Difference between revisions of "Ranged weapons (Action)"

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!Weapon!!Hands!!Size!!Tech!!Range!!Damage!!Type!!Properties
 
!Weapon!!Hands!!Size!!Tech!!Range!!Damage!!Type!!Properties
 
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| valign=top | [[Blowgun (Action) | Blowgun]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top |  
+
| valign=top | [[#Bola|Bola]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+0|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Stun|Stun]], [[Items_(Action)#Throw|Throw]], [[Items_(Action)#Unreliable|Unreliable]]
 
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| valign=top | [[Blowpipe (Action) | Blowpipe]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top |  
+
| valign=top | [[#Boomerang|Boomerang]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+1|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Slow|Slow]], [[Items_(Action)#Stun|Stun]], [[Items_(Action)#Throw|Throw]]
 
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| valign=top | [[Bola (Action) | Bola]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +1|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#entangle | Entangle]], [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[#Javelin|Javelin]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Slow|Slow]], [[Items_(Action)#Throw|Throw]]
 
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| valign=top | [[Boomerang (Action) | Boomerang]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Returning|Returning]], [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[#Shuriken|Shuriken]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+1|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Throw|Throw]]
 
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| valign=top | [[Longbow (Action) | Longbow]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[#Shakram|Shakram]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Slow|Slow]], [[Items_(Action)#Throw|Throw]]
 
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| valign=top | [[Naphta Grenade (Action) | Naphta Grenade]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium| Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Fire|Fire]]|| valign=top | [[Items_(Action)#Penetrating| Penetrating]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[#Blowgun|Blowgun]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+2|| valign=top |[[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top |[[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]]
 
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| valign=top | [[Shortbow (Action) | Shortbow]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |  
+
| valign=top | [[#Sling|Sling]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+2|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Slick|Slick]]
 
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| valign=top | [[Sling (Action) | Sling]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Improvised | Improvised]]  
+
| valign=top | [[#War Sling|War Sling]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Slow|Slow]], [[Items_(Action)#Static|Static]]
 
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| valign=top | [[Tufenk (Action) | Tufenk]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large| Large]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top | [[Items_(Action)#Close|Close]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Fire|Fire]]|| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Saturation| Saturation]], [[Items_(Action)#Unreliable| Unreliable]]
+
| valign=top | [[#Shortbow|Shortbow]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |
 
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| valign=top | [[War sling (Action) | War Sling]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Slow | Slow]]  
+
| valign=top | [[#Longbow|Longbow]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Static|Static]], [[Items_(Action)#Stowed|Stowed]]
 
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| valign=top | [[Heavy crossbow (Action) | Heavy Crossbow]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]]
+
| valign=top | [[#Horse Bow|Horse Bow]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |
 
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| valign=top | [[Arbalest (Action) | Arbalest]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[#Slingshot|Slingshot]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Coal|Coal]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |
 
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| valign=top | [[Pot-de-fer (Action) | Pot-de-fer]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]]  
+
| valign=top | [[#Crossbow|Crossbow]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Slow|Slow]]
 
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| valign=top | [[Crossbow (Action) | Crossbow]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Slow | Slow]]  
+
| valign=top | [[#Arbalest|Arbalest]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Stowed|Stowed]]
 
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| valign=top | [[Composite bow (Action) | Composite Bow]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |  
+
| valign=top | [[#Crossbow Pistol|Crossbow Pistol]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Slow|Slow]]
 
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| valign=top | [[Pistol crossbow (Action) | Pistol Crossbow]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Slow | Slow]]  
+
| valign=top | [[#Repeating Crossbow|Repeating Crossbow]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Area|Area]]
 
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| valign=top | [[Shakram (Action) | Shakram]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top | [[Items_(Action)#Disarm | Disarm]], [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[#Dart Gun|Dart Gun]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top |[[Items_(Action)#Slow|Slow]], [[Items_(Action)#Stowed|Stowed]], [[Items_(Action)#Stun|Stun]]
 
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| valign=top | [[Repeating crossbow (Action) | Repeating Crossbow]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Auto | Auto]]
+
| valign=top | [[#Napthta Grenade|Napthta Grenade]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+1|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Reload|Reload]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Throw|Throw]], [[Items_(Action)#Unreliable|Unreliable]]
 
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| valign=top | [[Dueling Pistol (Action) | Dueling Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]]  
+
| valign=top | [[#Iron Grenade|Iron Grenade]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Throw|Throw]]
 
