Ports of Call (Skull & Shackles)

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Ports of call will become more important as the campaign progresses, as pirates want to tell their loot in major ports.

Sasserine 500 miles (800 km) X days Chaotic Good
Irongate 430 miles (700 km) X days Lawful Good
Scuttlecove 100 miles (175 km) X days Chaotic Evil
Sergava 200 miles (325 km) X days Lawful Neutral
Farshore (Isle of Dread) 350 miles (550 km) X days Neutral Good
Ekul (Scarlet Brotherhood) 225 miles (365 km) X days Lawful Evil
Rel Astra 475 miles (750 km) X days Lawful Evil
Hardby (Greyhawk) 650 miles (1000 km) X days Neutral
Port Peril 50 miles (80 km) X days Chaotic Neutral