Difference between revisions of "Pure Cleric (Apath)"

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{{Apath}}
 
{{Apath}}
''Pure clerics or non-domain clerics believe in one great divine principle, that does not concern itself with the minutiae of the world as expressed in domains. All divine power is one, and focusing on domains is to the detriment of genuine divine power. Pure clerics are common in monotheistic and philosophical religions. Note that religions that have pure clerics can still have subsidiary gods or saints can have regular clerics that use domains. Thus clerics and pure clerics can coexist in the same faith, but may be at odds with one another.
+
''Pure clerics believe in one great divine principle, that does not concern itself with the minutiae of the world as expressed in domains. To them, focusing on domains is to the detriment of genuine divine power. Pure clerics are common in monotheistic and philosophical religions. Note that religions that have pure clerics can still have subsidiary gods or saints can have regular clerics that use domains. Thus clerics and pure clerics can coexist in the same faith, but may be at odds with one another.
  
 
== Class Information ==
 
== Class Information ==
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The following class abilities are affected by this archetype:
 
The following class abilities are affected by this archetype:
  
=== Enhanced Heal/Inflict ===
+
=== Maximized Heal/Inflict ===
When a pure cleric uses a cure/inflict spell, she the spell's level to the hit points cured or inflicted. Thus a ''cure light wounds'' spell cast by a 3rd level pure cleric heals 1d8+4 points of damage, with a maximum of 1d8+6 points of damage at level 5. This also applies to such spells from spell trigger and spell completion items (scrolls, wands, staves) used by the pure cleric. Channeled positive and negative energy add one point of healing or damage per die, but other forms of channeled energy gained from additional abilities do not.
+
When a pure cleric uses a cure/inflict spell, they are treated as if they were maximized, making the amount of damage healed or inflicted the maximum possible. This does not stack with the Maximize Spell metamagic feat.
  
 
=== No Domains ===
 
=== No Domains ===
 
The pure cleric lacks domains and domain spell slots.
 
The pure cleric lacks domains and domain spell slots.
 +
 +
=== Pure Focus (Ex) ===
 +
As long as she has her divine focus, a pure cleric needs less of the trapping of the mundane world to cast spells. By using a divine focus as part of casting, she can cast any spell with a material component costing the value of that divine focus (maximum 100 gp) or less without needing that component. For example, if the pure cleric uses a silver holy symbol worth 25 gp, she do not have to provide material components for a spell if its components are worth 25 gp or less. If the spell requires a material component that costs more than the value of the divine focus, the pure cleric must have the material component on hand to cast the spell, as normal.
  
 
=== Divine Gift (Su) ===
 
=== Divine Gift (Su) ===
A pure cleric receives the divine gift ability at level 2. Once per day the pure cleric can cast any one spell that is on the cleric spell list which and is capable of casting. This spell is cast without expending a prepared spell, even if the spell is not prepared. It spell is treated like any other spell, including casting time, duration, and other effects dependent on the cleric's level. This spell cannot be modified by metamagic feats or other abilities.
+
A pure cleric receives the divine gift ability at level 2. Once per day the pure cleric can cast any one spell that she is capable of casting. This spell is cast without expending a prepared spell, even if the spell is not prepared. It is treated like any other spell, including casting time, duration, and other effects dependent on the cleric's level. This spell cannot be modified by metamagic feats or other abilities. The pure cleric must have a divine focus to use this ability.
 +
 
 +
=== Endless Well ===
 +
At level 4, a pure cleric can use channeled energy to restore spells she has already cast this day, including one gained from divine gift or used to power spontaneous casting. By expanding a use of channel energy as a swift action, the pure cleric can restore prepared spells at the rate of one spell level per die of energy she normally channels. She must restore at least two different spells each time she uses this ability, and it cannot be used to restore orisons.
  
=== Dismiss Falsehood ===
+
''Example: Bridgin is a 6th level pure cleric who has cast all her spells for the day. She can use endless well to restore a total of 3 levels of spells she has used today. This can be three first level spells or one first and one second level spell. She cannot restore a third level spell, that would leave her unable to restore a second spell and thus is not allowed.
At 4th level and higher, when a pure cleric makes a dispel check or caster level check to see if her spells can negate other spells, spell-like abilities, supernatural abilities, or curses, add +5 to the result.
 
