Difference between revisions of "Ports of Call (Skull & Shackles)"

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Ports of call will become more important as the campaign progresses, as pirates want to tell their loot in major ports.  
 
Ports of call will become more important as the campaign progresses, as pirates want to tell their loot in major ports.  
  
The size of these towns are modified based on how attractive they are as markets for plunder - some of these cities are actually smaller or larger than this by population.
 
  
 
== Important Ports ==
 
== Important Ports ==
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|valign=top width="30%"|'''City (Nation)'''||valign=top width="18%"| '''Size'''||valign=top width="18%"|'''Distance'''||valign=top width="18%"| '''Sailing distance''' ||valign=top width="18%"| '''Alignment'''
 
|valign=top width="30%"|'''City (Nation)'''||valign=top width="18%"| '''Size'''||valign=top width="18%"|'''Distance'''||valign=top width="18%"| '''Sailing distance''' ||valign=top width="18%"| '''Alignment'''
 
|-
 
|-
||Sasserine ||| Metropolis |||500 miles (800 km) ||| X days ||| Chaotic Good
+
||Sasserine ||| Metropolis |||580 miles (900 km) ||| 12 days ||| Chaotic Good
 
|-
 
|-
||Irongate ||| Metropolis||| 430 miles (700 km) ||| X days ||| Lawful Good
+
||Irongate ||| Metropolis||| 430 miles (700 km) ||| 9 days ||| Lawful Good
 
|-
 
|-
||Scuttlecove |||Small City ||| 100 miles (175 km)||| X days ||| Chaotic Evil
+
||Scuttlecove |||Small City ||| 100 miles (175 km)||| 2 days ||| Chaotic Evil
 
|-
 
|-
||Eleder (Sergava)|||Large City ||| 200 miles (325 km) ||| X days ||| Lawful Neutral
+
||Eleder (Sergava)|||Large City ||| 200 miles (325 km) ||| 5 days ||| Lawful Neutral
 
|-
 
|-
||Farshore (Isle of Dread)|||Small City||| 350 miles (550 km) ||| X days||| Neutral Good
+
||Farshore (Isle of Dread)|||Small City||| 350 miles (550 km) ||| 9 days||| Neutral Good
 
|-
 
|-
||Ekul (Scarlet Brotherhood)|||Large City|||225 miles (365 km)||| X days ||| Lawful Evil
+
||Ekul (Scarlet Brotherhood)|||Large City|||225 miles (365 km)||| 5 days ||| Lawful Evil
 
|-
 
|-
||Rel Astra ||| Metropolis||| 475 miles (750 km)|||X days||| Neutral Evil
+
||Rel Astra ||| Metropolis||| 475 miles (750 km)|||10 days||| Neutral Evil
 
|-
 
|-
||Greyhawk||| Metropolis||| 650 miles (1000 km)|||X days||| Neutral
+
||Greyhawk||| Metropolis||| 650 miles (1000 km)|||14 days||| Neutral
 
|-
 
|-
||Safeton (Dyvers)||| Large City ||| 650 miles (1000 km)|||X days||| Neutral
+
||Safeton (Dyvers)||| Large City ||| 650 miles (1000 km)|||14 days||| Neutral
 
|-
 
|-
||Duxchan (Lordhip of the Isles)|||Large City|||225 miles (365 km)||| X days ||| Neutral Evil
+
||Duxchan (Lordhip of the Isles)|||Large City|||225 miles (365 km)||| 6 days ||| Neutral Evil
 
|-
 
|-
||Dullstrand |||Large Town|||225 miles (365 km)||| X days ||| Neutral
+
||Dullstrand |||Large Town|||225 miles (365 km)||| 7 days ||| Neutral
 
|-
 
|-
||Port Peril |||Large City ||| 50 miles (80 km)|||X days||| Chaotic Neutral
+
||Port Peril |||Large City ||| 50 miles (80 km)|||1 days||| Chaotic Neutral
 
|-
 
|-
||Monmurg (Sea Princes)|||Large City||| 550 miles (875 km) ||| X days ||| Chaotic Neutral
+
||Monmurg (Sea Princes)|||Large City||| 550 miles (875 km) ||| 11 days ||| Chaotic Neutral
 
