Difference between revisions of "Recon Illusion (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
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=== Blur ===
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Stance
  
=== Capture Scene ===
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You can become invisible by bending light and muting sound. {{ : Invisibility (Action) }}
''Create
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You can move as a part of the [[Maneuver (Action)#Sneak|sneak]] action without becoming visible.
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=== Glow ===
 
Basic Action
 
Basic Action
  
You have perfect recall of anything you experience when you use this action. If you have other powers that let you create images, you can recreate what you experienced in perfect detail. Making an illusion of something captured in this way is [[Actions_(Action)#Confident_Roll|Routine]] as long as the situation captured and the illusion are reasonably similar.
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You can create a glowing aura about a creature or object. This does not change the appearance of the target, but makes it impossible for the target to use darkness or shadows to [[Recon_(Action_Powers_Technique)#Sneak|sneak]] and negates [[Invisibility (Action)|Invisibility]] powers.
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The target can still hide behind regular cover and concealment.
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You can also use it to mark different targets in different ways.  
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At your option, the outline is only visible to certain people, and you can vary the color and other details of the glow. If the target can't see the glow, he can't tell that you used this effect on him.
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An opposed [[Recon (Action)|Recon]] roll is required to put the glow on someone, and the effect lasts for a scene. You can use this against someone you only suspect is there by targeting a likely hiding place—this does not suffer any penalty against an opponent that is successfully [[Recon_(Action_Powers_Technique)#Sneak|sneaking]].
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=== Greater Invisibility ===
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Basic Action
  
You appear somewhat distracted when using this power, something those who see you clearly can notice if you fail an opposed [[Charm (Action)|Charm]] roll, and they can then spend a trigger Action to automatically distract you and spoil your use of this power if they choose.
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{{ : Invisibility (Action) }}
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Greater Invisibility is normally automatic and does not require a [[Recon (Action)#Sneak|Sneak]] check, but you can be noticed with a successful [[Detect_(Action_Powers_Technique)#Scan|Scan]]. If you use this to disappear within plain sight or do other things that draw attention to yourself (blocking a doorway, moving visible objects, moving intimately close to someone), you must succeed on an opposed [[Recon (Action)|Recon]] roll, or the power is broken. If used each time your shot comes up, you are continuously invisible.
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There is FX when Invisibility ends that draws attention to you from direct observers - unlike [[Recon (Action)#Sneak|Sneaking]], you do not get any surprise or advantage on a later action when you drop Invisibility.
  
=== Glitterdust ===
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=== Invisibility ===
 
Basic Action
 
Basic Action
  
You can create shining lights or an aura about a creature or object. This does not change the appearance of the target, but makes it impossible for the target to use darkness or shadows to [[Recon_(Action_Powers_Technique)#Sneak|sneak]] and negates powers that allow [[Recon_(Action_Powers_Technique)#Sneak|sneaking]] in plain sight. The target can still hide behind regular cover and concealment. You can also use it to mark different targets in different ways. At your option, the outline is only visible to certain people, and you can vary the color and other details of the glow. This can be used to paint targets, which can be very useful tactically. If the target can't see the glow, he can't tell that you used this effect on him. Thus you can use this to mark certain people that enter a city gate, and make the glow visible to city guards, allowing these people to be arrested at a later time.
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A willing target you touch becomes invisible by bending light and muting sound.
 
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You can make a [[Recon (Action)|Recon]] check to allow the target to become [[Sneak (Action)|Hidden]].
An opposed [[Recon (Action)|Recon]] roll is required to put the glow on someone, and the effect lasts for an hour or so. You can use this against someone you only suspect is there by targeting a likely hiding place - this does not suffer any penalty against an opponent that is successfully [[Recon_(Action_Powers_Technique)#Sneak|sneaking]].
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The effect lasts until the target takes an action targeting an enemy (perception abilities are still allowed) {{ : Invisibility (Action) }}
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The target can move as a part of the [[Maneuver (Action)#Sneak|Sneak]] action without having to make an additional [[Recon (Action)|Recon]] check.
  