  
 
=== Bonus Faith Feats ===
 
=== Bonus Faith Feats ===
At level 6, and every four levels after that, the pure cleric gains a bonus feat. This must be a [http://www.d20pfsrd.com/feats/channeling-feats channeling] feat or metamagic feat.
+
At level 6, and every four levels after that, the pure cleric gains a bonus feat. This must be a [http://www.d20pfsrd.com/feats/channeling-feats channeling], item creation, or metamagic feat.
  
=== Aura of Serenity (Sp) ===
+
=== Versatile Channel (Su) ===
''If You Meet The Buddha On The Road, Kill Her'' - Attributed to Zen Master Linji
+
At 8th level, a pure cleric’s channel energy can instead affect a 60-foot cone or a 120-foot line.
  
A pure cleric of 8th level can use ''[http://www.d20pfsrd.com/magic/all-spells/s/sanctuary sanctuary]'' at will. This is a full-round action, and lasts until dispelled or broken by an action from the pure cleric. The save DC against this ability is 10 + ½ the pure cleric's level + Wisdom modifier. Unlike the spell, using channel energy to inflict harm does not count as an attack and does not end the protection, but does grant each harmed creature an additional saving throw to negate the aura of serenity. A creature that saves against this ability cannot be affected by that pure cleric's aura of serenity again for 24 hours.
+
=== Aura of Serenity (Su) ===
 +
''If You Meet The Buddha On The Road, Kill Him''—Attributed to Zen Master Linji.
  
=== Endless Well ===
+
A pure cleric of 12th level can use ''[http://www.d20pfsrd.com/magic/all-spells/s/sanctuary sanctuary]'' at will. This is a full-round action, and lasts until broken by an action from the pure cleric. The save DC against this ability is 10 + ½ the pure cleric's level + Wisdom modifier. The pure cleric can renew the effect by spending another full-round action, which forces even those who passed the will save to save again.
At level 12, a pure cleric can use channeled energy to restore spells she has previously cast. By expanding a use of channel energy as a standard action, the pure cleric can restore prepared spells at the rate of one spell level per die of energy she normally channels.
 
  
=== Versatile Channel (Su) ===
+
=== True Faith ===
At 16th level, a pure cleric’s channel energy can instead affect a 60-foot cone or a 120-foot line.
+
At 16th level and higher, increase the pure cleric's caster level by two. This improves the effects of her spells and her caster level checks. Likewise her spells become harder to dispel.
  
 
=== Abundant Skies ===
 
=== Abundant Skies ===
At level 20, when using the endless well ability, the pure cleric can replace expended spells with any spell that fits in that spell slot, not just a spell that was previously prepared.
+
At level 20, when using the endless well ability, the pure cleric can replace expended spells with any spell that fits in that spell slot, not just a spell that was cast earlier in the day.
  
 
== Table: Pure Cleric ==
 
== Table: Pure Cleric ==
 
{|class="wikitable"
 
{|class="wikitable"
|rowspan=2|''' Level'''||rowspan=2|''' Base Attack Bonus'''||rowspan=2|''' Fort Save'''||rowspan=2|''' Ref Save'''||rowspan=2|''' Will Save'''||rowspan=2|''' Special'''||colspan=10 align=center|'''Spells per Day'''
+
|rowspan=2 valign=bottom |''' Level'''||rowspan=2 valign=bottom |''' Base <br>Attack <br>Bonus'''||rowspan=2 valign=bottom |''' Fort <br>Save'''||rowspan=2 valign=bottom |''' Ref <br>Save'''||rowspan=2 valign=bottom |''' Will <br>Save'''||rowspan=2 valign=bottom |''' Special'''||colspan=10 align=center|'''Spells per Day'''
 
|-
 
|-
 
||0|||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
 
||0|||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
 
|-
 
|-
|valign="top"| 1st||valign="top"| +0 ||valign="top"| +2||valign="top"| +0||valign="top"| +2||valign="top"| Aura, channel energy 1d6, enhanced heal/inflict, orisons, spontaneous casting||valign="top"| 3||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
+
|valign="top"| 1st||valign="top"| +0 ||valign="top"| +2||valign="top"| +0||valign="top"| +2||valign="top"| Aura, channel energy 1d6, maximized heal/inflict, orisons, pure focus, spontaneous casting ||valign="top"| 3||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 
|-
 
