Difference between revisions of "Pugilist (Strength) (5A)"

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(Created page with "<noinclude>{{5A}}</noinclude> {{wip}} This is an Exemplar subclass for 5A. ''—Mister Anders says you people can't settle here. ''—Mr Anders can st...")
 
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This is an [[Exemplar (5A)|Exemplar]] subclass for [[5A]].
 
This is an [[Exemplar (5A)|Exemplar]] subclass for [[5A]].
  
''—Mister Anders says you people can't settle here.  
+
''—Mister Anders says you people can't settle here. <br>
 
''—Mr Anders can step up himself if he has such strong opinions!
 
''—Mr Anders can step up himself if he has such strong opinions!
 +
 +
A pugilist is a fistfighter without the
  
 
=== 1st level: Focus Ability ===
 
=== 1st level: Focus Ability ===
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You are proficient in Strength and Dexterity saving throws.
 
You are proficient in Strength and Dexterity saving throws.
  
=== 1st level: Scrapper Proficiencies ===
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=== 1st level: Pugilist Proficiencies ===
 
When you choose this focus at 1st level, you gain proficiency with light armor and the Intimidation skill.  
 
When you choose this focus at 1st level, you gain proficiency with light armor and the Intimidation skill.  
 
You gain expertise (double Proficiency Bonus) in Intimidation.
 
You gain expertise (double Proficiency Bonus) in Intimidation.
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While you are wearing light armor and not using a shield, add your Proficiency Bonus to your Armor Class.
 
While you are wearing light armor and not using a shield, add your Proficiency Bonus to your Armor Class.
  
=== 2nd level: Scrapper Tricks ===
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=== 2nd level: Pugilist Tricks ===
You can choose these tricks only available to Scrappers.
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You can choose these tricks only available to Pugilists.
  
 
* '''Affront.''' On your turn, use this trick to force all creatures within 30 feet to make a Charisma saving throw. On a failure, the target’s attention is drawn to you and it has disadvantage any attack or Perception roll it makes against anyone but you until the start of your next turn. You can use this outside of your turn, but then you only affect a single creature.
 
* '''Affront.''' On your turn, use this trick to force all creatures within 30 feet to make a Charisma saving throw. On a failure, the target’s attention is drawn to you and it has disadvantage any attack or Perception roll it makes against anyone but you until the start of your next turn. You can use this outside of your turn, but then you only affect a single creature.
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This does not consume dice from your Exemplar Dice pool.
 
This does not consume dice from your Exemplar Dice pool.
  
=== 6th level: Scrapper Dice ===
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=== 6th level: Pugilist Dice ===
 
You can use Exemplar Dice in new ways.
 
You can use Exemplar Dice in new ways.
 
* You can use dice from your Exemplar Dice pool to improve weapon attacks. After rolling for an attack, you can spend an Exemplar Die and add the result to both the attack roll and damage of the attack. This stacks with the added damage from Studied Target.
 
* You can use dice from your Exemplar Dice pool to improve weapon attacks. After rolling for an attack, you can spend an Exemplar Die and add the result to both the attack roll and damage of the attack. This stacks with the added damage from Studied Target.

Revision as of 15:54, 16 January 2024

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This is an Exemplar subclass for 5A.

—Mister Anders says you people can't settle here.
—Mr Anders can step up himself if he has such strong opinions!

A pugilist is a fistfighter without the

1st level: Focus Ability

Your Focus Ability is Strength. You are proficient in Strength and Dexterity saving throws.

1st level: Pugilist Proficiencies

When you choose this focus at 1st level, you gain proficiency with light armor and the Intimidation skill. You gain expertise (double Proficiency Bonus) in Intimidation. If you already know Intimidation, you instead learn another skill of your choice.

1st level: Light Armor Mastery

While you are wearing light armor and not using a shield, add your Proficiency Bonus to your Armor Class.

2nd level: Pugilist Tricks

You can choose these tricks only available to Pugilists.

  • Affront. On your turn, use this trick to force all creatures within 30 feet to make a Charisma saving throw. On a failure, the target’s attention is drawn to you and it has disadvantage any attack or Perception roll it makes against anyone but you until the start of your next turn. You can use this outside of your turn, but then you only affect a single creature.
  • Blinding Strike. Use this trick when you damage a creature with a weapon attack. The target must make a Constitution saving throw or be blinded until the start of your next turn. A creature that successfully saves against this trick automatically succeeds at the saving throw against this ability until the start of your next turn.
  • Pin Down. Use this trick when you damage a creature with a weapon attack. The target must make a Dexterity saving throw or it's speed is reduced to zero until the start of their next turn. They cannot gain any bonus to speed while this is in effect. When you see a creature moving, you can use this trick as a reaction to make a weapon attack against them, and if you inflict damage, they must save or have their movement stopped as above.
  • Tangled Dance. Use this trick at any time. Until the start of your next turn, your AC increases by 1 for each enemy within 30 feet of you, to a maximum bonus equal to your Proficiency Bonus.

3rd level: Studied Target

You can spend a bonus action studying a creature. For the next minute, you can add your Exemplar Die to the damage of all weapon attack against the studied target. This does not consume dice from your Exemplar Dice pool.

6th level: Pugilist Dice

You can use Exemplar Dice in new ways.

  • You can use dice from your Exemplar Dice pool to improve weapon attacks. After rolling for an attack, you can spend an Exemplar Die and add the result to both the attack roll and damage of the attack. This stacks with the added damage from Studied Target.
  • You can use an exemplar die to dodge attacks. Add the die result to your Armor Class until the end of the current turn.
  • When you hit an enemy with an attack, you can expend an exemplar die. You can move the target creature 5 feet times the result of your exemplar die into any position the target could move into.

10th level: Exploit Patterns

You get the damage bonus of Studied Target ability at all times, without needing to spend any action.

14th level: Disable

You learn how to immobilize an enemy. When you spend an Exemplar Die on a weapon attack and hit, you can force the target to make a Constitution saving throw. On a failure, the target is Paralyzed for a number of rounds equal to your Dexterity modifier. At the end of each of its turns, the target can make a Constitution saving throw, ending the effect on itself on a success.