Difference between revisions of "Recon Dark (Action Powers)"

From Action
Jump to navigation Jump to search
(1st)
 
m (wk)
Line 8: Line 8:
  
 
You can sense darkness in a creature. You can sense if a creature is overcome by negative emotions, what emotion, and what it is directed against.
 
You can sense darkness in a creature. You can sense if a creature is overcome by negative emotions, what emotion, and what it is directed against.
 +
 +
===Cloak of Night ===
 +
Stance
 +
 +
You cloak yourself in darkness. In this form you can [[Sneak (Action)|sneak]] as if you had concealment in dark areas, and both move and take actions while sneaking, tough you still become visible if you attract attention or act against another. You also hide yourself from [[Detect (Action Powers Technique)|detection powers]]; in order to learn anything about you, the user of such a power must win a [[Spot (Action)|Spot]] roll against your [[Maneuver (Action)|Maneuver]].
  
 
=== Detect Enemy ===
 
=== Detect Enemy ===
Line 31: Line 36:
  
 
You can smell, taste and hear the darkness within [[Mind (Action)|Mind]] meters. In this area you can sense things even around corners or behind cover, as if touching them with umbral tendrils. It is still possible to [[Sneak (Action)|sneak]] on you, but the darkness does not help in any form or fashion. You feel safe in the dark, and you are not affected by the supposed terrors of the night. You are never impaired in any way because of darkness, but you still cannot see - colors, script, screen images, and other purely visual things are imperceptible to this power.
 
You can smell, taste and hear the darkness within [[Mind (Action)|Mind]] meters. In this area you can sense things even around corners or behind cover, as if touching them with umbral tendrils. It is still possible to [[Sneak (Action)|sneak]] on you, but the darkness does not help in any form or fashion. You feel safe in the dark, and you are not affected by the supposed terrors of the night. You are never impaired in any way because of darkness, but you still cannot see - colors, script, screen images, and other purely visual things are imperceptible to this power.
 +
 +
=== Vacuum Adaptation ===
 +
Inherent
 +
 +
You can survive in a vacuum, the power substituting oxygen and mitigating the effects of low pressure.

Revision as of 12:04, 26 March 2018

ActionT4 logo
Templates for Action
Main article: Powers (Action)

Analyze Darkness

Know Basic Action

You can sense the presence of shadow or darkness at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. You can concentrate upon a specific form of darkness (a shadow, a dark room) and sense only that if you like.

You can sense darkness in a creature. You can sense if a creature is overcome by negative emotions, what emotion, and what it is directed against.

Cloak of Night

Stance

You cloak yourself in darkness. In this form you can sneak as if you had concealment in dark areas, and both move and take actions while sneaking, tough you still become visible if you attract attention or act against another. You also hide yourself from detection powers; in order to learn anything about you, the user of such a power must win a Spot roll against your Maneuver.

Detect Enemy

Charm Basic Action

You sense creatures that hate or intend harm to you, a group you represent, or someone who is present and under your protection. The range in meters is equal to your power skill roll when used blindly, or ten times that if you can perceive the creature in some fashion.

Detect Falsehood

Know Basic Action

You can sense moods and feelings, getting an impression of the intents and desires of others. This can allow you to penetrate disguise, falsehoods and insincere seduction attempts with a power skill roll against the Charm or Impress skill of your target.

Sense Sin

Charm Inherent

When you first learn this power, pick one type of vice or sin that is considered morally distasteful in your culture. Whenever someone within 10 meters times your Mind commits this sin, make an opposed roll to sense where they are and what they did.

Touch of the Dark

Inherent

You can smell, taste and hear the darkness within Mind meters. In this area you can sense things even around corners or behind cover, as if touching them with umbral tendrils. It is still possible to sneak on you, but the darkness does not help in any form or fashion. You feel safe in the dark, and you are not affected by the supposed terrors of the night. You are never impaired in any way because of darkness, but you still cannot see - colors, script, screen images, and other purely visual things are imperceptible to this power.

Vacuum Adaptation

Inherent

You can survive in a vacuum, the power substituting oxygen and mitigating the effects of low pressure.