Difference between revisions of "Pugilist (Strength) (5A)"

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=== 2nd Level: Punch ===
 
=== 2nd Level: Punch ===
* '''Punch.''' You can make unarmed attacks that do bludgeoning damage equal to your Exemplar Die. This does not use up any dice from your Exemplar Dice pool. This trick is special in that it does not count against the number of tricks you can use; it can be combined with any other tricks.
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* '''Punch.''' You can make unarmed attacks that do bludgeoning damage equal to your Exemplar Die. This does not use up any dice from your Exemplar Dice pool.
  
 
=== 2nd level: Pugilist Tricks ===
 
=== 2nd level: Pugilist Tricks ===

Revision as of 21:27, 16 January 2024

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This is an Exemplar subclass for 5A.

—Mister Anders says you people can't settle here.
—Mr Anders can step up himself if he has such strong opinions!

A pugilist is a fistfighter without the spiritual side of a monk. Popular entertainment and champions in local conflicts, they are often seen as heroes of the common people.

1st level: Focus Ability

Your Focus Ability is Strength. You are proficient in Strength and Constitution saving throws.

1st level: Pugilist Proficiencies

When you choose this focus at 1st level, you learn the Athletics and Intimidation skills.

1st level: Light Armor Mastery

While you are wearing light armor and not using a shield, add your Proficiency Bonus to your Armor Class.

2nd Level: Punch

  • Punch. You can make unarmed attacks that do bludgeoning damage equal to your Exemplar Die. This does not use up any dice from your Exemplar Dice pool.

2nd level: Pugilist Tricks

You can choose these tricks only available to Pugilists.

  • Stop Punch. Use this trick when a creature moves into a space within 5 feet of you. Make a Punch attack on against creature. If this attack inflicts any damage, the creature is immobilized and its speed is reduced to zero until the start of its next turn.
  • In the Ring. Use this trick when you are knocked prone or forced to move, making you immune to these effects. This only lasts until the end of the current turn, so you might be affected on later turns in the same round.
  • Footwork. Use this trick when you move. Your movement does not trigger attacks of opportunity until the end of your current turn.
  • Quickpunch. Use this trick on your turn to make a Punch attack.

3rd level: Quick Recovery

You can take an action to expend one Hit Die and recover Hit Points as if you are taking a short rest. When you take a short rest and spend Hit Dice to recover Hit Points, you can add an Exemplar Die to each hit Die you spend. This does not expend any of your Exemplar Dice from your pool.

6th level: Pugilist Dice

You can use Exemplar Dice in new ways.

  • You can use dice from your Exemplar Dice pool to improve unarmed attacks. After rolling for an attack, you can spend an Exemplar Die and add the result to both the attack roll and damage of the attack.
  • When you hit with a Punch attack, you can expend an Exemplar Die. Add the result to the damage of the attack, and the target must make a Constitution saving throw or be stunned until the end of your next turn. A target that passes this saving throw automatically succeeds on further saving throws against this ability until the start of your next turn.
  • When you take damage, you can expend an exemplar die and reduce the damage by the result. If this reduces the damage to zero, the attack is entirely negated, including any secondary effects.

10th level: Punch Barrage

As an action you can expend an Exemplar Die and make a number of punch attacks equal to the result, but not exceeding your Proficiency Bonus.

14th level: Weave

When you take the Dodge action on your turn, you can make one punch attack.