Planar Animist (Apath)

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Unofficial rules compendium

A planar animist has a tie to another plane, either outer or inner. Some planar animists are tied to a specific plane, others see themselves as guardians of planar barriers.

Class Abilities

The planar animist man has all normal animist class abilities, except as noted.

Allied Monster Spirits

A planar animist always gains summon monster as known spells as they advance in level, never summon nature's ally. This is a modification to summon allied spirits.

Spirit Guide

The planar animist's spirit guide is a spirit appropriate to her chosen plane. It's goals and ideals are foreign to the material plane. It otherwise functions as a normal spirit guide.

Banishment (Sp)

At 7th level you can attempt to use banishment once per day at level seven, plus one time per day for every 4 additional animist levels. This has a save DC of 10 + half your planar animist level + your Charisma modifier. At 14th level, a banished creature cannot enter the plane you banished it from without your (or one of your descendent's) permission or for a thousand years and a day. This replaces the seal spirit (7th level) ability.

Planar Adaption (Sp)

At 11th level you can use planar adaption as a spell-like ability at will. This replaces the banish spirit ability.

Forbiddance (Sp)

At level 14 you can use forbiddance as a spell-like ability once per day at level 14 and an additional time per day for every 3 levels after that. This replaces the ghost walk ability.

Table: The Animist

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day Spells Known
1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
1st +0 +0 +0 +2 Detect spirits, orisons, animist taboo, spirit channel 2 4 2
2nd +1 +0 +0 +3 Placate spirit 3 5 2
3rd +2 +1 +1 +3 Blessing of the spirits 4 5 3
4th +3 +1 +1 +4 Ghost body 5 3 6 3 1
5th +3 +1 +1 +4 Exorcism 6 5 6 4 2
6th +4 +2 +2 +5 Warding of the spirits 6 5 3 7 4 2 1
7th +5 +2 +2 +5 Banishment 6 6 4 7 5 3 2
8th +6/+1 +2 +2 +6 See the unseen 6 6 5 3 8 5 3 2 1
9th +6/+1 +3 +3 +6 Spirit quest 6 6 6 4 8 5 4 3 2
10th +7/+2 +3 +3 +7 Ghost warrior 6 6 6 5 3 9 5 4 3 2 1
11th +8/+3 +3 +3 +7 Planar adaption 6 6 6 6 4 9 5 5 4 3 2
12th +9/+4 +4 +4 +8 Greater blessing of the spirits 6 6 6 6 5 3 9 5 5 4 3 2 1
13th +9/+4 +4 +4 +8 Guide concentration 6 6 6 6 6 4 9 5 5 4 4 3 2
14th +10/+5 +4 +4 +9 Forbiddance 6 6 6 6 6 5 3 9 5 5 4 4 3 2 1
15th +11/+6/+1 +5 +5 +9 6 6 6 6 6 6 4 9 5 5 4 4 4 3 2
16th +12/+7/+2 +5 +5 +10 Weaken spirits 6 6 6 6 6 6 5 3 9 5 5 4 4 4 3 2 1
17th +12/+7/+2 +5 +5 +10 Spirit destination 6 6 6 6 6 6 6 4 9 5 5 4 4 4 4 3 2
18th +13/+8/+3 +6 +6 +11 Spirit loyalty 6 6 6 6 6 6 6 5 3 9 5 5 4 4 4 4 3 2 1
19th +14/+9/+4 +6 +6 +11 Ghost general 6 6 6 6 6 6 6 6 4 9 5 5 4 4 4 4 4 3 2
20th +15/+10/+5 +6 +6 +12 Planar deputation 6 6 6 6 6 6 6 6 5 9 5 5 4 4 4 4 4 3 3

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Summon Allied Spirits
  • Spirit Guide
  • Seal Spirit
  • Banish Spirit
  • Guide Walk