Difference between revisions of "Ports of Call (Skull & Shackles)"

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|valign=top width="30%"|'''City (Nation)'''||valign=top width="18%"| '''Size'''||valign=top width="18%"|'''Distance'''||valign=top width="18%"| '''Sailing distance''' ||valign=top width="18%"| '''Alignment'''
 
|valign=top width="30%"|'''City (Nation)'''||valign=top width="18%"| '''Size'''||valign=top width="18%"|'''Distance'''||valign=top width="18%"| '''Sailing distance''' ||valign=top width="18%"| '''Alignment'''
 
|-
 
|-
||Port Peril |||Large City ||| 50 miles (80 km)|||1 days||| Chaotic Neutral
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||Port Peril |||Large City ||| Shackles|||Shackles||| Chaotic Neutral
 
|-
 
|-
||Hell Harbor |||Small City ||| 50 miles (80 km)|||1 days||| Neutral
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||Hell Harbor |||Small City ||| Shackles|||Shackles||| Neutral
 
|-
 
|-
||Quent |||Large City ||| 50 miles (80 km)|||1 days||| Chaotic Neutral
+
||Quent |||Large City ||| Shackles|||Shackles||| Chaotic Neutral
 
|-
 
|-
||Ollo |||Small City ||| 50 miles (80 km)|||1 days||| Chaotic Evil
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||Ollo |||Small City ||| Shackles|||Shackles||| Chaotic Evil
 
|-
 
|-
||Drenchport|||Small City ||| 50 miles (80 km)|||1 days||| Chaotic Neutral
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||Drenchport|||Small City ||| Shackles|||Shackles||| Chaotic Neutral
 
|-
 
|-
||Slipcove |||Small City ||| 50 miles (80 km)|||1 days||| Chaotic Good
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||Slipcove |||Small City ||| Shackles|||Shackles||| Chaotic Good
 
|-
 
|-
||Scuttlecove |||Small City ||| 100 miles (175 km)||| 3 days ||| Chaotic Evil
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||Scuttlecove |||Small City ||| 300 miles (500 km)||| 6 days ||| Chaotic Evil
 
|-
 
|-
||Eleder (Sergava)|||Large City ||| 200 miles (325 km) ||| 5 days ||| Lawful Neutral
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||Eleder (Sergava)|||Large City ||| 600 miles (900 km) ||| 10 days ||| Lawful Neutral
 
|-
 
|-
||Ekul (Scarlet Brotherhood)|||Large City|||225 miles (365 km)||| 5 days ||| Lawful Evil
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||Ekul (Scarlet Brotherhood)|||Large City|||700 miles (450 km)||| 10 days ||| Lawful Evil
 
|-
 
|-
||Duxchan (Lordhip of the Isles)|||Large City|||225 miles (365 km)||| 6 days ||| Neutral Evil
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||Duxchan (Lordhip of the Isles)|||Large City|||700 miles (450 km)||| 12 days ||| Neutral Evil
 
|-
 
|-
||Dullstrand |||Large Town|||225 miles (365 km)||| 7 days ||| Neutral
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||Dullstrand |||Large Town|||750 miles (480 km)||| 14 days ||| Neutral
 
|-
 
|-
||Farshore (Isle of Dread)|||Small City||| 350 miles (550 km) ||| 8 days||| Neutral Good
+
||Farshore (Isle of Dread)|||Small City||| 1000 miles (1600 km) ||| 16 days||| Neutral Good
 
|-
 
|-
||Irongate ||| Metropolis||| 430 miles (700 km) ||| 9 days ||| Lawful Good
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||Irongate ||| Metropolis||| 1300 miles (2000 km) ||| 18 days ||| Lawful Good
 
|-
 
|-
||Naerie (Ahlissa)|||Small City|||450 miles (700 km)||| 9 days||| Lawful Neutral
+
||Naerie (Ahlissa)|||Small City|||1350 miles (2150 km)||| 18 days||| Lawful Neutral
 
|-
 
|-
||Rel Astra ||| Metropolis||| 475 miles (750 km)|||10 days||| Neutral Evil
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||Monmurg (Sea Princes)|||Large City||| 1650 miles (2650 km) ||| 22 days ||| Chaotic Neutral
 
|-
 
|-
||Monmurg (Sea Princes)|||Large City||| 550 miles (875 km) ||| 11 days ||| Chaotic Neutral
+
||Rel Astra ||| Metropolis||| 1600 miles (2550 km)|||23 days||| Neutral Evil
 
