Recon Life (Action Powers)

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Revision as of 19:18, 18 May 2018 by Starfox (talk | contribs) (Life Watch)
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Main article: Powers (Action)

Life Watch

Basic Action

Use this to monitor the health of another creature. Against an unwilling target, this takes an opposed Melee. The effect lasts for a story. You can maintain no more than Mind life watches at a time; if you would exceed this number your oldest ongoing life watch is cancelled. At any time, you can take a Basic Action to check on the health and condition of those you Lifewatch – you learn details about the target's physical health, and get general indications on changes in his general well-being in other ways, such as if he is cursed, mind-controlled, or otherwise impaired. If a creature under your Lifewatch dies, is reduced to zero hits, or otherwise incapacitated, you are immediately informed of this fact, with no need to spend an action.

Sense Life

Basic Action

You can sense the presence of living creatures within ten meters per point of Recon and pinpoint them within Mind meters. Against a creature that is Sneaking this requires an opposed roll, but you do not need line-of-sight in order to spot it. You must make an opposed Recon check to sense a creature that is Sneaking or an object in such a creature's possession.