Planar Animist (Apath)

From Action
Revision as of 19:15, 16 February 2014 by Starfox (talk | contribs) (→‎Forbiddance (Sp): wk)
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium

A planar animist has a tie to the planes rather than to nature. Some planar animists are tied to a specific plane and strive to explore that, others see themselves as guardians of planar barriers and seek to keep planar creatures in check.

Class Abilities

The planar animist man has all normal animist class abilities, except as noted.

Allied Monster Spirits

Remove all summon nature's ally spells from the planar animst's spell list. Add all summon monster spells to the planar animst's spell list. A planar animst always gains the latest summon monster as known spells as they gain access to a new spell level. This is a modification to summon allied spirits.

Spirit Guide

The planar animist's spirit guide is a spirit appropriate to her chosen plane. It's goals and ideals are foreign to the material plane. It otherwise functions as a normal spirit guide.

Banishment (Sp)

At 7th level you can attempt to use banishment once per day at level seven, plus one time per day for every 4 additional animist levels. This has a save DC of 10 + half your planar animist level + your Charisma modifier. At 14th level, a banished creature cannot enter the plane you banished it from without your (or one of your descendent's) permission for a thousand years and a day. This replaces the seal spirit (7th level) ability.

Planar Adaption (Sp)

At 11th level you can use planar adaption as a spell-like ability at will. This replaces the banish spirit ability.

Forbiddance (Sp)

At level 14 you can use forbiddance as a spell-like ability once per day at level 14 and an additional time per day for every 3 levels after that. As a spell-like ability this has no component cost. Unlike the spell, this ability has no alignment-specific effect, it merely stops planar travel. This replaces the ghost walk ability.

Table: Planar Animist

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day Spells Known
1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
1st +0 +0 +0 +2 Detect spirits, orisons, animist taboo, spirit channel 2 4 2
2nd +1 +0 +0 +3 Placate spirit 3 5 2
3rd +2 +1 +1 +3 Blessing of the spirits 4 5 3
4th +3 +1 +1 +4 Ghost body 5 3 6 3 1
5th +3 +1 +1 +4 Exorcism 6 5 6 4 2
6th +4 +2 +2 +5 Warding of the spirits 6 5 3 7 4 2 1
7th +5 +2 +2 +5 Banishment 6 6 4 7 5 3 2
8th +6/+1 +2 +2 +6 See the unseen 6 6 5 3 8 5 3 2 1
9th +6/+1 +3 +3 +6 Spirit quest 6 6 6 4 8 5 4 3 2
10th +7/+2 +3 +3 +7 Ghost warrior 6 6 6 5 3 9 5 4 3 2 1
11th +8/+3 +3 +3 +7 Planar adaption 6 6 6 6 4 9 5 5 4 3 2
12th +9/+4 +4 +4 +8 Greater blessing of the spirits 6 6 6 6 5 3 9 5 5 4 3 2 1
13th +9/+4 +4 +4 +8 Guide concentration 6 6 6 6 6 4 9 5 5 4 4 3 2
14th +10/+5 +4 +4 +9 Forbiddance 6 6 6 6 6 5 3 9 5 5 4 4 3 2 1
15th +11/+6/+1 +5 +5 +9 6 6 6 6 6 6 4 9 5 5 4 4 4 3 2
16th +12/+7/+2 +5 +5 +10 Weaken spirits 6 6 6 6 6 6 5 3 9 5 5 4 4 4 3 2 1
17th +12/+7/+2 +5 +5 +10 Spirit destination 6 6 6 6 6 6 6 4 9 5 5 4 4 4 4 3 2
18th +13/+8/+3 +6 +6 +11 Spirit loyalty 6 6 6 6 6 6 6 5 3 9 5 5 4 4 4 4 3 2 1
19th +14/+9/+4 +6 +6 +11 Ghost general 6 6 6 6 6 6 6 6 4 9 5 5 4 4 4 4 4 3 2
20th +15/+10/+5 +6 +6 +12 Planar deputation 6 6 6 6 6 6 6 6 5 9 5 5 4 4 4 4 4 3 3

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Summon Allied Spirits
  • Spirit Guide
  • Seal Spirit
  • Banish Spirit
  • Guide Walk