|-
 
|-
||Gryrax (Principality of Ulek)|||Metropolis||| 550 miles (875 km) ||| 11 days ||| Lawful Good
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||Gryrax (Principality of Ulek)|||Metropolis||| 1650 miles (2650 km) ||| 22 days ||| Lawful Good
 
|-
 
|-
||Gradsul (Keoland))|||Metropolis||| 550 miles (875 km) ||| 11 days ||| Neutral Good
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||Gradsul (Keoland))|||Metropolis||| 1650 miles (2650 km) ||| 22 days ||| Neutral Good
 
|-
 
|-
||Sasserine ||| Metropolis |||580 miles (900 km) ||| 12 days ||| Chaotic Good
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||Sasserine ||| Metropolis |||1750 miles (2800 km) ||| 23 days ||| Chaotic Good
 
|-
 
|-
||Greyhawk||| Metropolis||| 650 miles (1000 km)|||14 days||| Neutral
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||Greyhawk||| Metropolis||| 2000 miles (3200 km)|||28 days||| Neutral
 
|-
 
|-
||Safeton (Dyvers)||| Large City ||| 650 miles (1000 km)|||14 days||| Neutral
+
||Safeton (Dyvers)||| Large City ||| 2000 miles (3200 km)|||14 days||| Neutral
 
|-
 
|-
||Prymp (Ahlissa)|||Large City|||650 miles (1000 km)|||14 days|||Lawful Evil
+
||Prymp (Ahlissa)|||Large City|||2000 miles (3200 km)|||14 days|||Lawful Evil
 
|-
 
|-
||Mithat (Nyrond)|||Large City|||650 miles (1000 km)|||14 days|||Lawful Good
+
||Mithat (Nyrond)|||Large City|||2000 miles (3200 km)|||14 days|||Lawful Good
 
|}
 
|}
  

Revision as of 13:40, 12 October 2012

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Ports of call will become more important as the campaign progresses, as pirates want to tell their loot in major ports.


Important Ports

City (Nation) Size Distance Sailing distance Alignment
Port Peril Large City Shackles Shackles Chaotic Neutral
Hell Harbor Small City Shackles Shackles Neutral
Quent Large City Shackles Shackles Chaotic Neutral
Ollo Small City Shackles Shackles Chaotic Evil
Drenchport Small City Shackles Shackles Chaotic Neutral
Slipcove Small City Shackles Shackles Chaotic Good
Scuttlecove Small City 300 miles (500 km) 6 days Chaotic Evil
Eleder (Sergava) Large City 600 miles (900 km) 10 days Lawful Neutral
Ekul (Scarlet Brotherhood) Large City 700 miles (450 km) 10 days Lawful Evil
Duxchan (Lordhip of the Isles) Large City 700 miles (450 km) 12 days Neutral Evil
Dullstrand Large Town 750 miles (480 km) 14 days Neutral
Farshore (Isle of Dread) Small City 1000 miles (1600 km) 16 days Neutral Good
Irongate Metropolis 1300 miles (2000 km) 18 days Lawful Good
Naerie (Ahlissa) Small City 1350 miles (2150 km) 18 days Lawful Neutral
Monmurg (Sea Princes) Large City 1650 miles (2650 km) 22 days Chaotic Neutral
Rel Astra Metropolis 1600 miles (2550 km) 23 days Neutral Evil
Gryrax (Principality of Ulek) Metropolis 1650 miles (2650 km) 22 days Lawful Good
Gradsul (Keoland)) Metropolis 1650 miles (2650 km) 22 days Neutral Good
Sasserine Metropolis 1750 miles (2800 km) 23 days Chaotic Good
Greyhawk Metropolis 2000 miles (3200 km) 28 days Neutral
Safeton (Dyvers) Large City 2000 miles (3200 km) 14 days Neutral
Prymp (Ahlissa) Large City 2000 miles (3200 km) 14 days Lawful Evil
Mithat (Nyrond) Large City 2000 miles (3200 km) 14 days Lawful Good

Table Key

Settlement Size

The size of these towns are modified based on how attractive they are as markets - some of these cities are actually smaller or larger than this by population. See the Settlements rules for details on settlements.

Sail Time

This is the average travel time for a sailing ship from the north-central Shackles area.

Alignment

Depending on allegiance and alignment, a city will have different trade policies.

Good: A good port will not receive ships with an evil reputation, nor does it trade in slaves.

Evil: An evil port is risky for outsiders; apply a -5 penalty on social and trade checks in an evil city unless you have a local contact.

Lawful: A lawful port will only receive known ships or those of a friendly nation.

Chaotic: Chaotic alignment adds no rules, but rules for good/evil still apply.

True Neutral: A true neutral port will not receive known pirates or privateers of enemy nations.