|-
|valign="top"| 2nd||valign="top"| +1||valign="top"| +3||valign="top"| +0||valign="top"| +3||valign="top"| Divine gift ||valign="top"| 4||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
+
|valign="top"| 2nd||valign="top"| +1||valign="top"| +3||valign="top"| +0||valign="top"| +3||valign="top"| Divine gift||valign="top"| 4||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 
|-
 
|-
 
|valign="top"| 3rd||valign="top"| +2||valign="top"| +3||valign="top"| +1||valign="top"| +3||valign="top"| Channel energy 2d6||valign="top"| 4||valign="top"| 2||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 
|valign="top"| 3rd||valign="top"| +2||valign="top"| +3||valign="top"| +1||valign="top"| +3||valign="top"| Channel energy 2d6||valign="top"| 4||valign="top"| 2||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 
|-
 
|-
|valign="top"| 4th||valign="top"| +3||valign="top"| +4||valign="top"| +1||valign="top"| +4||valign="top"| Dismiss falsehood||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
+
|valign="top"| 4th||valign="top"| +3||valign="top"| +4||valign="top"| +1||valign="top"| +4||valign="top"| Endless well ||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 
|-
 
|-
 
|valign="top"| 5th||valign="top"| +3||valign="top"| +4||valign="top"| +1||valign="top"| +4||valign="top"| Channel energy 3d6||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 
|valign="top"| 5th||valign="top"| +3||valign="top"| +4||valign="top"| +1||valign="top"| +4||valign="top"| Channel energy 3d6||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 
|-
 
|-
|valign="top"| 6th||valign="top"| +4||valign="top"| +5||valign="top"| +2||valign="top"| +5||valign="top"| Channeling feat||valign="top"| 4||valign="top"| 3||valign="top"| 3||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
+
|valign="top"| 6th||valign="top"| +4||valign="top"| +5||valign="top"| +2||valign="top"| +5||valign="top"| Bonus feat ||valign="top"| 4||valign="top"| 3||valign="top"| 3||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 
|-
 
|-
 
|valign="top"| 7th||valign="top"| +5||valign="top"| +5||valign="top"| +2||valign="top"| +5||valign="top"| Channel energy 4d6||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 
|valign="top"| 7th||valign="top"| +5||valign="top"| +5||valign="top"| +2||valign="top"| +5||valign="top"| Channel energy 4d6||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 
|-
 
|-
|valign="top"| 8th||valign="top"| +6/+1||valign="top"| +6||valign="top"| +2||valign="top"| +6||valign="top"| Aura of serenity||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 3||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
+
|valign="top"| 8th||valign="top"| +6/+1||valign="top"| +6||valign="top"| +2||valign="top"| +6||valign="top"| Versatile channel ||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 3||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 
|-
 
|-
 
|valign="top"| 9th||valign="top"| +6/+1||valign="top"| +6||valign="top"| +3||valign="top"| +6||valign="top"| Channel energy 5d6||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 
|valign="top"| 9th||valign="top"| +6/+1||valign="top"| +6||valign="top"| +3||valign="top"| +6||valign="top"| Channel energy 5d6||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 
|-
 
|-
|valign="top"| 10th||valign="top"| +7/+2||valign="top"| +7||valign="top"| +3||valign="top"| +7||valign="top"| Channeling feat||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 3||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
+
|valign="top"| 10th||valign="top"| +7/+2||valign="top"| +7||valign="top"| +3||valign="top"| +7||valign="top"| Bonus feat ||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 3||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 
|-
 
|-
 
|valign="top"| 11th||valign="top"| +8/+3||valign="top"| +7||valign="top"| +3||valign="top"| +7||valign="top"| Channel energy 6d6||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —
 
|valign="top"| 11th||valign="top"| +8/+3||valign="top"| +7||valign="top"| +3||valign="top"| +7||valign="top"| Channel energy 6d6||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —
 
|-
 
|-
|valign="top"| 12th||valign="top"| +9/+4||valign="top"| +8||valign="top"| +4||valign="top"| +8||valign="top"| Endless well ||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 3||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —
+
|valign="top"| 12th||valign="top"| +9/+4||valign="top"| +8||valign="top"| +4||valign="top"| +8||valign="top"| Aura of serenity ||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 3||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —
 
