Recon Flux (Action Powers)

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Revision as of 15:29, 27 March 2018 by Starfox (talk | contribs) (Concealing Coincidences)
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Main article: Powers (Action)

Concealing Coincidences

Basic Action

You can move and Sneak at the same time as the circumstances around you keep changing. This can be as simple as moving from place to place, but if you want to stay put, you have to be in a spot where some fortunate occurrence can save you; a falling curtain, a distracting explosion, a scream of warning, or something similar to act as a distraction for you. The GM has to accept that a distraction is possible and integrate it into the action. This can in itself be a Setback, so be careful where you do this, and trying to maintain it over the long run can be extremely disruptive.