words to your friends.
Level: 4 Component Cost: 40 gp
Category: Exploration Market Price: 120 gp
Time: 10 minutes Key Skill: Arcana
Duration: 1 hour

Zone of Revelation

Ritual name

You spread ritual dust over the area, revealing all secret magic.
Level: 5 Component Cost: 80 gp.
Category: Divination Market Price: 200 gp.
Time: 10 minutes Key Skill: Religion
Duration: 10 minutes

Summon Monster

Ritual name

You summon a creature and demand that it does your bidding.
Level: Variable Component Cost: Variable
Category: Binding Market Price: Variable
Time: 10 minutes Key Skill: Arcana, Nature, or Religion
Duration: Variable

The duration of the service depends on the result of the ritual check

Arcana Check Result Area
9 or lower 1 hour
10-19 1 hour
20-29 4 hours
30-39 1 day
40 or higher 3 days

The cost of the ritual to learn and cast depends on the level of the summoned creature.

Level Market price Component cost
1 360 72
2 520 104
3 680 136
4 840 168
5 1,000 200
6 1,800 360
7 2,600 520
8 3,400 680
9 4,200 840
10 5,000 1,000
11 9,000 1,800
12 13,000 2,600
13 17,000 3,400
14 21,000 4,200
15 25,000 5,000
16 45,000 9,000
17 65,000 13,000
18 85,000 17,000
19 105,000 21,000
20 125,000 25,000
21 225,000 45,000
22 325,000 65,000
23 425,000 85,000
24 525,000 105,000
25 625,000 125,000
26 1,125,000 225,000
27 1,625,000 325,000
28 2,125,000 425,000
29 2,625,000 525,000
30 3,125,000 625,000