|-
 
|-
 
|valign="top"| 13th||valign="top"| +9/+4||valign="top"| +8||valign="top"| +4||valign="top"| +8||valign="top"| Channel energy 7d6||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| 1||valign="top"| —||valign="top"| —
 
|valign="top"| 13th||valign="top"| +9/+4||valign="top"| +8||valign="top"| +4||valign="top"| +8||valign="top"| Channel energy 7d6||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| 1||valign="top"| —||valign="top"| —
 
|-
 
|-
|valign="top"| 14th||valign="top"| +10/+5||valign="top"| +9||valign="top"| +4||valign="top"| +9||valign="top"| Channeling feat||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 3||valign="top"| 2||valign="top"| —||valign="top"| —
+
|valign="top"| 14th||valign="top"| +10/+5||valign="top"| +9||valign="top"| +4||valign="top"| +9||valign="top"| Bonus feat ||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 3||valign="top"| 2||valign="top"| —||valign="top"| —
 
|-
 
|-
 
|valign="top"| 15th||valign="top"| +11/+6/+1||valign="top"| +9||valign="top"| +5||valign="top"| +9||valign="top"| Channel energy 8d6||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| 1||valign="top"| —
 
|valign="top"| 15th||valign="top"| +11/+6/+1||valign="top"| +9||valign="top"| +5||valign="top"| +9||valign="top"| Channel energy 8d6||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| 1||valign="top"| —
 
|-
 
|-
|valign="top"| 16th||valign="top"| +12/+7/+2||valign="top"| +10||valign="top"| +5||valign="top"| +10||valign="top"| Versatile channel ||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 3||valign="top"| 2||valign="top"| —
+
|valign="top"| 16th||valign="top"| +12/+7/+2||valign="top"| +10||valign="top"| +5||valign="top"| +10||valign="top"| True faith ||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 3||valign="top"| 2||valign="top"| —
 
|-
 
|-
 
|valign="top"| 17th||valign="top"| +12/+7/+2||valign="top"| +10||valign="top"| +5||valign="top"| +10||valign="top"| Channel energy 9d6||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| 1
 
|valign="top"| 17th||valign="top"| +12/+7/+2||valign="top"| +10||valign="top"| +5||valign="top"| +10||valign="top"| Channel energy 9d6||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| 1
 
|-
 
|-
|valign="top"| 18th||valign="top"| +13/+8/+3||valign="top"| +11||valign="top"| +6||valign="top"| +11||valign="top"| Channeling feat||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 3||valign="top"| 2
+
|valign="top"| 18th||valign="top"| +13/+8/+3||valign="top"| +11||valign="top"| +6||valign="top"| +11||valign="top"| Bonus feat ||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 3||valign="top"| 2
 
|-
 
|-
 
|valign="top"| 19th||valign="top"| +14/+9/+4||valign="top"| +11||valign="top"| +6||valign="top"| +11||valign="top"| Channel energy 10d6||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 3
 
|valign="top"| 19th||valign="top"| +14/+9/+4||valign="top"| +11||valign="top"| +6||valign="top"| +11||valign="top"| Channel energy 10d6||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 3

Latest revision as of 20:36, 26 August 2015

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Unofficial rules compendium

Pure clerics believe in one great divine principle, that does not concern itself with the minutiae of the world as expressed in domains. To them, focusing on domains is to the detriment of genuine divine power. Pure clerics are common in monotheistic and philosophical religions. Note that religions that have pure clerics can still have subsidiary gods or saints can have regular clerics that use domains. Thus clerics and pure clerics can coexist in the same faith, but may be at odds with one another.

Class Information

This is a cleric archetype

Hit Die: d8.

Class Abilities

The following class abilities are affected by this archetype:

Maximized Heal/Inflict

When a pure cleric uses a cure/inflict spell, they are treated as if they were maximized, making the amount of damage healed or inflicted the maximum possible. This does not stack with the Maximize Spell metamagic feat.

No Domains

The pure cleric lacks domains and domain spell slots.

Pure Focus (Ex)

As long as she has her divine focus, a pure cleric needs less of the trapping of the mundane world to cast spells. By using a divine focus as part of casting, she can cast any spell with a material component costing the value of that divine focus (maximum 100 gp) or less without needing that component. For example, if the pure cleric uses a silver holy symbol worth 25 gp, she do not have to provide material components for a spell if its components are worth 25 gp or less. If the spell requires a material component that costs more than the value of the divine focus, the pure cleric must have the material component on hand to cast the spell, as normal.