|-
 
|-
||Gryrax (Principality of Ulek)|||Metropolis||| 550 miles (875 km) ||| X days ||| Lawful Good
+
||Gryrax (Principality of Ulek)|||Metropolis||| 550 miles (875 km) ||| 11 days ||| Lawful Good
 
|-
 
|-
||Gradsul (Keoland))|||Metropolis||| 550 miles (875 km) ||| X days ||| Neutral Good
+
||Gradsul (Keoland))|||Metropolis||| 550 miles (875 km) ||| 11 days ||| Neutral Good
 
|-
 
|-
||Naerie (Ahlissa)|||Small City|||450 miles (700 km)||| X days||| Lawful Evil
+
||Naerie (Ahlissa)|||Small City|||450 miles (700 km)||| 9 days||| Lawful Neutral
 +
|-
 +
||Prymp (Ahlissa)|||Large City|||650 miles (1000 km)|||14 days|||Lawful Evil
 +
|-
 +
||Mithat (Nyrond)|||Large City|||650 miles (1000 km)|||14 days|||Lawful Good
 
|}
 
|}
  
== Trade Policies ==
+
== Table Key ==
 +
=== Settlement Size ===
 +
The size of these towns are modified based on how attractive they are as markets - some of these cities are actually smaller or larger than this by population. See the [http://www.d20pfsrd.com/gamemastering/settlements Settlements] rules for details on settlements.
 +
 
 +
=== Sail Time ===
 +
This is the average travel time for a sailing ship from the north-central Shackles area.
 +
 
 +
=== Alignment ===
 
Depending on allegiance and alignment, a city will have different trade policies.
 
Depending on allegiance and alignment, a city will have different trade policies.
  

Revision as of 12:40, 12 October 2012

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Ports of call will become more important as the campaign progresses, as pirates want to tell their loot in major ports.


Important Ports

City (Nation) Size Distance Sailing distance Alignment
Sasserine Metropolis 580 miles (900 km) 12 days Chaotic Good
Irongate Metropolis 430 miles (700 km) 9 days Lawful Good
Scuttlecove Small City 100 miles (175 km) 2 days Chaotic Evil
Eleder (Sergava) Large City 200 miles (325 km) 5 days Lawful Neutral
Farshore (Isle of Dread) Small City 350 miles (550 km) 9 days Neutral Good
Ekul (Scarlet Brotherhood) Large City 225 miles (365 km) 5 days Lawful Evil
Rel Astra Metropolis 475 miles (750 km) 10 days Neutral Evil
Greyhawk Metropolis 650 miles (1000 km) 14 days Neutral
Safeton (Dyvers) Large City 650 miles (1000 km) 14 days Neutral
Duxchan (Lordhip of the Isles) Large City 225 miles (365 km) 6 days Neutral Evil
Dullstrand Large Town 225 miles (365 km) 7 days Neutral
Port Peril Large City 50 miles (80 km) 1 days Chaotic Neutral
Monmurg (Sea Princes) Large City 550 miles (875 km) 11 days Chaotic Neutral
Gryrax (Principality of Ulek) Metropolis 550 miles (875 km) 11 days Lawful Good
Gradsul (Keoland)) Metropolis 550 miles (875 km) 11 days Neutral Good
Naerie (Ahlissa) Small City 450 miles (700 km) 9 days Lawful Neutral
Prymp (Ahlissa) Large City 650 miles (1000 km) 14 days Lawful Evil
Mithat (Nyrond) Large City 650 miles (1000 km) 14 days Lawful Good

Table Key

Settlement Size

The size of these towns are modified based on how attractive they are as markets - some of these cities are actually smaller or larger than this by population. See the Settlements rules for details on settlements.

Sail Time

This is the average travel time for a sailing ship from the north-central Shackles area.

Alignment

Depending on allegiance and alignment, a city will have different trade policies.

Good: A good port will not receive ships with an evil reputation, nor does it trade in slaves.

Evil: An evil port is risky for outsiders; apply a -5 penalty on social and trade checks in an evil city unless you have a local contact.

Lawful: A lawful port will only receive known ships or those of a friendly nation.

Chaotic: Chaotic alignment adds no rules, but rules for good/evil still apply.

True Neutral: A true neutral port will not receive known pirates or privateers of enemy nations.