Difference between revisions of "Recon Fey (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
=== Analyze Fey ===
 
''Know
 
Basic Action
 
 
You can sense the presence of powers at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of power, but by concentrating on a particular type (name, form, origin, or general description) you can eliminate all others.
 
 
You can analyze the properties of any power within reach, even if it is inside a container or otherwise separated from you. You learn what power it is, who used it, when, to what effect, and an approximate power level. Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic used leaving stronger impressions.
 
 
{{:Meta Power (Action)}}
 
 
 
===Fairy Sight===
 
===Fairy Sight===
 
Basic Action
 
Basic Action
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{{:Meta Power (Action)}} Fairy Sight won't automatically perceive powers or see through stealth powers against which it has an origin divide.
 
{{:Meta Power (Action)}} Fairy Sight won't automatically perceive powers or see through stealth powers against which it has an origin divide.
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=== Sense Fey ===
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Basic Action
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You can analyze the properties of any power within reach, even if it is inside a container or otherwise separated from you. You learn what power it is, who used it, when, to what effect, and an approximate power level. Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic used leaving stronger impressions.
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{{:Meta Power (Action)}}

Revision as of 16:34, 26 March 2018

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Main article: Powers (Action)

Fairy Sight

Basic Action

Your affinity to the supernatural lets you see things others only imagine. You see spirits and fey wherever you go - most of these are just how you perceive natural phenomena and can be useful for noticing otherwise mundane phenomena, but have no supernatural significance other than to make noticing the dangerous ones trickier.

Make a Scan stunt. You automatically spot active powers, including powers used as traps and creatures using powers to hide. In this way you automatically notice a creature that is sneaking and relying on a power to conceal it. If it could sneak under the normal rules, without the help of a power, Fairy Sight can still spot them normally, but gives no additional help.

When using Fairy Sight , you can see through smoke, fog or darkness (even supernatural darkness), but not through solid objects. In a scene where you have Scanned an obscured area with fairy sight, you are not considered blind there and can act normally. Creatures can still use such obscurement to sneak against you.

You can penetrate a disguise if your Scan beats the other creatures Charm. If you recognize that a creature has altered or concealed its true appearance, you know what it ordinarily looks like.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power. Fairy Sight won't automatically perceive powers or see through stealth powers against which it has an origin divide.

Sense Fey

Basic Action

You can analyze the properties of any power within reach, even if it is inside a container or otherwise separated from you. You learn what power it is, who used it, when, to what effect, and an approximate power level. Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic used leaving stronger impressions.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.