Races (5A)

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Rules

When using the optional racial modifiers from Tasha's, an attribute stat starts out with a +2 bonus must have at least a +1 bonus at the end, and a Small creature cannot have a racial bonus to Strength.

Humans

In addition to what is noted in the PH, humans using the +1 to all ability scores version (the regular human) gain additional proficencies based on their ethnicity.

Common: Common humans can choose any one weapon, skill, tool, vehicle, or language.

Baklunish gain proficiency with their ethnic language (Baklunish) and with one of History, Religion, Animal Handling, Survival, a gambling set, or navigator's tools.

Flan gain proficiency with their ethnic language (Flan) and with one of Athletics, Stealth, Nature, Religion, Perception, or Survival.

Oerdians gain proficiency with their ethnic language (Oerdian) and with one of the following: any one weapon, Athletics, History, Religion, Animal Handling, or Persuasion.

Olman gain proficiency with their ethnic language (Olman) and with one of Athletics, Acrobatics, Arcana, Religion, Survival, or Intimidate.

Paynim gain proficiency with their ethnic language and with one of the following: composite bow proficiency, Arcana, Nature, Animal Handling, Perception, or Survival.

Rhenne gain proficiency with their ethnic language (Rhopan) and with one of Acrobatics, Sleight of Hand, Arcana, Animal Handling, Performance, or one type of vehicles.

Suel gain proficiency with their ethnic language (usually Amedi or Cold Tounge) and with one of Athletics, Acrobatics, Arcana, History, Intimidation, or water vehicles.

Tuov gain proficiency with their ethnic language (Tuov) and with one of Athletics, Stealth, History, Nature, Perception, Survival, or Persuasion.