Difference between revisions of "Recon Air (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
=== Planar Pursuit ===
 
Basic Action
 
 
You can [[Recon_(Action_Powers_Technique)#Track|Track]] another creature through the air and even through other dimensions. You must start with a spoor that is no more than one day old. When [[Recon_(Action_Powers_Technique)#Track|Track]]ing successfully, you are not only able to track the creature, you can follow it through any [[Teleport (Action)|Teleports]] it uses, following it with single-minded determination. If you take even a short break from the pursuit, you must roll again.
 
  
 
=== Sense Air ===
 
=== Sense Air ===

Revision as of 15:37, 2 November 2020

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Templates for Action
Main article: Powers (Action)

Sense Air

Basic Action

You gain an awareness of the air within your Mind meters. This extends your sense of touch to this distance, which means you can "see" without using your eyes, negating blindness, smoke, and the like. The sense does not extend through a gas-tight barrier, but does extend around corners. This has the effects of a Scan stunt, and you automatically spot creatures in this area who are not Sneaking, even if they would be impossible to sense with your normal senses. You can spend a Basic Action to extend this sense to detect a specific at at range—normal range penalties apply. Additionally, you can use this to predict the weather and to sense if a weather pattern is natural or the result of power use. You can also limit your sense to detect specific gasses or to exclude common gasses or gas mixtures, such as natural air, in order to detect anomalies.