Difference between revisions of "Power Signature (Action)"

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<noinclude>{{action method}}{{tocright}}</noinclude>
 
== Power Signature ==
 
== Power Signature ==
Your powers give hints about sensitive information. Maybe your fireballs have your personal rune emblazoned on them or your electronic remote-control signals are poorly shielded. This can be very dangerous in combination with methods like [[#Astrology|Astrology]], [[#Power_Secret|Power Secret]], or [[#Naming|Naming]].
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Your powers give hints about you. Maybe your fireballs have your personal rune emblazoned on them or your electronic remote-control signals are poorly shielded. This can be very dangerous in combination with methods like [[#Astrology|Astrology]], [[#Power_Secret|Power Secret]], or [[#Naming|Naming]].
  
 
The information contained in your power signature for enemies to learn must be fairly important, and the GM decides exactly what it is. If you or they use secrets or information in methods, such information is a good pick. Other possible secrets include embarrassing facts that give large bonuses on interactions stunts, blackmail material, codes that give access to your telephone, bank, or internet accounts, personal information about loved ones that can be kidnapped and so on.
 
The information contained in your power signature for enemies to learn must be fairly important, and the GM decides exactly what it is. If you or they use secrets or information in methods, such information is a good pick. Other possible secrets include embarrassing facts that give large bonuses on interactions stunts, blackmail material, codes that give access to your telephone, bank, or internet accounts, personal information about loved ones that can be kidnapped and so on.
  
 
=== Limitation ===
 
=== Limitation ===
Anyone who knows about you can recognize your powers by sight. Someone observing your power use can make a [[Dispel_(Action_Powers_Technique)#Analyze_Weakness|Analyze Weakness]] stunt against you as a trigger action. This is a side effect; it does not in itself prevent your powers from functioning and you never suffer power loss because of it - tough the information gleaned might give others the information they need to cause you a power loss.
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Anyone who knows about you can recognize your powers by sight. [[Dispel_(Action_Powers_Technique)|Know]] stunts made against you by someone who has seen your powers or their results have a difficulty equal to your [[Mind (Action)|Mind]] or [[Dispel_(Action_Powers_Technique)|Know]], whichever is lower.
  
 
=== Focus Condition ===
 
=== Focus Condition ===
 
Trigger Action (Focus)
 
Trigger Action (Focus)
  
You can focus anytime, but enemies get to do a [[Dispel_(Action_Powers_Technique)#Analyze_Weakness|Analyze Weakness]] stunt against you as a trigger action, and can opt to use [[Dodge (Action)|Dodge]] for this roll instead of [[Know (Action)|Know]].
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You can focus anytime, but all enemies get to do a [[Dispel_(Action_Powers_Technique)#Analyze_Weakness|Analyze Weakness]] stunt against you as a trigger action.

Revision as of 13:04, 5 May 2018

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Heroic Action Role-Play

This is a Method for using Powers in Action. Methods are a part of Traditions and define how Powers are used in each campaign.

Power Signature

Your powers give hints about you. Maybe your fireballs have your personal rune emblazoned on them or your electronic remote-control signals are poorly shielded. This can be very dangerous in combination with methods like Astrology, Power Secret, or Naming.

The information contained in your power signature for enemies to learn must be fairly important, and the GM decides exactly what it is. If you or they use secrets or information in methods, such information is a good pick. Other possible secrets include embarrassing facts that give large bonuses on interactions stunts, blackmail material, codes that give access to your telephone, bank, or internet accounts, personal information about loved ones that can be kidnapped and so on.

Limitation

Anyone who knows about you can recognize your powers by sight. Know stunts made against you by someone who has seen your powers or their results have a difficulty equal to your Mind or Know, whichever is lower.

Focus Condition

Trigger Action (Focus)

You can focus anytime, but all enemies get to do a Analyze Weakness stunt against you as a trigger action.