Difference between revisions of "Recon Occultism (Action Powers)"

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You create an area where the normal and the paranormal overlap, making living and/or supernatural presences that are normally hard to perceive obvious. The area is either a sphere with a radius equal to your [[Recon (Action)|Recon]] centered on you, or a sphere with a diameter equal to your [[Mind (Action)|Mind]] that you can create at a distance, normal range penalties apply.
 
You create an area where the normal and the paranormal overlap, making living and/or supernatural presences that are normally hard to perceive obvious. The area is either a sphere with a radius equal to your [[Recon (Action)|Recon]] centered on you, or a sphere with a diameter equal to your [[Mind (Action)|Mind]] that you can create at a distance, normal range penalties apply.
 
Within this area, creatures and power effects stand out clearly, and can be seen through smoke, fog or darkness (even supernatural darkness), but not through solid objects.  
 
Within this area, creatures and power effects stand out clearly, and can be seen through smoke, fog or darkness (even supernatural darkness), but not through solid objects.  
[[Invisibility (Action)|Invisibility]] does not work.
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[[Invisibility (Action)|Invisibility]] does not work in the area.
The trails of [[Creatures_(Action)#Strange|Strange]] creatures can be discerned through study.
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The trails [[Creatures_(Action)#Strange|Strange]] creatures leave in the area can be discerned through study.
 
 
 
{{: Meta Power (Action)}}
 
{{: Meta Power (Action)}}

Latest revision as of 00:00, 20 August 2023

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Main article: Powers (Action)

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Basic Action

You create an area where the normal and the paranormal overlap, making living and/or supernatural presences that are normally hard to perceive obvious. The area is either a sphere with a radius equal to your Recon centered on you, or a sphere with a diameter equal to your Mind that you can create at a distance, normal range penalties apply. Within this area, creatures and power effects stand out clearly, and can be seen through smoke, fog or darkness (even supernatural darkness), but not through solid objects. Invisibility does not work in the area. The trails Strange creatures leave in the area can be discerned through study. This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.