Difference between revisions of "Poltergeist (Apath)"

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The poltergeist's powers sometimes manifest without her conscious control. This every time the poltergeist rolls a natural "1" when using a supernatural ability and once every 1d10 hours regardless of what she does.
 
The poltergeist's powers sometimes manifest without her conscious control. This every time the poltergeist rolls a natural "1" when using a supernatural ability and once every 1d10 hours regardless of what she does.
  
Random power activation activates one of the basic powers the kineticist knows (determine which randomly of the kineticist knows several), and does so against a random ally, enemy, or area. Assign each ally and within 30 ft. of the kineticist a number, starting with 1 of the kineticist herself and counting upwards up to 20. If there are more than 20 allies and enemies within 30 ft., only assign numbers to the closest 20 creatures. Roll 1d20 to see who is the target, if the die roll exceeds the number of creatures within 30 ft., the effect strikes a random object or an empty space instead.
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Random power activation activates one of the basic powers the kineticist knows (determine which randomly of the kineticist knows several), and does so against a random ally, enemy, or area (normally ignoring bystanders). Assign each ally and within 30 ft. of the kineticist a number, starting with 1 of the kineticist herself and counting upwards up to 20. If there are more than 20 allies and enemies within 30 ft., only assign numbers to the closest 20 creatures. Roll 1d20 to see who is the target, if the die roll exceeds the number of creatures within 30 ft., the effect strikes a random object or an empty space instead. The poltergest normally decides who is an enemy, a poltergeist can call random bystanders enemies to cause havoc. They GM may call a bystander an enemy occasionally to further the plot.
  
 
At level 10, in addition to the above effect, the target of poltergeist activity suffers 3d6 damage, as if stuck by a kinetic blast the poltergeist knows and connected to the element  of the basic power that randomly activated (determine which randomly of the kineticist knows several). At level 15, this damage increases to 5d6. These attacks are not actions and always hit, but do allow a Reflex saving throw (DC 10 + 1/2 the poltergeist's level) for half damage.
 
At level 10, in addition to the above effect, the target of poltergeist activity suffers 3d6 damage, as if stuck by a kinetic blast the poltergeist knows and connected to the element  of the basic power that randomly activated (determine which randomly of the kineticist knows several). At level 15, this damage increases to 5d6. These attacks are not actions and always hit, but do allow a Reflex saving throw (DC 10 + 1/2 the poltergeist's level) for half damage.

Revision as of 21:04, 12 August 2016

ApathApath Logo
Unofficial rules compendium

A poltergeist is a kineticist whose abilities are not fully under her control. Suffering from random manifestations and weird coincidences, the poltergeist's power is almost as much of a hindrance as an asset.

Class Information

This is a kineticist archetype that suffers under a doom and random power effects.

Class: Kineticist.

Hit Die: d8.

Class Features

The poltergeist has all the class features of the kineticist, except as noted below.

Poltergeitst's Doom

A poltergeist suffers under a doom warrior's doom. All references to the doom warrior levels apply to kineticist levels. All abilities of these curses based on Charisma are based on Constitution for the poltergeist.

Poltergeist Activity (Ex)

The poltergeist's powers sometimes manifest without her conscious control. This every time the poltergeist rolls a natural "1" when using a supernatural ability and once every 1d10 hours regardless of what she does.

Random power activation activates one of the basic powers the kineticist knows (determine which randomly of the kineticist knows several), and does so against a random ally, enemy, or area (normally ignoring bystanders). Assign each ally and within 30 ft. of the kineticist a number, starting with 1 of the kineticist herself and counting upwards up to 20. If there are more than 20 allies and enemies within 30 ft., only assign numbers to the closest 20 creatures. Roll 1d20 to see who is the target, if the die roll exceeds the number of creatures within 30 ft., the effect strikes a random object or an empty space instead. The poltergest normally decides who is an enemy, a poltergeist can call random bystanders enemies to cause havoc. They GM may call a bystander an enemy occasionally to further the plot.

At level 10, in addition to the above effect, the target of poltergeist activity suffers 3d6 damage, as if stuck by a kinetic blast the poltergeist knows and connected to the element of the basic power that randomly activated (determine which randomly of the kineticist knows several). At level 15, this damage increases to 5d6. These attacks are not actions and always hit, but do allow a Reflex saving throw (DC 10 + 1/2 the poltergeist's level) for half damage.

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • None


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