Difference between revisions of "Recon Air (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
  
===Analyze Air===
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===Fade to Air ===
''Create
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Stance
Basic Action
 
  
You can analyze the properties of any gas within reach, even if the gas is inside a container or otherwise separated from you. You learn the exact composition and properties of the gas and whether it has been affected by any powers recently.
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You become invisible, like solidified air. {{ : Invisibility (Action) }}  In this form you both move and take actions while sneaking, tough you still become visible if you attract attention or act against another.
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Fade to Air allows you to try to [[Recon_(Action_Powers_Technique)#Sneak|Sneak]] as a part of activating the stance.
  
You can sense the presence of gas at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of gas (not normally very useful), but by concentrating on a particular type of gas you can eliminate all others.
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''The ability to Sneak out of sequence allows you to begin a scene hidden and to hide when your shot comes up at the cost of a single shot, but unlike Fade it does not allow you to sneak as a combo with other actions.
  
=== Belomancy ===
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=== Leaf in the Wind ===
''Shoot
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Basic Action
Limit Break
 
  
As a preparation for using this power, you prepare a number of arrows, writing a possible answer to a question on each arrow. You must also add at least one blank arrow to the mix. When using this power, you ask a question and draw an arrow; it the power was successful, the arrow with the most relevant and correct answer will be drawn. If none of the answers were relevant or correct, you will draw a blank arrow.  
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You cause winds to carry a tiny, light objects, hereafter called the leaf. The leaf travels under your control with a speed of 7 (40 km/h).
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You can sense the leaf's surrounding and can use it to spy. {{: Scry (Action)}}
  
Belomancy can only answer questions about things you will encounter within the next six hours, and can only give out information you would automatically notice during such encounters. Typical questions include "Which way to the dragon" or "what monster will I meet behind this door". Deeply analytical questions, such as "Who killed the duke", "what is the nature of life" or "should I get married" always draw a blank.
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=== Sense Air ===
 
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Basic Action
The difficulty of the check is either 5 + the number of arrows in the quiver, or the [[Shoot (Action)|Shoot]] of whoever the divination is directed against. As an alternative, a single arrow can be tossed in the air, if it is a direction you want. This has a minimum difficulty of 10.
 
 
 
===Touch of Air===
 
Inherent
 
 
 
You gain an awareness of the air within your [[Mind (Action)|Mind]] meters. This extends your sense of touch to this distance, which means you can "see" without using your eyes. This sense does not extend through a gas-tight barrier, but does extend around corners.
 
  
Additionally, you can use this to predict the weather and to sense if a weather pattern is natural or the result of power use.
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You gain an awareness of the air within your [[Mind (Action)|Mind]] meters. This extends your sense of touch to this distance, which means you can "see" without using your eyes, negating blindness, smoke, and the like. The sense does not extend through a gas-tight barrier, but does extend around corners. {{ : Awareness (Action) }}
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You can spend a Basic Action to extend this sense to detect a specific at at range—normal range penalties apply.
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Additionally, you can use this to predict the weather and to sense if a weather pattern is natural or the result of power use. You can also limit your sense to detect specific gasses or to exclude common gasses or gas mixtures, such as natural air, in order to detect anomalies.

Latest revision as of 10:37, 1 July 2021

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Templates for Action
Main article: Powers (Action)

Fade to Air

Stance

You become invisible, like solidified air. This is an invisibility power. Invisibility allows you to Sneak as if you had concealment, even in plain sight. Certain powers penetrate invisibility; against such a power ability to sneak in plain sight is lost. In this form you both move and take actions while sneaking, tough you still become visible if you attract attention or act against another. Fade to Air allows you to try to Sneak as a part of activating the stance.

The ability to Sneak out of sequence allows you to begin a scene hidden and to hide when your shot comes up at the cost of a single shot, but unlike Fade it does not allow you to sneak as a combo with other actions.

Leaf in the Wind

Basic Action

You cause winds to carry a tiny, light objects, hereafter called the leaf. The leaf travels under your control with a speed of 7 (40 km/h). You can sense the leaf's surrounding and can use it to spy. To gain information this way you make an opposed check against the targets' Recon. You gain valuable information based on the outcome of this roll; if the outcome matches the target's Mind you gain clear and important insights into the target's activities. On a failed roll, you learn obvious details and trivia; if the negative Outcome matches your Mind you learn misleading information or the target notices your spying.

Sense Air

Basic Action

You gain an awareness of the air within your Mind meters. This extends your sense of touch to this distance, which means you can "see" without using your eyes, negating blindness, smoke, and the like. The sense does not extend through a gas-tight barrier, but does extend around corners. This has the effects of a Scan stunt, and you automatically spot creatures in this area who are not Sneaking, even if they would be impossible to sense with your normal senses. You can spend a Basic Action to extend this sense to detect a specific at at range—normal range penalties apply. Additionally, you can use this to predict the weather and to sense if a weather pattern is natural or the result of power use. You can also limit your sense to detect specific gasses or to exclude common gasses or gas mixtures, such as natural air, in order to detect anomalies.