Power Rules (Action)

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Powers are a framework for special effects in Action. Almost anything action-related can be done with the power rules.

Power use is divided int two main parts, power schticks and traditions. Power schticks are the actual powers, and define what you can do. Tradition define how you learned the power, what the source of your power is, what skills you use your powers with, and the conditions when your powers will be unusually weak or powerful. It is tempting to ignore tradition and focus on schticks, but doing so leaves you with only the skeleton of true power; tradition is the meat and bones that bring powers alive.

Tradition

Origin

School

Method

Method is the game effect of traditions. A tradition generally has one to four methods, and it is the methods, interpreted against the overall background of your tradition, that measures when you are powerless and when you are extra strong.

Each method has a specified limitation and focus condition. The limitation causes you to lose your power under certain circumstances; the focus condition allows you to focus. These situations are often related, which means that a common limitation generally balances a common focus condition.

Schticks

Forms and Techniques

Power Schticks

Using Powers