Divine Gift (Su)

A pure cleric receives the divine gift ability at level 2. Once per day the pure cleric can cast any one spell that she is capable of casting. This spell is cast without expending a prepared spell, even if the spell is not prepared. It is treated like any other spell, including casting time, duration, and other effects dependent on the cleric's level. This spell cannot be modified by metamagic feats or other abilities. The pure cleric must have a divine focus to use this ability.

Endless Well

At level 4, a pure cleric can use channeled energy to restore spells she has already cast this day, including one gained from divine gift or used to power spontaneous casting. By expanding a use of channel energy as a swift action, the pure cleric can restore prepared spells at the rate of one spell level per die of energy she normally channels. She must restore at least two different spells each time she uses this ability, and it cannot be used to restore orisons.

Example: Bridgin is a 6th level pure cleric who has cast all her spells for the day. She can use endless well to restore a total of 3 levels of spells she has used today. This can be three first level spells or one first and one second level spell. She cannot restore a third level spell, that would leave her unable to restore a second spell and thus is not allowed.

Bonus Faith Feats

At level 6, and every four levels after that, the pure cleric gains a bonus feat. This must be a channeling, item creation, or metamagic feat.

Versatile Channel (Su)

At 8th level, a pure cleric’s channel energy can instead affect a 60-foot cone or a 120-foot line.

Aura of Serenity (Su)

If You Meet The Buddha On The Road, Kill Him—Attributed to Zen Master Linji.

A pure cleric of 12th level can use sanctuary at will. This is a full-round action, and lasts until broken by an action from the pure cleric. The save DC against this ability is 10 + ½ the pure cleric's level + Wisdom modifier. The pure cleric can renew the effect by spending another full-round action, which forces even those who passed the will save to save again.

True Faith

At 16th level and higher, increase the pure cleric's caster level by two. This improves the effects of her spells and her caster level checks. Likewise her spells become harder to dispel.

Abundant Skies

At level 20, when using the endless well ability, the pure cleric can replace expended spells with any spell that fits in that spell slot, not just a spell that was cast earlier in the day.

Table: Pure Cleric

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Aura, channel energy 1d6, maximized heal/inflict, orisons, pure focus, spontaneous casting 3 1
2nd +1 +3 +0 +3 Divine gift 4 2
3rd +2 +3 +1 +3 Channel energy 2d6 4 2 1
4th +3 +4 +1 +4 Endless well 4 3 2
5th +3 +4 +1 +4 Channel energy 3d6 4 3 2 1
6th +4 +5 +2 +5 Bonus feat 4 3 3 2
7th +5 +5 +2 +5 Channel energy 4d6 4 4 3 2 1
8th +6/+1 +6 +2 +6 Versatile channel 4 4 3 3 2
9th +6/+1 +6 +3 +6 Channel energy 5d6 4 4 4 3 2 1
10th +7/+2 +7 +3 +7 Bonus feat 4 4 4 3 3 2
11th +8/+3 +7 +3 +7 Channel energy 6d6 4 4 4 4 3 2 1
12th +9/+4 +8 +4 +8 Aura of serenity 4 4 4 4 3 3 2
13th +9/+4 +8 +4 +8 Channel energy 7d6 4 4 4 4 4 3 2 1
14th +10/+5 +9 +4 +9 Bonus feat 4 4 4 4 4 3 3 2
15th +11/+6/+1 +9 +5 +9 Channel energy 8d6 4 4 4 4 4 4 3 2 1
16th +12/+7/+2 +10 +5 +10 True faith 4 4 4 4 4 4 3 3 2
17th +12/+7/+2 +10 +5 +10 Channel energy 9d6 4 4 4 4 4 4 4 3 2 1
18th +13/+8/+3 +11 +6 +11 Bonus feat 4 4 4 4 4 4 4 3 3 2
19th +14/+9/+4 +11 +6 +11 Channel energy 10d6 4 4 4 4 4 4 4 4 3 3
20th +15/+10/+5 +12 +6 +12 Abundant skies 4 4 4 4 4 4 4 4 4 4

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Domains
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