Plucky Mage (Apath)

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Unofficial rules compendium

The plucky mage is the ideal magic hero. With the help of luck and her magical pet or memento she makes a fools of enemies and charms her way through the world. Plucky mages are always spunky, often have sad origins they only share with the closest of friends.

Class Information

This is a sorcerer archetype.

Publisher: Trailseeker.

Hit Die: d6.

Class Skills

Acrobatics (Dex), Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Fly (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (any) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Use Magic Device (Cha).

Skills in italics are new class skills to this archetype.

Skill Points at each level: 6 + Int modifier. This replaces sorcerer bloodline feats and powers.

Sorcerous Origin Abilities

Elemental Focus

At 1st level, you

Plucky Spells

Starting at 1st level, you learn additional spells when you reach certain levels in this class depending on your chosen element, as shown on the Plucky Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination, illusion, or transmutation spell from the wizard spell list.

Plucky Spells
Sorcerer Level Spells
1 Animal Friendship, Longstrider
3 Animal Messenger, Pass Without Trace
5 Feign Death, Haste
7 Control Water, Giant Insect
9 Dream, Insect Plague

Tempestuous Magic

Starting at 1st level, you

Guide the Elements

At 6th level, you

Elemental's Fury

Starting at 14th level,

Elemental Soul

At 18th level, you

Table: Plucky Mage

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Arcane bond, cantrips, Eschew Materials 3
2nd +1 +0 +0 +3 4
3rd +1 +1 +1 +3 Mage armor 5
4th +2 +1 +1 +4 6 3
5th +2 +1 +1 +4 Find traps 6 4
6th +3 +2 +2 +5 6 5 3
7th +3 +2 +2 +5 Haste 6 6 4
8th +4 +2 +2 +6 6 6 5 3
9th +4 +3 +3 +6 Arcane eye 6 6 6 4
10th +5 +3 +3 +7 6 6 6 5 3
11th +5 +3 +3 +7 Telepathic bond 6 6 6 6 4
12th +6/+1 +4 +4 +8 6 6 6 6 5 3
13th +6/+1 +4 +4 +8 Getaway 6 6 6 6 6 4
14th +7/+2 +4 +4 +9 6 6 6 6 6 5 3
15th +7/+2 +5 +5 +9 Mage's magnificent mansion 6 6 6 6 6 6 4
16th +8/+3 +5 +5 +10 6 6 6 6 6 6 5 3
17th +8/+3 +5 +5 +10 Binding 6 6 6 6 6 6 6 4
18th +9/+4 +6 +6 +11 6 6 6 6 6 6 6 5 3
19th +9/+4 +6 +6 +11 Freedom 6 6 6 6 6 6 6 6 4
20th +10/+5 +6 +6 +12 6 6 6 6 6 6 6 6 6

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Bloodline Arcana
  • Bloodline Powers (All)
  • Bloodline Spells (All)
  • Bloodline Feats (All)
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