Restraints (Action)

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Revision as of 11:41, 7 May 2011 by Starfox (talk | contribs) (Minor Restraint)
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Templates for Action

Physical restrain in Action does not completely prevent a hero from action, they only impose handicaps that can be overcome.

  1. Immobilized, stuck to something, alternatively on a short leash which prevents movement beyond one or two meters. If you are stuck to a creature whose Body is greater than yours, you are forced along as it moves, otherwise you are both immobilized unless you cooperate.
  2. Bound Legs you fall prone and cannot stand unsupported, which prevents and hinders many actions as determined by the situation and stunt description. Your Move is reduced to 1.
  3. Bound Arms prevent most physical manipulation and the use of weapons and implements. You can still use a Tiny Ranged Weapon.
  4. Hogtie requires locked arms and legs; if this is not the case treat this as an arm or leg result instead (in that order). A hogtied character cannot act physically and can only move one meter as a standard action; no movement is otherwise allowed.
  5. Blindfolding restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your Mind; you are insensitive to things beyond this range.
  6. Lesser Restraint. A palette of less restricting conditions.
    1. Hobbling means you cannot move as part of a normal Basic Action, and can only move your normal move when you do a Full Move action.
    2. Handcuffing is when your hands are tied in front of you, but not so tightly as to make them completely unusable; you can still use weapons or tools of Medium size or smaller.
    3. Gagging prevents mundane speech.

Restraints can be escaped using Contortions or destroyed. Weapons larger and more unwieldy than a dagger take an attack penalty equal to their damage add when attacking restraints bound to a creature you do not wish to harm.