Difference between revisions of "Ram (Action)"

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m (ram)
m (→‎Ram: wk)
 
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Basic Action
 
Basic Action
  
Charge straight a distance equal to your [[Move (Action)|Move]] and make a [[Melee (Action)|Melee]] attack. If successful you do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Blunt|Blunt]] damage and the target is toppled over if he takes any damage, losing 3 shots. An immobile target, such as a wall, door, or very heavy object, takes [[Body (Action)|Body]] +8 [[Damage_Types_(Action)#Blunt|Blunt]] damage instead, but if you fail to break the object, you loose 3 shots after such an attack.
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Charge straight a distance equal to your [[Move (Action)|Move]] and make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]].  
 
 
 
You can move normally in the round you Ram, either before or after the charge.
 
You can move normally in the round you Ram, either before or after the charge.
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If you hit you do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Blunt|Blunt]] damage and the target is toppled over if he takes a [[Hit (Action)|Hits]], losing a shot.
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An immobile target, such as a wall, door, or very heavy object, takes [[Body (Action)|Body]] +8 [[Damage_Types_(Action)#Blunt|Blunt]] damage instead, but if you fail to break the object, you loose a shot.

Latest revision as of 10:39, 7 October 2019

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Heroic Action Role-Play

This is a Racial Power for Action

Ram

Basic Action

Charge straight a distance equal to your Move and make a Normal Melee Attack. You can move normally in the round you Ram, either before or after the charge. If you hit you do Body +4 Blunt damage and the target is toppled over if he takes a Hits, losing a shot. An immobile target, such as a wall, door, or very heavy object, takes Body +8 Blunt damage instead, but if you fail to break the object, you loose a shot.