Recon Air (Action Powers)

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Revision as of 14:05, 21 October 2020 by Starfox (talk | contribs) (→‎Touch of Air: wk)
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Main article: Powers (Action)

Planar Pursuit

Basic Action

You can Track another creature through the air and even through other dimensions. You must start with a spoor that is no more than one day old. When Tracking successfully, you are not only able to track the creature, you can follow it through any Teleports it uses, following it single-mindedly. If you take even a short break from the pursuit, you must roll again.

Sense Air

Basic Action

You can sense the presence of gas at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of gas (not very useful except to find things like tunnels and submarines), but by concentrating on a particular type of gas you can eliminate all others and over time get a detailed analysis.

Touch of Air

Basic Action

You gain an awareness of the air within your Mind meters. This extends your sense of touch to this distance, which means you can "see" without using your eyes, negating blindness, smoke, and the like. This sense does not extend through a gas-tight barrier, but does extend around corners. This has the effects of a Scan stunt, and you automatically spot creatures in this area who are not Sneaking, even if they would be impossible to sense with your normal senses. Additionally, you can use this to predict the weather and to sense if a weather pattern is natural or the result of power use.