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| valign=top | [[Dragon (Action) | Dragon]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]]  
+
| valign=top | [[#Molotov|Molotov]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Coal|Coal]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Stowed|Stowed]], [[Items_(Action)#Throw|Throw]], [[Items_(Action)#Unreliable|Unreliable]]
 
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| valign=top | [[Ball grenade (Action) | Ball Grenade]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[#Dynamite|Dynamite]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Coal|Coal]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Throw|Throw]]
 
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| valign=top | [[Arqebus (Action) | Arqebus]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[#Hand Grenade|Hand Grenade]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Throw|Throw]]
 
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| valign=top | [[Cavalry Pistol (Action) | Cavalry Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]]  
+
| valign=top | [[#Incendiary Grenade|Incendiary Grenade]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Throw|Throw]], [[Items_(Action)#Unreliable|Unreliable]]
 
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| valign=top | [[Blunderbuss (Action) | Blunderbuss]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Rending| Rending]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]]  
+
| valign=top | [[#Flash-Bang Grenade|Flash-Bang Grenade]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Stun|Stun]], [[Items_(Action)#Throw|Throw]]
 
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| valign=top | [[Musket (Action) | Musket]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[#Entangling Grenade|Entangling Grenade]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Stun|Stun]], [[Items_(Action)#Throw|Throw]]
 
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| valign=top | [[Pepper-box pistol (Action) | Pepper-box pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small| Small]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], , [[Items_(Action)#Unreliable | Unreliable]]  
+
| valign=top | [[#Micro Grenade|Micro Grenade]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Throw|Throw]]
 
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| valign=top | [[Rifled musket (Action) | Rifled Musket]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[#Aifoil Grenade|Aifoil Grenade]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Fusion|Fusion]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Throw|Throw]]
 
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| valign=top | [[Snuff gun (Action) | Snuff Gun]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Slick| Slick]]  
+
| valign=top | [[#Grenade Sling|Grenade Sling]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Stowed|Stowed]], [[Items_(Action)#Unreliable|Unreliable]]
 
|-
 
|-
| valign=top | [[Holdout revolver (Action) | Revolver (holdout)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[#Rifle Grenade|Rifle Grenade]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Static|Static]]
 
|-
 
|-
| valign=top | [[Dynamite (Action) | Dynamite]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[#Grenade Launcher|Grenade Launcher]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]]
 
|-
 
|-
| valign=top | [[Derringer (Action) | Derringer]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]]  
+
| valign=top | [[#Automatic GL|Automatic GL]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Early automatic pistol (Action) | Automatic pistol (early)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Unreliable | Unreliable ]]  
+
| valign=top | [[#Snuff Gun|Snuff Gun]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slick|Slick]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Unreliable|Unreliable]]
 
|-
 
|-
| valign=top | [[Fire Extinguisher (Action) | Fire Extinguisher]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Reach|Reach]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Fire|Fire]]|| valign=top | [[Items_(Action)#Improvised| Improvised]], [[Items_(Action)#One Round| One Round]]
+
| valign=top | [[#Pepperbox |Pepperbox ]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Unreliable|Unreliable]]
 
|-
 
|-
| valign=top | [[Light Carbine (Action) | Carbine (light)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[#Dueling Pistol |Dueling Pistol ]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]]
 
|-
 
|-
| valign=top | [[Carbine (Action) | Carbine]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]]  
+
| valign=top | [[#Cavalry Pistol |Cavalry Pistol ]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]]
 
|-
 
|-
| valign=top | [[Sawed-off shotgun (Action) | Sawed-off Shotgun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]], [[Items_(Action)#Slow | Slow]]  
+
| valign=top | [[#Derringer|Derringer]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Coal|Coal]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]]
 
|-
 
|-
| valign=top | [[Light revolver (Action) | Revolver (light)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[#Revolver|Revolver]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Coal|Coal]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Slow|Slow]]
 
|-
 
|-
| valign=top | [[Rifle (Action) | Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[#Automatic Pistol|Automatic Pistol]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Coal|Coal]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Unreliable|Unreliable]]
 
|-
 
|-
| valign=top | [[Shotgun (Action) | Shotgun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Rending| Rending]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]], [[Items_(Action)#Slow | Slow]]  
+
| valign=top | [[#Pen Pistol |Pen Pistol ]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slick|Slick]], [[Items_(Action)#Unreliable|Unreliable]]
 
