Difference between revisions of "Plant Form Description (Action Powers)"

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Basic Action
 
Basic Action
  
You can instruct a normal plant to do something it is capable of doing - usually limited to such things as turning slowly. You can tell the health and kind of a plant by touch. You can make plants grow as much as they do in one week of growing season - but if you do this more than once per month or in a way that leaves the plant out of its seasonal rhythm, it may die. You can cause plants to glow, outlining certain parts and providing ghostly illumination for the rest of the round.
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You can instruct a normal plant to do something it is capable of doing - usually limited to such things as turning slowly. You can tell the health and kind of a plant by touch. You can make plants grow as much as they do in one week of growing season - but if you do this more than once per month or in a way that leaves the plant out of its seasonal rhythm, it may die. You can cause plants to glow, outlining certain parts and providing ghostly illumination as long as you spend an action each round maintaining it.

Revision as of 07:35, 7 September 2010

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Main article: Powers (Action)

Plant governs the majority of all life, things that do not act or move but only grow. Some plants do move, and there are plant elementals, animate plants that act as other creatures do, but these are exceptions.

Alternate Names: Flora, Nature

Associations

Creature : Plant Elementals.
Skill : Create.
Attribute : Body
Sense : Touch.
Mood : Stoic.
Blast: Neurotoxin.

Plant Cantrips

Basic Action

You can instruct a normal plant to do something it is capable of doing - usually limited to such things as turning slowly. You can tell the health and kind of a plant by touch. You can make plants grow as much as they do in one week of growing season - but if you do this more than once per month or in a way that leaves the plant out of its seasonal rhythm, it may die. You can cause plants to glow, outlining certain parts and providing ghostly illumination as long as you spend an action each round maintaining it.