Difference between revisions of "Ram (Action)"

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m (→‎Ram: wk)
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Basic Action
 
Basic Action
  
Charge straight a distance equal to your [[Move (Action)|Move]] and make a [[Melee (Action)|Melee]] attack.  
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Charge straight a distance equal to your [[Move (Action)|Move]] and make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]].  
 
You can move normally in the round you Ram, either before or after the charge.
 
You can move normally in the round you Ram, either before or after the charge.
If you hit you do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Blunt|Blunt]] damage and the target is toppled over if he takes any damage, losing a shot. An immobile target, such as a wall, door, or very heavy object, takes [[Body (Action)|Body]] +8 [[Damage_Types_(Action)#Blunt|Blunt]] damage instead, but if you fail to break the object, you loose a shot and you cannot move afterwards.
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If you hit you do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Blunt|Blunt]] damage and the target is toppled over if he takes a [[Hit (Action)|Hits]], losing a shot.  
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An immobile target, such as a wall, door, or very heavy object, takes [[Body (Action)|Body]] +8 [[Damage_Types_(Action)#Blunt|Blunt]] damage instead, but if you fail to break the object, you loose a shot.

Latest revision as of 10:39, 7 October 2019

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Heroic Action Role-Play

This is a Racial Power for Action

Ram

Basic Action

Charge straight a distance equal to your Move and make a Normal Melee Attack. You can move normally in the round you Ram, either before or after the charge. If you hit you do Body +4 Blunt damage and the target is toppled over if he takes a Hits, losing a shot. An immobile target, such as a wall, door, or very heavy object, takes Body +8 Blunt damage instead, but if you fail to break the object, you loose a shot.