Rage Druid (Apath)

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Unofficial rules compendium

Berserkers and allies of nature and animal spirits, rage druids link the world of the barbarian and the druid. Often standing outside traditional tribal hierarchies, the rage druid is the wilderness incarnate even in the barbarian societies the come from.

Class Information

This is a hybrid class, a combination of Barbarian and druid.

Role: The rage druid combines spells, rage, and shapeshifting into a powerful champion of the wild. Using her mastery of terrain to weaken opponents before finishing them with her powerful rage.

Alignment: Any non-lawful. Neutral alignments are more common, rage druids share nature's impassiveness to humanoid concerns. Tribal rage druids are usually chaotic, sharing the pride and culture of their tribe.

Hit Die: d8.

Class Skills

The rage druid’s class skills (and the key ability for each skill) are Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Fly (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (history) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int) Survival (Wis), and Swim (Str).

Skill Ranks at Each Level: 4 + Int modifier.

Class Features

This is all the class features of the rage druid.

Weapon and Armor Proficiency

A rage druid is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Spells

A rage druid casts divine spells drawn from the druid spell lists. A rage druid can never learn or cast spells of level 7 or higher, and such spells are not on his spell list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a rage druid must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a rage druid’s spell is 10 + the spell’s level + the rage druid’s Charisma modifier. The rage druid can only cast druid spells of level zero to six. Druid spells of level 7 or higher are not on the rage druid's spell list, and he does not learn to use such spells from spell completion (scrolls) and spell trigger (staff and wand) items.

Table: Rage Druid
Spells Known
Level Spells Known
Zero 1st 2nd 3rd 4th 5th 6th
1st 4 2
2nd 5 3
3rd 6 4
4th 6 4 2
5th 6 4 3
6th 6 4 4
7th 6 5 4 2
8th 6 5 4 3
9th 6 5 4 4
10th 6 5 5 4 2
11th 6 6 5 4 3
12th 6 6 5 4 4
13th 6 6 5 5 4 2
14th 6 6 6 5 4 3
15th 6 6 6 5 4 4
16th 6 6 6 5 5 4 2
17th 6 6 6 6 5 4 3
18th 6 6 6 6 5 4 4
19th 6 6 6 6 5 5 4
20th 6 6 6 6 6 5 5

Like other spellcasters, a rage druid can cast only a certain number of spells per day of each spell level. His base daily spell allotment is given on Table: Rage Druid. In addition, he receives bonus spells per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Spells).

A rage druid’s selection of spells is extremely limited. A rage druid begins play knowing four 0-level spells and two 1st-level spells of his choice. At each new rage druid level, he gains one or more new spells, as indicated on Table: Rage druid Spells Known. Unlike spells per day, the number of spells a rage druid knows is not affected by his Charisma score; the numbers on Table: Rage Druid Spells Known are fixed.

Upon reaching 4th level, and at every three rage druid level after that (7th, 10th, and so on), a rage druid can choose to learn a new spell in place of one he already knows. In effect, the rage druid loses the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged. A rage druid may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level. Unlike a druid, a rage druid need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level.

Orisons Rage druids learn a number of orisons, or 0-level spells, as noted on Table: Rage druid Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.

Rage (Ex)

A rage druid can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a rage druid can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the rage druid can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear's endurance, do not increase the total number of rounds that a rage druid can rage per day. A rage druid can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.

While in a rage, a rage druid gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the rage druid enters a rage again within 1 minute of her previous rage. While in a rage, a rage druid cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration, except that a rage druid can cast spells from the rage druid spell list when raging.

A rage druid can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A rage druid can't enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a rage druid falls unconscious, her rage immediately ends.

Spirit Favors

Rage druids attract the attention of some spirits regular druids don't, and as a result have access to additional spells. Add the following spells to the rage druid's spell list at the indicated spell levels. The rage druid must learn these spells using his known spells to be able to cast them. 1st— magic weapon. 2nd— augury. 3rd— magic weapon (greater). 4th— blessing of fervor. 5th— ancestral memory]. 6th— mage's decree.

Spell Rage (Ex)

At 2nd level, when in a rage, a rage druid can cast a spell as a swift action. Such a spell can only affect the rage druid herself. Each use of this ability costs one round of rage, in addition to the cost of the rage itself.

Indomitable Caster (Ex)

At 3rd level, a rage druid adds his Constitution bonus (if any) on concentration checks.

Woodland Stride (Ex)

Starting at 4th level, a rage druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect him.

