Ports of Call (Skull & Shackles)

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Ports of call will become more important as the campaign progresses, as pirates want to tell their loot in major ports.

The size of these towns are modified based on how attractive they are as markets for plunder - some of these cities are actually smaller or larger than this by population.

Sasserine Metropolis 500 miles (800 km) X days Chaotic Good
Irongate Metropolis 430 miles (700 km) X days Lawful Good
Scuttlecove Small City 100 miles (175 km) X days Chaotic Evil
Eleder (Sergava) Large City 200 miles (325 km) X days Lawful Neutral
Farshore (Isle of Dread) Small City 350 miles (550 km) X days Neutral Good
Ekul (Scarlet Brotherhood) Large City 225 miles (365 km) X days Lawful Evil
Rel Astra Metropolis 475 miles (750 km) X days Neutral Evil
Greyhawk Metropolis 650 miles (1000 km) X days Neutral
Safeton (Dyvers) Large City 650 miles (1000 km) X days Neutral
Duxchan (Lordhip of the Isles) Large City 225 miles (365 km) X days Neutral Evil
Dullstrand Large Town 225 miles (365 km) X days Neutral
Port Peril Large City 50 miles (80 km) X days Chaotic Neutral
Monmurg (Sea Princes) Large City 550 miles (875 km) X days Chaotic Neutral
Gryrax (Principality of Ulek) Metropolis 550 miles (875 km) X days Lawful Good
Gradsul (Keoland)) Metropolis 550 miles (875 km) X days Neutral Good
Naerie (Ahlissa) Small City 450 miles (700 km) X days Lawful Evil