 
=== Scrying ===
 
=== Scrying ===
 
Limit Break
 
Limit Break
  
You can cause the image of what appears far away to appear before you, usually in a mirror, reflecting pool, or as an outline in smoke. The image is never entirely clear; basic details can be easily discerned, but details like faces and text can be blurry and hard to read. To target the scrying you need some kind of link to the person or place; his full name, an object or creature with ties to the target, or information on his current whereabouts. Range is not a factor.  
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You can cause the image of what appears far away to appear before you, usually in a mirror, reflecting pool, or crystal ball. The image is never entirely clear; basic details can be easily discerned, but details like faces and text can be blurry and hard to read. To target the scrying you need some kind of link to the person or place; his full name, an object or creature with ties to the target, or information on his current whereabouts. Range is not a factor.  
 
{{ : Scry (Action)}}
 
{{ : Scry (Action)}}
  
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Basic Action
 
Basic Action
  
You can sense the presence of illusions and [[Spectres (Action Creatures)|Spectres]] at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of illusion, but by concentrating on a particular type or description you can eliminate all others.
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You can sense the presence of Illusion Powers and [[Spectres (Action Creatures)|Spectres]] at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of illusion, but by concentrating on a particular type or description you can eliminate all others.
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You sense illusions, but only their approximate locations.
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You do not realize what the illusion is unless your [[Recon (Action)|Recon]] check beats whatever skill powers the illusion.
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Likewise, you must make an opposed skill check to sense a creature that is [[Sneak (Action)|Sneaking]] or an object in such a creature's possession.

Latest revision as of 10:28, 31 August 2021

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Templates for Action
Main article: Powers (Action)

Blur

Stance

You can become invisible by bending light and muting sound. This is an invisibility power. Invisibility allows you to Sneak as if you had concealment, even in plain sight. Certain powers penetrate invisibility; against such a power ability to sneak in plain sight is lost. You can move as a part of the sneak action without becoming visible.

Glow

Basic Action

You can create a glowing aura about a creature or object. This does not change the appearance of the target, but makes it impossible for the target to use darkness or shadows to sneak and negates Invisibility powers. The target can still hide behind regular cover and concealment. You can also use it to mark different targets in different ways. At your option, the outline is only visible to certain people, and you can vary the color and other details of the glow. If the target can't see the glow, he can't tell that you used this effect on him. An opposed Recon roll is required to put the glow on someone, and the effect lasts for a scene. You can use this against someone you only suspect is there by targeting a likely hiding place—this does not suffer any penalty against an opponent that is successfully sneaking.

Greater Invisibility

Basic Action


This is an invisibility power. Invisibility allows you to Sneak as if you had concealment, even in plain sight. Certain powers penetrate invisibility; against such a power ability to sneak in plain sight is lost. Greater Invisibility is normally automatic and does not require a Sneak check, but you can be noticed with a successful Scan. If you use this to disappear within plain sight or do other things that draw attention to yourself (blocking a doorway, moving visible objects, moving intimately close to someone), you must succeed on an opposed Recon roll, or the power is broken. If used each time your shot comes up, you are continuously invisible. There is FX when Invisibility ends that draws attention to you from direct observers - unlike Sneaking, you do not get any surprise or advantage on a later action when you drop Invisibility.

Invisibility

Basic Action

A willing target you touch becomes invisible by bending light and muting sound. You can make a Recon check to allow the target to become Hidden. The effect lasts until the target takes an action targeting an enemy (perception abilities are still allowed) This is an invisibility power. Invisibility allows you to Sneak as if you had concealment, even in plain sight. Certain powers penetrate invisibility; against such a power ability to sneak in plain sight is lost. The target can move as a part of the Sneak action without having to make an additional Recon check.

Scrying

Limit Break

You can cause the image of what appears far away to appear before you, usually in a mirror, reflecting pool, or crystal ball. The image is never entirely clear; basic details can be easily discerned, but details like faces and text can be blurry and hard to read. To target the scrying you need some kind of link to the person or place; his full name, an object or creature with ties to the target, or information on his current whereabouts. Range is not a factor.

To gain information this way you make an opposed check against the targets' Recon. You gain valuable information based on the outcome of this roll; if the outcome matches the target's Mind you gain clear and important insights into the target's activities. On a failed roll, you learn obvious details and trivia; if the negative Outcome matches your Mind you learn misleading information or the target notices your spying.

Sense Illusion

Basic Action

You can sense the presence of Illusion Powers and Spectres at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of illusion, but by concentrating on a particular type or description you can eliminate all others. You sense illusions, but only their approximate locations. You do not realize what the illusion is unless your Recon check beats whatever skill powers the illusion. Likewise, you must make an opposed skill check to sense a creature that is Sneaking or an object in such a creature's possession.