Difference between revisions of "Power Signature (Action)"

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=== Power Signature ===
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== Power Signature ==
Your powers give hints about sensitive information. Maybe your fireballs have your personal rune emblazoned on them or your electronic remote-control signals are poorly shielded. This can be very dangerous in combination with methods like [[#Astrology|Astrology]], [[#Secret|Secret]], or [[#Naming|Naming]].
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Your powers give hints about you.
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Anyone who sees or even describes your powers can recognize them, but this might not be connected to you unless you are publicly known as a power user.
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Maybe your fireballs have your personal rune emblazoned on them or your electronic remote-control signals are poorly shielded. This can be very dangerous in combination with methods like [[#Astrology|Astrology]], [[#Power_Secret|Power Secret]], or [[#Naming|Naming]].
  
The information contained in your power signature for enemies to learn must be fairly important, and the GM decides exactly what it is. If you or they use secrets or information in methods, such information is a good pick. Other possible secrets include embarrassing facts that give large bonuses on interactions stunts, blackmail material, codes that give access to your telephone, bank, or internet accounts, personal information about loved ones that can be kidnapped and so on.
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The information contained in your power signature for enemies to learn must be fairly important, and the GM decides exactly what it is. If you or they use secrets or information in methods, such information is a good pick. Other possible secrets include embarrassing facts that give large bonuses on interactions stunts, blackmail material, codes that give access to your telephone, bank, or internet accounts, personal information about loved ones that can be kidnapped, or your [[#Naming|True Name]].
  
==== Limitation ====
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=== Limitation ===
Anyone who knows about you can recognize your powers by sight. Someone observing your power use can make a [[Know (Action)|Know]] roll against your [[Dodge (Action)|Dodge]] as a Trigger Action to learn things about you. Use the Outcome on any previous rolls as a bonus. As they accumulate Outcome their insight grows; when the Outcome matches your [[Mind (Action)|Mind]] they start to realize your more important secrets. This is a side effect; it does not in itself prevent your powers from functioning.
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Anyone who knows your style can recognize your powers by sight. [[Dispel_(Action_Powers_Technique)|Know]] stunts made against you by someone who has seen your powers or their results have a difficulty equal to your [[Mind (Action)|Mind]] or [[Dispel_(Action_Powers_Technique)|Know]], whichever is lower.
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You never suffer power loss from this limitation, but might clue others in on how to give you Power Loss.
  
==== Focus Condition ====
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=== Focus Condition ===
Trigger Action (Focus)
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Focus
  
You can focus anytime, but at the end of the round your enemies realize an important secret about you.
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You can focus anytime, but when you do all enemies get to do an immediate [[Dispel_(Action_Powers_Technique)#Analyze_Weakness|Analyze Weakness]] stunt without spending any shots.

Latest revision as of 17:15, 23 July 2020

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Heroic Action Role-Play

This is a Method for using Powers in Action. Methods are a part of Traditions and define how Powers are used in each campaign.

Power Signature

Your powers give hints about you. Anyone who sees or even describes your powers can recognize them, but this might not be connected to you unless you are publicly known as a power user. Maybe your fireballs have your personal rune emblazoned on them or your electronic remote-control signals are poorly shielded. This can be very dangerous in combination with methods like Astrology, Power Secret, or Naming.

The information contained in your power signature for enemies to learn must be fairly important, and the GM decides exactly what it is. If you or they use secrets or information in methods, such information is a good pick. Other possible secrets include embarrassing facts that give large bonuses on interactions stunts, blackmail material, codes that give access to your telephone, bank, or internet accounts, personal information about loved ones that can be kidnapped, or your True Name.

Limitation

Anyone who knows your style can recognize your powers by sight. Know stunts made against you by someone who has seen your powers or their results have a difficulty equal to your Mind or Know, whichever is lower. You never suffer power loss from this limitation, but might clue others in on how to give you Power Loss.

Focus Condition

Focus

You can focus anytime, but when you do all enemies get to do an immediate Analyze Weakness stunt without spending any shots.