|-
 
|-
| valign=top | [[Slingshot (Action) | Slingshot]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Improvised| Improvised]]
+
| valign=top | [[#Pocket Pistol|Pocket Pistol]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |
 
|-
 
|-
| valign=top | [[Heavy Revolver (Action) | Revolver (heavy)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[#Heavy Revolver|Heavy Revolver]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]]
 
|-
 
|-
| valign=top | [[Hand grenade (Action) | Hand Grenade]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[#Heavy Automatic Pistol|Heavy Automatic Pistol]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]]
 
|-
 
|-
| valign=top | [[Flamethrower (Action) | Flamethrower]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Fire|Fire]]|| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Static| Static]]
+
| valign=top | [[#Subsonic Pistol|Subsonic Pistol]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |
 
|-
 
|-
| valign=top | [[Light automatic pistol (Action)| Automatic pistol (Light)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[#Pistola|Pistola]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Unreliable|Unreliable]]
 
|-
 
|-
| valign=top | [[Automatic pistol (Action) | Automatic Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[#Arquebus|Arquebus]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Dart pistol (Action) | Dart Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top | [[Items_(Action)#Rending| Rending]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]]  
+
| valign=top | [[#Musket|Musket]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Dart rifle (Action) | Dart Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top | [[Items_(Action)#Rending| Rending]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]]  
+
| valign=top | [[#Rifeled Musket|Rifeled Musket]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Machine rifle (Action) | Machine Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[#Repeating Rifle|Repeating Rifle]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Coal|Coal]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]]
 
|-
 
|-
| valign=top | [[Monster gun (Action) | Monster Gun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +8|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[#Bolt-Action Carbine|Bolt-Action Carbine]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Coal|Coal]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Slow|Slow]]
 
|-
 
|-
| valign=top | [[Semiautomatic rifle (Action) | Semiautomatic Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[#Bolt-Action Rifle |Bolt-Action Rifle ]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Coal|Coal]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[SMG (Action) | Submachinegun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[#Semi-automatic Carbine|Semi-automatic Carbine]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]]
 
|-
 
|-
| valign=top | [[Trench gun (Action) | Trench Gun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Rending| Rending]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]]  
+
| valign=top | [[#Semiautomatic Rifle |Semiautomatic Rifle ]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Assault Shotgun (Action) | Assault Shotgun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Rending| Rending]], [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Scatter| Scatter]]  
+
| valign=top | [[#Monster Gun|Monster Gun]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+8|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Assault Carbine (Action) | Assault Carbine]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[#Sniper Rifle |Sniper Rifle ]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+8|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Assault rifle (Action) | Assault Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stowed| Stowed]]  
+
| valign=top | [[#Machine Rifle |Machine Rifle ]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Advanced Combat rifle (Action) | Advanced Combat Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Unreliable | Unreliable ]]  
+
| valign=top | [[#Assault Carbine|Assault Carbine]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Rash|Rash]]
 
|-
 
|-
| valign=top | [[Heavy automatic pistol (Action) | Automatic Pistol (heavy)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[#Assault Rifle|Assault Rifle]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Micro grenade (Action) | Micro Grenade]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[#Advanced Combat Rifle|Advanced Combat Rifle]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Unreliable|Unreliable]]
 
|-
 
|-
| valign=top | [[Minigun (Action) | Minigun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[#Minigun|Minigun]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Machine pistol (Action) | Machine Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[#Machine Pistol |Machine Pistol ]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Rash|Rash]]
 
|-
 
|-
| valign=top | [[Sniper rifle (Action) | Sniper Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Penetrating| Penetrating]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[#Submachinegun|Submachinegun]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Rash|Rash]]
 
|-
 
|-
| valign=top | [[Subsonic pistol (Action) | Subsonic Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top |  
+
| valign=top | [[#Subsonic SMG|Subsonic SMG]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Rash|Rash]]
 
|-
 
|-
| valign=top | [[Subsonic SMG (Action) | Subsonic Submachinegun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]]  
+
| valign=top | [[#Dragon|Dragon]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Spread|Spread]], [[Items_(Action)#Slow|Slow]]
 
|-
 
|-
| valign=top | [[Taser (Action) | Taser]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top | [[Items_(Action)#Rending| Rending]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]]  
+
| valign=top | [[#Blunderbuss|Blunderbuss]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Spread|Spread]], [[Items_(Action)#Slow|Slow]]
 
