Difference between revisions of "Psychic (5A)"

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== Designer's Notes ==
 
== Designer's Notes ==
 +
Centering and Psychic Alliance both do the same thing and ought to be diversified.
 +
Also, with expertise, Centering can become overly powerful.

Revision as of 12:25, 25 November 2021

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This is an original Bard subclass for 5A.

Psychics are focused on telepathic powers, the easiest psionic powers to master. With abilities similar to telepathy, a bard can turn themselves into psychics through mental exercise. Other would-be psychics never considered themselves entertainers, only learning such abilities in order to prepare themselves for greater psychic powers to come.

Greyhawk Psychics occur naturally on rare occasions, but most psychics are trained in the art in Baklunish lands.

Psionic Sublasses

Psionic Sublasses (5A)

Subclass Features

Psionic Spells

Starting at 3rd level, you learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a bard spell for you, but it doesn't count against the number of bard spells you know.

Whenever you gain a bard level, you can replace one spell you gained from this feature with another spell of the same level from the bard spell list.

Aberrant Mind Spells
Bard Level Spells
3 Command, Guiding Bolt
3 Detect Thoughts, Warding Bond
5 Mind Spike, Sending
7 Death Ward, Locate Creature
9 Contact Other Plane, Far Step

Telepathic Speech

Starting at 3rd level, you can form a telepathic connection between your mind and the mind of any other creature that understands a language. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile).

The telepathic connection lasts for a number of hours equal to your bard level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.

At 6th level you can remain in telepathic contact with a number of creatures equal to your Charisma bonus (minimum 2 creatures). You decide if these creatures can communicate directly with each other. If not, they are unaware you have telepathy with others. When you are in contact with too many creatures, you must choose which telepathic connections to end.

At 14th level you can maintain telepathy indefinitely.

Centering

Beginning at 6th level, when you use Bardic Inspiration, you can also center yourself and others using any musical instrument proficiency, Acrobatics, Athletics, Insight, or Perform. You and allies within 30 ft. of you can add your proficiency bonus in whatever you used to center yourself as a bonus on all Intelligence, Wisdom, and Charisma saving throws until the start of your next turn.

Once per day you can use centering to recover all your uses of Bardic Inspiration. You recharge this ability at the end of a long rest.

Psychic Alliance

At 14th level, when you or an ally within 1 mile fails an Intelligence, Wisdom, or Charisma saving throw, you can use a reaction to grant a bonus on that saving throw equal to your proficiency bonus. You must see or be in Telepathic Speech with the ally.

Your Telepathic Speech ability now allows telepathic speech with any creature that understands a language.

Designer's Notes

Centering and Psychic Alliance both do the same thing and ought to be diversified. Also, with expertise, Centering can become overly powerful.