Difference between revisions of "Restraints (Action)"

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<noinclude>{{Action Power Templates}}</noinclude>
 
<noinclude>{{Action Power Templates}}</noinclude>
 
<noinclude>Physical restrain in [[Action]] does not completely prevent a hero from action, they only impose handicaps that can be overcome. Note that you also suffer [[Impairment (Action)|Impairment]] as outlined under [[Actions_(Action)#Action_and_Style|Action and Style]] when restrained. </noinclude>
 
<noinclude>Physical restrain in [[Action]] does not completely prevent a hero from action, they only impose handicaps that can be overcome. Note that you also suffer [[Impairment (Action)|Impairment]] as outlined under [[Actions_(Action)#Action_and_Style|Action and Style]] when restrained. </noinclude>
# '''Bound Arms''' prevent physical attacks and most physical manipulation.
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# '''Bound Arms''' prevent most physical manipulation and the use of weapons and implements.
 
# '''Bound Legs''' prevent movement as a part of normal basic actions. On a full move action, you can take a normal move instead of a full move, crawling or rolling on the ground. A character untrained in the [[Maneuver (Action)|Maneuver]] skill has a [[Move (Action)|Move]] of 3 in this situation.
 
# '''Bound Legs''' prevent movement as a part of normal basic actions. On a full move action, you can take a normal move instead of a full move, crawling or rolling on the ground. A character untrained in the [[Maneuver (Action)|Maneuver]] skill has a [[Move (Action)|Move]] of 3 in this situation.
 
# '''Blindfolding''' restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your [[Mind (Action)|Mind]]; you are insensitive to things beyond this range.
 
# '''Blindfolding''' restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your [[Mind (Action)|Mind]]; you are insensitive to things beyond this range.

Revision as of 21:40, 6 November 2010

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Templates for Action

Physical restrain in Action does not completely prevent a hero from action, they only impose handicaps that can be overcome. Note that you also suffer Impairment as outlined under Action and Style when restrained.

  1. Bound Arms prevent most physical manipulation and the use of weapons and implements.
  2. Bound Legs prevent movement as a part of normal basic actions. On a full move action, you can take a normal move instead of a full move, crawling or rolling on the ground. A character untrained in the Maneuver skill has a Move of 3 in this situation.
  3. Blindfolding restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your Mind; you are insensitive to things beyond this range.
  4. Gagging, which prevents mundane speech. Make sure to enforce this strictly.
  5. Leashing, being tied to another person or fixed location by a short leash which prevents movement beyond one or two meters.

Restraints can be escaped using Contortions or destroyed. Weapons larger and more unwieldy than a dagger take an attack penalty equal to their damage add when attacking restraints bound to a creature you do not wish to harm.