|-
 
|-
| valign=top | [[Gyrojet holdout (Action) | Gyrojet Holdout]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slick| Slick]], [[Items_(Action)#One-Shot| One-Shot]]  
+
| valign=top | [[#Sawed-off Shotgun |Sawed-off Shotgun ]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Coal|Coal]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Spread|Spread]]
 
|-
 
|-
| valign=top | [[Gyrojet pistol (Action) | Gyrojet Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[#Shotgun|Shotgun]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Coal|Coal]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Reload|Reload]], [[Items_(Action)#Spread|Spread]]
 
|-
 
|-
| valign=top | [[Gyrojet carbine (Action) | Gyrojet Carbine]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[#Trench Gun|Trench Gun]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Spread|Spread]], [[Items_(Action)#Unreliable|Unreliable]]
 
|-
 
|-
| valign=top | [[Electro pistol (Action) | Electro Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stun | Stun]]  
+
| valign=top | [[#Assault Shotgun|Assault Shotgun]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Spread|Spread]]
 
|-
 
|-
| valign=top | [[Electro carbine (Action) | Electro Carbine]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stun | Stun]]  
+
| valign=top | [[#Taser|Taser]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top |[[Items_(Action)#Slow|Slow]], [[Items_(Action)#Stun|Stun]]
 
|-
 
|-
| valign=top | [[Electro rifle (Action) | Electro Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stun | Stun]]  
+
| valign=top | [[#Tufenk|Tufenk]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Unreliable|Unreliable]]
 
|-
 
|-
| valign=top | [[Airfoil grenade (Action) | Airfoil Grenade]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[#Flamethrower|Flamethrower]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Spread|Spread]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Stowed|Stowed]], [[Items_(Action)#Unreliable|Unreliable]]
 
|-
 
|-
| valign=top | [[Needle pistol (Action) | Needle Pistol]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Close|Close]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]]  
+
| valign=top | [[#Fire Extingusiher|Fire Extingusiher]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Spread|Spread]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Stowed|Stowed]], [[Items_(Action)#Stun|Stun]], [[Items_(Action)#Unreliable|Unreliable]]
 
|-
 
|-
| valign=top | [[Needle carbine (Action) | Needle Carbine]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]]  
+
| valign=top | [[#Incinerator|Incinerator]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Rash|Rash]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Spread|Spread]]
 
|-
 
|-
| valign=top | [[Laser rifle (Action) | Laser Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large| Large]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[#Holdout Gyrojet |Holdout Gyrojet ]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Slick|Slick]]
 
|-
 
|-
| valign=top | [[Laser pistol (Action) | Laser Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]]
+
| valign=top | [[#Gyrojet Carbine|Gyrojet Carbine]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |
 
|-
 
|-
| valign=top | [[Laser carbine (Action) | Laser Carbine]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]]  
+
| valign=top | [[#Laser Pistol|Laser Pistol]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Fusion|Fusion]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Spread|Spread]]
 
|-
 
|-
| valign=top | [[Laser cannon (Action) | Laser Cannon]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]]  
+
| valign=top | [[#Laser Carbine|Laser Carbine]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Fusion|Fusion]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Spread|Spread]]
 
|-
 
|-
| valign=top | [[Railgun (Action) | Railgun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Penetrating| Penetrating]], [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[#Laser Cannon|Laser Cannon]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Fusion|Fusion]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Spread|Spread]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Stowed|Stowed]]
 +
|-
 +
| valign=top | [[#Needle Pistol|Needle Pistol]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Fusion|Fusion]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Rash|Rash]]
 +
|-
 +
| valign=top | [[#Needle Rifle|Needle Rifle]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Fusion|Fusion]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+9|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Area|Area]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Stowed|Stowed]]
 +
|-
 +
| valign=top | [[#Railgun|Railgun]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Fusion|Fusion]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+8|| valign=top |[[Damage_Types_(Action)#Impact|Impact]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Slow|Slow]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Stowed|Stowed]]
 +
|-
 +
| valign=top | [[#Electro Pistol|Electro Pistol]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Hyperspace|Hyperspace]]|| valign=top |[[Items_(Action)#Close|Close]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Stun|Stun]]
 +
|-
 +
| valign=top | [[#Electro Carbine|Electro Carbine]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Hyperspace|Hyperspace]]|| valign=top |[[Items_(Action)#Short|Short]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Stun|Stun]]
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| valign=top | [[#Electro Rifle|Electro Rifle]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Hyperspace|Hyperspace]]|| valign=top |[[Items_(Action)#Long|Long]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Stowed|Stowed]], [[Items_(Action)#Stun|Stun]]
 
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Revision as of 15:15, 16 March 2023

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Heroic Action Role-Play

This is a list of ranged weapons for Action, for use with Shoot. Melee weapons with the Throw property can also be used with the Shoot skill, but only when thrown.