Wild Shape (Su)

At 5th level, a rage druid gains the ability to turn himself into any small or Medium animal and back again once per day. His options for new forms include all creatures with the animal type. This ability functions like the beast shape I spell, except as noted here. The effect lasts for 1 hour per rage druid level, or until he changes back. Changing form (to animal or back) is a standard action and doesn't provoke an attack of opportunity. The form chosen must be that of an animal the rage druid is familiar with.

A rage druid loses his ability to speak while in animal form because he is limited to the sounds that a normal, untrained animal can make, but he can communicate normally with other animals of the same general grouping as his new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)

A rage druid can use this ability an additional time per day at 8th level and every three levels thereafter, for a total of six times at 19th level. At 20th level, a rage druid can use wild shape at will.

At 8th level, a rage druid can wild shape as a swift action while raging.

As a rage druid gains in levels, this ability allows the rage druid to take on the form of larger and smaller animals and magical beasts. Each form expends one daily usage of this ability, regardless of the form taken.

At 8th level, a rage druid can use wild shape to change into a Large or Tiny animal, as beast shape II.

At 10th level, a rage druid can use wild shape to change into a Huge or Diminutive animal or a Small or Medium magical beast, as beast shape III.

At 13th level, a rage druid can use wild shape to change into a Tiny or Large magical beast, as beast shape IV.

Natural Spell (Ex)

A 6th level rage druid can cast spells when raging or using wild shape. While in wild shape, the rage druid ignores spell components except material components with a gold piece cost.

Greater Rage (Ex)

At 7th level, when a rage druid enters a rage, his bonus to melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +3. In addition, the amount of temporary hit points gained when entering a rage increases to 3 per Hit Die.

Rage Touch (Ex)

At 9th level, whenever a rage druid casts a spell with a range of “touch” from the the rage druid spell list, he can deliver the spell as part of a natural attack. Instead of the free melee touch attack normally allowed to deliver the spell, a rage druid can make one free natural attack as part of casting this spell. If successful, this natural attack deals its normal damage as well as the effects of the spell. This natural attack uses it's normal critical range (normally 20) and both the natural attack and spell cause double damage on a confirmed critical hit.

Trackless Step (Ex)

Starting at 10th level, a rage druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.

Enduring Rage (Su)

At 12th level, as a free action, a rage druid can extend the duration of his rage by sacrificing a spell slot; this prolongs the duration of his rage for a number of rounds equal to the level of the spell slot used.

Mighty Rage (Ex)

At 13th level

Rage Caster (Su)

Starting at 16th level, a rage druid’s spells grow more potent when he rages. He adds 2 to the save DC of any spells cast while raging.

Tireless Rage (Ex)

Supreme Rage (Ex)

Table: Rage Druid

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4 5 6
1st +0 +2 +0 +2 Fast movement, orisons, rage, spirit favors, wild empathy 1
2nd +1 +3 +0 +3 Woodland stride 2
3rd +2 +3 +1 +3 Rage power 3
4th +3 +4 +1 +4 Wild shape (1/day) 3 1
5th +3 +4 +1 +4 Spell rage 4 2
6th +4 +5 +2 +5 Rage power 4 3
7th +5 +5 +2 +5 Wild shape (1/day, swift) 4 3 1
8th +6/+1 +6 +2 +6 Venom immunity 4 4 2
9th +6/+1 +6 +3 +6 Indomitable caster 5 4 3
10th +7/+2 +7 +3 +7 Wild shape (3/day) 5 4 3 1
11th +8/+3 +7 +3 +7 Enduring rage 5 4 4 2
12th +9/+4 +8 +4 +8 Rage power 5 5 4 3
13th +9/+4 +8 +4 +8 Wild shape (5/day, elemental) 5 5 4 3 1
14th +10/+5 +9 +4 +9 Greater rage 5 5 4 4 2
15th +11/+6/+1 +9 +5 +9 Rage power 5 5 5 4 3
16th +12/+7/+2 +10 +5 +10 Wild shape (5/day, plant) 5 5 5 4 3 1
17th +12/+7/+2 +10 +5 +10 Ragecaster 5 5 5 4 4 2
18th +13/+8/+3 +11 +6 +11 Rage power 5 5 5 5 4 3
19th +14/+9/+4 +11 +6 +11 Timeless body, wild shape (6/day) 5 5 5 5 5 4
20th +15/+10/+5 +12 +6 +12 Wild shape (at will) 5 5 5 5 5 5
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