Polymorph (D&D spell)

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Transmutation (Shapechange) (Special)
Level: Bard 5, Cleric 6, Druid 5, Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Willing living creature touched
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: No

Based on the Work of Rich Burlew . See the Polymorphism rules.

You transform the target into the shape of another creature, granting it the Polymorphed template for the duration of the spell. This replaces any existing Polymorphed template the creature may have had. The assumed shape must be the most common form of its type, subject to the following restrictions:

  • The total Hit Dice of the creature must be equal to or lower than your caster level.
  • The attribute modifier or natural armor of the creature cannot be greater than your caster level.
  • The size of the creature can be no larger than one size greater than the target, and no smaller than Fine.
  • The creature cannot be one with a template.
  • The creature cannot have the Swarm subtype.
  • The creature is a normal example of the type of creature as given in its description. The creature can be an advanced form, as long as it is advanced by hit dice, not level.
  • You must be familiar with the kind of creature chosen. The details of what constitutes "familiarity" are left up to the DM, though encountering the creature of that kind in the flesh certainly qualifies.

You are free to designate the cosmetic appearance of the assumed shape, choosing the hair color, hair texture, eye color, height, and weight, within the normal range for creatures of that kind. If the base creature possessed the Shapechanger subtype before gaining the Polymorphed template, they may revert to their original form (that is, lose the Polymorphed template altogether) as a standard action. If slain, the subject reverts to their original form.

If polymorph is used to transform into a creature with an elemental or alignment subtype, it is a spell of that type. Using it to transfer into a fire elemental is a (Fire) spell, when transforming into a succubus is a (Chaotic, Evil) spell.

What creature types the target can be transformed into depends on your spell list.

Creature Type Spell List
Aberration Sorcerer/Wizard
Animal Druid, Sorcerer/Wizard
Dragon Sorcerer/Wizard
Elemental Sorcerer/Wizard
Fey Bard, Sorcerer/Wizard
Giant Sorcerer/Wizard
Humanoid Bard, Sorcerer/Wizard
Magical Beast Druid, Sorcerer/Wizard
Monstrous Humanoid Bard, Sorcerer/Wizard
Ooze Druid, Sorcerer/Wizard
Outsider Cleric
Plant Druid, Sorcerer/Wizard
Undead Cleric, Sorcerer/Wizard
Vermin Druid, Sorcerer/Wizard