Weapon Hands Size Tech Range Damage Type Properties
Bola 1H Medium Ancient Close +0 Blunt Entangle, Slow, Stun, Throw, Unreliable
Boomerang 1H Small Ancient Close +1 Blunt Slow, Stun, Throw
Javelin 1H Medium Ancient Close +3 Piercing Slow, Throw
Shuriken 1H Small Blacksmith Close +1 Piercing Throw
Shakram 1H Large Blacksmith Close +4 Cutting Slow, Throw
Blowgun 2H Medium Ancient Close +2 Neurotoxin Reload, Slow
Sling 2H Small Ancient Close +2 Blunt Slick
War Sling 2H Large Ancient Short +4 Blunt Slow, Static
Shortbow 2H Large Ancient Close +3 Piercing
Longbow 2H Large Ancient Long +4 Piercing Static, Stowed
Horse Bow 2H Large Blacksmith Short +4 Piercing
Slingshot 2H Small Coal Short +3 Piercing
Crossbow 2H Large Blacksmith Long +4 Piercing Slow
Arbalest 2H Large Blacksmith Long +6 Piercing Penetrating, Reload, Slow, Static, Stowed
Crossbow Pistol 1H Medium Clockwork Close +4 Piercing Slow
Repeating Crossbow 2H Large Clockwork Close +3 Piercing Area
Dart Gun 1&2H Large Combustion Close +6 Neurotoxin Slow, Stowed, Stun
Napthta Grenade 1H Medium Blacksmith Close +1 Fire Reload, Saturation, Slow, Throw, Unreliable
Iron Grenade 1H Small Clockwork Close +3 Impact Area, Loud, Reload, Slow, Throw
Molotov 1H Medium Coal Close +3 Fire Area, Reload, Saturation, Slow, Stowed, Throw, Unreliable
Dynamite 1H Medium Coal Close +4 Blunt Area, Loud, Reload, Slow, Throw
Hand Grenade 1H Small Combustion Close +4 Impact Area, Loud, Reload, Slow, Throw
Incendiary Grenade 1H Small Combustion Close +3 Fire Area, Loud, Reload, Saturation, Slow, Throw, Unreliable
Flash-Bang Grenade 1H Small Electronic Close +4 Neurotoxin Area, Loud, Reload, Slow, Stun, Throw
Entangling Grenade 1H Small Electronic Close +3 Cutting Area, Entangle, Loud, Reload, Slow, Stun, Throw
Micro Grenade 1H Small Electronic Close +4 Impact Area, Loud, Reload, Slow, Throw
Aifoil Grenade 1H Small Fusion Short +4 Impact Area, Loud, Reload, Slow, Throw
Grenade Sling 2H Large Clockwork Short +4 Impact Reload, Slow, Static, Stowed, Unreliable
Rifle Grenade 2H Medium Combustion Short +4 Impact Loud, Reload, Slow, Static
Grenade Launcher 2H Medium Electronic Short +4 Impact Loud, Reload
Automatic GL 1&2H Large Electronic Short +4 Impact Loud, Stowed
Snuff Gun 1H Small Clockwork Reach +4 Impact Loud, Penetrating, Reload, Slick, Slow, Unreliable
Pepperbox 1H Small Clockwork Close +4 Impact Loud, Penetrating, Slow, Unreliable
Dueling Pistol 1H Medium Clockwork Short +4 Impact Loud, Penetrating, Reload, Slow
Cavalry Pistol 1H Medium Clockwork Close +5 Impact Loud, Penetrating, Reload, Slow
Derringer 1H Small Coal Reach +6 Impact Loud, Reload, Slow
Revolver 1H Small Coal Short +5 Impact Loud, Slow
Automatic Pistol 1H Small Coal Short +4 Impact Loud, Unreliable
Pen Pistol 1H Small Combustion Reach +6 Impact Loud, Reload, Slick, Unreliable
Pocket Pistol 1H Small Combustion Close +4 Impact
Heavy Revolver 1H Medium Combustion Close +6 Impact Loud
Heavy Automatic Pistol 1H Medium Electronic Close +7 Impact Loud
Subsonic Pistol 1H Small Electronic Close +5 Impact
Pistola 2H Small Blacksmith Close +5 Impact Loud, Penetrating, Reload, Slow, Static, Unreliable
Arquebus 2H Large Clockwork Long +7 Impact Loud, Penetrating, Reload, Slow, Static, Stowed
Musket 2H Large Clockwork Short +6 Impact Loud, Penetrating, Reload, Slow, Stowed
Rifeled Musket 2H Large Clockwork Long +6 Impact Loud, Penetrating, Reload, Slow, Stowed
Repeating Rifle 2H Large Coal Long +5 Impact Loud, Penetrating
Bolt-Action Carbine 2H Large Coal Long +6 Impact Loud, Penetrating, Slow
Bolt-Action Rifle 2H Large Coal Long +7 Impact Loud, Penetrating, Slow, Stowed
Semi-automatic Carbine 2H Large Combustion Long +6 Impact Loud, Penetrating
Semiautomatic Rifle 2H Large Combustion Long +7 Impact Loud, Penetrating, Stowed
Monster Gun 2H Large Combustion Long +8 Impact Loud, Penetrating, Reload, Slow, Static, Stowed
Sniper Rifle 2H Large Electronic Long +8 Impact Loud, Penetrating, Static, Stowed
Machine Rifle 2H Large Combustion Long +7 Impact Area, Loud, Penetrating, Rash, Static, Stowed
Assault Carbine 2H Large Electronic Long +6 Impact Area, Loud, Penetrating, Rash
Assault Rifle 2H Large Electronic Long +7 Impact Area, Loud, Penetrating, Rash, Stowed
Advanced Combat Rifle 2H Medium Electronic Long +6 Impact Area, Loud, Penetrating, Rash, Unreliable
Minigun 2H Large Electronic Long +7 Impact Area, Loud, Penetrating, Rash, Stowed
Machine Pistol 1&2H Small Electronic Short +4 Impact Area, Loud, Rash
Submachinegun 2H Medium Combustion Short +5 Impact Area, Loud, Rash
Subsonic SMG 2H Medium Electronic Close +6 Impact Area, Rash
Dragon 1H Medium Clockwork Close +5 Blunt Loud, Reload, Spread, Slow
Blunderbuss 2H Large Clockwork Close +6 Blunt Loud, Reload, Spread, Slow
Sawed-off Shotgun 2H Medium Coal Close +6 Blunt Loud, Reload, Spread
Shotgun 2H Medium Coal Close +6 Blunt Loud, Reload, Spread
Trench Gun 2H Medium Combustion Close +6 Blunt Loud, Spread, Unreliable
Assault Shotgun 1&2H Large Electronic Short +7 Blunt Area, Loud, Rash, Spread
Taser 1H Small Electronic Close +3 Electricity Slow, Stun
Tufenk 2H Large Blacksmith Close +3 Fire Area, Rash, Unreliable
Flamethrower 2H Large Combustion Close +5 Fire Area, Rash, Saturation, Spread, Static, Stowed, Unreliable
Fire Extingusiher 2H Large Combustion Close +5 Fire Saturation, Spread, Static, Stowed, Stun, Unreliable
Incinerator 1H Medium Electronic Close +5 Fire Rash, Saturation, Spread
Holdout Gyrojet 1H Small Electronic Short +4 Impact Slick
Gyrojet Carbine 1&2H Small Electronic Long +6 Impact
Laser Pistol 1H Small Fusion Short +5 Fire Loud, Spread
Laser Carbine 1&2H Medium Fusion Long +5 Fire Area, Loud, Rash, Spread
Laser Cannon 2H Large Fusion Long +6 Fire Loud, Penetrating, Spread, Static, Stowed
Needle Pistol 1H Medium Fusion Short +6 Impact Area, Loud, Rash
Needle Rifle 2H Large Fusion Long +9 Impact Area, Loud, Rash, Stowed
Railgun 2H Large Fusion Long +8 Impact Loud, Penetrating, Slow, Static, Stowed
Electro Pistol 1H Small Hyperspace Close +4 Electricity Loud, Penetrating, Stun
Electro Carbine 1&2H Medium Hyperspace Short +5 Electricity Loud, Penetrating, Rash, Stun
Electro Rifle 2H Medium Hyperspace Long +6 Electricity Loud, Penetrating, Rash, Stowed, Stun